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JayP

4-man RNG drops

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JayP   

Outside of the Honorary Ornmanents which are more common, the RNG related drops from spellbooks to costumes in 4-mans is WAY TOO LOW.  What is the point of releasing a dungeon that will last 2 months with super rare costume drops that 5% of the population will get only to then release a 50 patch which has vendors for all this stuff?  All it does is make people not want to run the 4-mans since on 95% of the runs they drop less than the 6 mans do for much more effort and difficulty.

 

IMO 2 things should change and its relatively simple:

1)  4-mans should drop EVERYTHING that 6 mans do plus bonus items, not NOTHING plus a tiny chance at bonus items

2)  Unless a dungeon is supposed to last 6+ months, 1 costume piece should be a guaranteed drop plus a small chance at a bonus so people know what to expect as a reward.  An alternative would be to move to a token based system similar to Lab artifacts for costume pieces so the rewards are more spread out among group members.

 

I think we can all agree that doing 30+ runs of BSH4 without receiving a single costume piece or spellbook is the exact opposite of what the Dev's SHOULD want.  If you're one of the couple classes with 300-500g spellbooks good luck, I also doubt the Dev's want that to be the economy of some of the classes especially since classes like Warlock are crap without them at endgame and that seems Pay2Win to me which the Dev's have been pretty good at avoiding so far.

Edited by JayP

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Glub   

I agree that the drops at 4 man do seem a little lackluster as running 4 man Poh I have only seen her outfit once and her eye patch 2 times in 40 runs, and most of the time the perfume drops are on par with 6 man. The problem with the current drop system is that it was designed for the original release of the game where there were multiple months between updates.  We should probably have better daily rewards and dungeon rewards just because we are on such an accelerated update schedule to catch up with the other versions.  

 

 

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JayP   
3 hours ago, Glub said:

I agree that the drops at 4 man do seem a little lackluster as running 4 man Poh I have only seen her outfit once and her eye patch 2 times in 40 runs, and most of the time the perfume drops are on par with 6 man. The problem with the current drop system is that it was designed for the original release of the game where there were multiple months between updates.  We should probably have better daily rewards and dungeon rewards just because we are on such an accelerated update schedule to catch up with the other versions.  

 

 

This was my point, it seems like an easy knob they could have turned knowing that Poh/Bsh/Lab would only "last" for a few months and to increase the drop rates accordingly.  Even long term dungeons probably shouldn't be SO RNG based for drops.  I'd much rather have a long grind gathering tokens that always drop for a costume rather than a 0.5% chance per run since then people give up faster running that content.

 

 

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Vecejj   
55 minutes ago, JayP said:

This was my point, it seems like an easy knob they could have turned knowing that Poh/Bsh/Lab would only "last" for a few months and to increase the drop rates accordingly.  Even long term dungeons probably shouldn't be SO RNG based for drops.  I'd much rather have a long grind gathering tokens that always drop for a costume rather than a 0.5% chance per run since then people give up faster running that content.

 

 

It is silly, when you can predict the drops almost 99% of the time in the supposedly 2nd hardest dungeon in the game currently (bsh4) then you know something is wrong. Not even going to attempt to do 4man naryu.

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Rem88   
4 hours ago, Glub said:

I agree that the drops at 4 man do seem a little lackluster as running 4 man Poh I have only seen her outfit once and her eye patch 2 times in 40 runs, and most of the time the perfume drops are on par with 6 man. The problem with the current drop system is that it was designed for the original release of the game where there were multiple months between updates.  We should probably have better daily rewards and dungeon rewards just because we are on such an accelerated update schedule to catch up with the other versions.  

 

 

i've seen poh's eyepatch drop like candy the past few days i've been running 4 man. maybe it's just luck.

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This was intended. Running 4 man is not because you have to.. it's because you like and wanna do it.. and for the sake of RNJesus giving you a rare piece of idk what. I even had a bid on a hexagonal red gem, poh hair and eyepatch. No I did not run it because I tought I would get one (hell I even got the cook hat), I ran it cause I like the challenge, don't want the soulshield and in 4 man the groups don't seem as retarded as in 6m. The chance of dropping something is like a christmas present and I like it the way it is.

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QQQQQQQQQQQQ

 

please the 4man dungeons are suppose to be hard and have a small chance at dropping outfits ect. its the whole reason why bosses hit harder, have more hp and the party is limited to 4 players. if you want loot run 6man if you want a chance at a unique outfit run 4 man and deal with the lack of loot.

 

i solo 4 man supply on my summoner surprised your not qqing about that too.

Edited by DarkSkyBunny

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Taemek   
20 hours ago, JayP said:

Outside of the Honorary Ornmanents which are more common, the RNG related drops from spellbooks to costumes in 4-mans is WAY TOO LOW.  What is the point of releasing a dungeon that will last 2 months with super rare costume drops that 5% of the population will get only to then release a 50 patch which has vendors for all this stuff?  All it does is make people not want to run the 4-mans since on 95% of the runs they drop less than the 6 mans do for much more effort and difficulty.

 

IMO 2 things should change and its relatively simple:

1)  4-mans should drop EVERYTHING that 6 mans do plus bonus items, not NOTHING plus a tiny chance at bonus items

2)  Unless a dungeon is supposed to last 6+ months, 1 costume piece should be a guaranteed drop plus a small chance at a bonus so people know what to expect as a reward.  An alternative would be to move to a token based system similar to Lab artifacts for costume pieces so the rewards are more spread out among group members.

 

I think we can all agree that doing 30+ runs of BSH4 without receiving a single costume piece or spellbook is the exact opposite of what the Dev's SHOULD want.  If you're one of the couple classes with 300-500g spellbooks good luck, I also doubt the Dev's want that to be the economy of some of the classes especially since classes like Warlock are crap without them at endgame and that seems Pay2Win to me which the Dev's have been pretty good at avoiding so far.

You can buy the Spell Books at 50......technically speaking, you shouldn't even have access to the books until 50.

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JayP   
16 hours ago, YuriYuran said:

This was intended. Running 4 man is not because you have to.. it's because you like and wanna do it.. and for the sake of RNJesus giving you a rare piece of idk what. I even had a bid on a hexagonal red gem, poh hair and eyepatch. No I did not run it because I tought I would get one (hell I even got the cook hat), I ran it cause I like the challenge, don't want the soulshield and in 4 man the groups don't seem as retarded as in 6m. The chance of dropping something is like a christmas present and I like it the way it is.

Yes and I'm saying the current setup doesn't make you WANT to run 4-man.  If the dungeons are only relevant for a couple months at the most (unlike TW and KR) then why make the drop chance minuscule as it is? Your own personal story is fine, that works for you, but IMO I shouldn't get more rewards from 6 than 4 98% of the time.  4-man Lab at least has the right idea where it drops artifacts more liberally in 4-man.

 

What's the point of having a 0.3% drop chance on the Twins masks if nobody will be running the content in a month and can buy the costumes from vendors?  All it does is frustrate players and make them not want to run the content until its available from a vendor.  I'm not saying ALL the costumes should drop 100% of the time just that there's a big difference between that and running a 4-man 40-50 times and getting ZERO drops at all.  I like the challenge but I also think challenge should be rewarded versus the no-challenge that is 6-man.

Edited by JayP

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Ok, I might have missed the boat here, but wait... all costumes are going the be able to be bought in a month? 

Does this mean I can actually BUY a seductress costume and mask in a month instead of the 600ish kills I have gotten on them between the 24man and 4man and have gotten zero drops... ? 



 

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JayP   
12 hours ago, Princess Piggietails said:

Ok, I might have missed the boat here, but wait... all costumes are going the be able to be bought in a month? 

Does this mean I can actually BUY a seductress costume and mask in a month instead of the 600ish kills I have gotten on them between the 24man and 4man and have gotten zero drops... ? 



 

Maybe not in a month if it we go the same way as other regions then yes, eventually all the 45 costumes are available via vendor either directly or indirectly in the 50 zones.

 

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i dont get it why people are whining about loot from this dungeon.. i have done 295 runs for the hair.. you obvious have not seen how the " rare drops " are in korea/JP.. it's worse then us .. 

 

+ You had to craft this book for example that we get from BSH 4 man.. and mats for that were very expensive back then when you had to do it.

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Bartas   
2 hours ago, 882184_1452550488 said:

i dont get it why people are whining about loot from this dungeon.. i have done 295 runs for the hair.. you obvious have not seen how the " rare drops " are in korea/JP.. it's worse then us .. 

 

+ You had to craft this book for example that we get from BSH 4 man.. and mats for that were very expensive back then when you had to do it.

I would love to have an option to craft that book!

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JayP   
4 hours ago, 882184_1452550488 said:

i dont get it why people are whining about loot from this dungeon.. i have done 295 runs for the hair.. you obvious have not seen how the " rare drops " are in korea/JP.. it's worse then us .. 

 

+ You had to craft this book for example that we get from BSH 4 man.. and mats for that were very expensive back then when you had to do it.

I don't think you actually read the post.  I have no problem with super rare drops in content that is supposed to last a while, like level 50 content, but all this 45 content is only lasting another month maybe and then level 50 comes out.  If its only supposed to be relevant for 2 months, rather than a year like it was in TW/KR, why make the drops super rare just to eventually put them in a vendor when 50 comes out?  All it does is make people not want to run them and just wait for the vendor also it makes the game WAY more pay to win when a Warlock or BM has to pay 3-400 gold just to get the skillbook when it will be at a vendor in a month.  As long as NA/EU are on the accelerated release schedule, the drop rates should be increased accordingly so the same % of people end up with the drops versus the 6-12 months it was available in other regions.

 

Besides, judging by the number of Lab4 runs going on at any one time versus Lab6, I'd say the rewards should be tweaked a little, just because it went on in TW/KR doesn't make it gospel in NA/EU.  The Wind/Thunder adornments are stupid rare when nobody will be running the dungeon in a month.

Edited by JayP

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