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class choice and lvls


Yashuoa

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After lot of troubles I finaly managed to get the game to launch. Yay :D. Now its class choosing time.

 

I hope you can assist me.

 

Do you know any recommendable links, vids, threads about class choice?

What do you think of the current balance?

How do you expect it to change once we can lvl to 50?


Do some synergy much better with each other than others?

Could you give some examples?

 

Destroyer I probably wouldnt like as I am not the bulky character smash type of guy.

That leaves the rest of the classes xD.

 

I would prefer a class that scales very well with skill.

Generally I like classes who can fight at range (casters for example, as I love magic), have cc, support, but I could also like a melee (or a ranged melee mix), as I have quite a variety of taste.
Classes where you have some strategic element, planning, where you need good reactions and timing, predicting stuff and such is what I like.

I do not like a class where I can run in with heavy passive defence, smashing stuff for example (as the barbarian/warrior type is in some games).

 

Could you give me some advice of direction how to find the class I would like to play?
Which class would you think that I like based from the info I provided?

Feel free to ask if you need more info from me to help me choose my class(es).

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I wanted to make a video about choosing the right class for newer players but still didnt got to do it.

Anyway, as someone who played all classes I feel like you want to go into the direction of Force Master. It is a class that heavily relies on knowledge, awareness, reaction time and comboing. It is a relatively easy class in PvE to play, but oh boi PvP is very hard to play at higher ranks. 

In PvE you are one of the primary DPS classes for your team. You stay back and do as much damage as possible, you can also provide some nice utility to your team but it is not that amazing. In solo PvE you basically just freeze the enemies and kill them while they cant get near you. It is easy and you wont have a lot of problems. You have a ton of skills at your choosing and incredible defensive and offensive capabilities. You have 2 stances which allow you to switch between Fire Stance which does heavy damage and Frost Stance which has heavy CC and damage.

In PvP you will have most likely no problems at the beginning. Force Master is one of the cheesiest classes in lower elo and you can easily win by legitimately spamming your skills until your enemy dies. In higher elo tho... Oh man, it is probably the hardest class to play imo. Your learning curve will be extremly slow, because you are playing a class with 2 stances that you can switch all the time, more skills than most other classes and a class that relies the most on watching both your cooldowns and the enemies debuffs while managing to perfectly use the skills of both stances to be able to even remotely keep the enemy at distance. Most classes have multiple ways to get out of your debuffs and get near you, which can get really dangerous for you, but you also have more escapes than every other class: 2 while every other class has mostly 1 or 2 on a certain prerequisite, so it is a rather forgiving class. Your combo potential is insane since you can start of combos faster than most classes but you also have probably the hardest combos to pull off.

All in all, it is a fun class lol. You wont be disappointed. I reached PvP gold as lvl 24 Force Master. 

Cya in Arena, 

-Ra9eQuit 

Edit: To answer more of your questions: 
-Check out Jaesung (one of the best Force Masters in the world) or XTaeGeun (uploads good footage of several classes and Solo Runs) for videos
-The balance of the game is pretty good, dont listen to all the crybabies
-LvL 50 wont change a lot, the class will remain as strong
-There are no real synergies in the game, in party play you just have a role that you have to fulfill, in Tag Matches, you are pretty strong since you have a lot of instant damage and cc

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Just now, Nirv said:

 

U will be really disappointed when u will meet a 15 bots in a row. Now, arena for many  classes( if u are newbie in bns)is just unplayable.

These are exactly the people you shouldnt listen to. BnS sure has problems like every other game, but it is fine.

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8 hours ago, Yashuoa said:
  1. Do you know any recommendable links, vids, threads about class choice?
  2. What do you think of the current balance? How do you expect it to change once we can lvl to 50?
  3. Do some synergy much better with each other than others? Could you give some examples?
  4. Destroyer I probably wouldnt like as I am not the bulky character smash type of guy.
  5. I would prefer a class that scales very well with skill.
  6. Generally I like classes who can fight at range (casters for example, as I love magic), have cc, support, but I could also like a melee (or a ranged melee mix), as I have quite a variety of taste.
  7. Classes where you have some strategic element, planning, where you need good reactions and timing, predicting stuff and such is what I like.
  8. I do not like a class where I can run in with heavy passive defence, smashing stuff for example (as the barbarian/warrior type is in some games).

 

 

  1. You're right to ask, because this game is very much unintuitive with how it distributes classes. I don't have any video guides, but I will include a short breakdown of classes toward the end which should give you something to start with. You may skip to that.
  2. Summoners, Kung Fu Masters, and Blade Dancers (alternately called BD, LBM, or LBD) are tops in PvP at the moment. Destroyers are also decent in 3v3. If you want to have success at high levels, you would be advised to steer clear of Blade Master. If I had to rank them right now for high-level play, I would say KFM > SUM > SIN > BD > FM > WL > DES > BM. KFM are flat-out OP, but tougher to learn than easymode Summoner and thus less played. Assassin would be more heavily played if it didn't struggle so much with Summoners. BM just plain struggle.
  3. Varies heavily by content, but I would say to avoid duplicate roles. KFM and BM don't mix well (2 tanks). Assassin + Summoner are largely redundant (DPS + defensive support). BD doesn't play well with Destroyer for the most part, but BD has too many knockup attacks in PvP anyway and therefore doesn't play well with non-ranged classes.
  4. This is a good example of how misleading class descriptions can be. Destroyers are a mix of the lowest defenses in the game and massive burst damage courtesy of some bizarre-looking animation cancel. They and and the diminutive BD occupy the same combat role (control / DPS support). Destroyers are the opposite of what you'd expect a hulking axe-wielding berserker to be. These things even evolve heavily as you progress. BMs are lightning fast killers early on, but by the time you hit cap, you realize that they have terrible offense and high defense, being tanks.
  5. Every class scales with skill. I've pointed this out before, but PvP rankings suggest no effect of class difficulty on relative ranking. Even though people generally consider Summoner easy to play, summoners don't lose their advantage as the ranks get higher -- they're gaining just as much from their skill as other classes.
  6. This class is called Soul Fighter and does not exist in our version yet. You can prep for it by playing KFM and FM, from which it inherits most of its skills. If you'd rather play up one class now, you could probably play Warlock instead.
  7. This is every class. Knowing your opponent is as important as knowing your own class.
  8. This does not exist.

 

So here's a breakdown of classes at 45.

 

Tanks (both melee)

  • Blade Master -- Fast and jerky animations, much harder to play well than it looks. Honestly, this is the most difficult class to play well for both PvE and PvP, despite the rating. Obviously strong defenses, but demanding in terms of execution of even basic combos. Does have the most generous block mechanic.
  • Kung Fu Master -- Tougher to defend against attacks than BM due to counter mechanic, but the ground indicators are pretty clear on when you need to counter. Generous invincibility frames abound, and once you resist 3 hits, you get to be invulnerable for 6 seconds. Fighting Spirit buff is a massive party DPS boost. In PvP, this class is one of the best, weak only to Assassins.

DPS

  • Warlock -- Newest class and popular PvE master. Has a block mechanic in lieu of dodge, making it a bit easier to play in PvE. Also has an absolutely brutal buff for group play (Soulburn). DPS isn't the highest, but Soulburn makes them highly sought-after in groups. Probably the least mobile class in the game, though.
  • Force Master -- Pure burner. Very high DPS, ranged, very good for delivering damage and avoiding annoying PBAoE boss attack (lol Blackwyrm). Great AoE damage. Can exploit knockup in PvP very well.
  • Summoner -- Easiest class and solo master. Can save your team from death with AoE stealth/immunity. Stupidly durable, cat is basically immortal, can solo just about anything that isn't a DPS check. DPS is on the lower end of the DPS scale, but still better then the control specialists. Presently the dominant force in PvP, but partially due to bugs which benefit the summoner.
  • Assassin -- King of single-target damage right now, and can solo anything that doesn't have Truesight (i.e. see through stealth). Limited AoE damage. Super-annoying in PvP. The class relies on an unblockable infinite-range stun with infinite stealth (read: cannot be targeted) and unholy CC defenses.

 

DPS / Control

  • Destroyer -- High burst damage, very low defenses. Easy solo class early on, but ends up pretty much crap later. Still useful for lowest-cooldown grab attack (disable opponent for 6 seconds while you hold them). Has lots of CC on tap, but lower DPS than other non-tanks except BD. Despite the selling points with grabs, throws, and Piledriver, most of the class comes down to Wrath animation cancel. A lot of sitting in one spot spazzing at someone while their health bar goes away.
  • Blade Dancer -- Lowest DPS of a non-tank, weaker grab than Destroyer. Better at PvP, solo play. Has basically unlimited Focus due to 100% recovery every 9 seconds, plus has very strong CC resistance and great defenses. Lots of utility on tap in the future.

 

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Thanks for the extensive answers.

Lot of useful info.

 

What I do would like to point out that I am mainly interested in pvp.

I am a bit confused by some of the pve stuff mixed in the answers.

There is such a thing as being the tank in pvp?

 

I read somewhere that they will change it so that summoners cant control their pet when the summoner is controlled right?

That could make it lose lot of its appeal for me, as controlling your pet while you are controlled (making your pet stun for example) is what I liked in other games about pet classes.

You can only control the movement of the warlock pet right, not its abilities?

I do like mobility. Warlock might not be for me.

Even if Destroyer is more of a high burst low def class, it still doesnt sound like something that I would main.

 

Currently I am leaning most towards FM, KFM and SIN I think, if those pet questions are answered with yes.

Besides pet A.I makes my hair fall out at times too in games xD.

Maybe BM/BD will be to my liking too, but if they dont synergyze all to well with a DES, than I better try one of the 3 (FM/KFM/SIN) above as first class, as my buddy might start the game too  and I expect him to go DES or BM. As he plays warrior in most games and he doesnt like the Lyn.

 

The Soul fighter sure sounds cool if its a mix of FM and KFM.

I hope they announce soon when EU/NA get it.

 

How to kill Sin if it can not by targeted as you say HUneweari?

 

Ill check out those vids Ra9eQuit.

Are you  gonna make a choose your class vid in the near future?
Yeah FM sounds like one of the classes that I would like.

 

Yeah I read about those bot threads Nirv.

That sounds bad if cheating bots walk around but I guess the devs wont let them run around forever,

as it could make real players leave the game and for good reasons.

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4 hours ago, Yashuoa said:

Ill check out those vids Ra9eQuit.

Are you  gonna make a choose your class vid in the near future?
Yeah FM sounds like one of the classes that I would like.

 

Unfortunately, I dont think I am able to do the video now, which would be the best time, but I try my best to make one in the near future.

The only thing I have to say is that... Just play the game and worry less about your character selection, you will have 2 slots to begin with and 3 if you start playing soon. So you can try the classes you are leaning towards. Kfm and Sin have a very hard learning curve, so they can be frustrating at times in PvP unless you practice and research a lot. FM is cheesier. You just spam skills and win, at least until gold. Then it gets a lot harder and you have a whole world to improve on since it is definitely the hardest class to play in PvP. Just play it and dont worry about anything. I main FM and I love the class.

-Ra9eQuit

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8 hours ago, Yashuoa said:
  1. There is such a thing as being the tank in pvp?
  2. You can only control the movement of the warlock pet right, not its abilities?
  3. Maybe BM/BD will be to my liking too, but if they dont synergyze all to well with a DES, than I better try one of the 3 (FM/KFM/SIN) above as first class, as my buddy might start the game too  and I expect him to go DES or BM. As he plays warrior in most games and he doesnt like the Lyn.
  4. The Soul fighter sure sounds cool if its a mix of FM and KFM. I hope they announce soon when EU/NA get it.
  5. How to kill Sin if it can not by targeted as you say HUneweari?

 

  1. There are no true PvP tanks in the game at this time. Open world PvP is pretty limited; PvP is mostly about 1v1 and 3v3 arena.
  2. Calling it a "pet" would imply you have it around with you all the time. It is a 20-second summon on a 45-second cooldown, and it's mostly stationary while summoned. You can call it to yourself, you can send it to your opponent, and you can blow it up, but that's pretty much all you do with it.
  3. BM is weak in PvP right now. I think I mentioned it before, but since you said you want to PvP, I just wanted to emphasize that. It won't be an easy road. The jerkiness of BM also cannot be overstated; I actually deleted my BM out of annoyance with that feeling (re-used the character model for Warlock).
  4. It was just released in Korea, so I suspect it will be at least 4-6 months before we get it. I'm waiting for Soul Fighter as well, playing mostly Destroyer in the meantime as I learn all the classes in PvP.
  5. You can still see their silhouette and hit them with ground-target abilities, and the stealth has a timer -- it's just easily refreshed. You can counter their attacks if you have superhuman reaction time or just guess correctly, and most abilities land in a predictable place (right behind you, called rear charge) or come from a predictable enemy state (stealth). Summoners have the easiest time just cheesing the Assassin with the cat, but generally, fighting against assassins is incredibly frustrating. Assassins have an instant, short-cooldown, extreme-range stun combo which can only be avoided by invulnerability frames, so you're going be getting hit with a lot of instant stun knockup poison web close shave wombo.
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Thanks.


Yeah I am probably gonna start with FM.
 

 

Regarding:

21 hours ago, Yashuoa said:

I  read somewhere that they will change it so that summoners cant control their pet when the summoner is controlled right?

That could make it lose lot of its appeal for me, as controlling your pet while you are controlled (making your pet stun for example) is what I liked in other games about pet classes.

This is correct?

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8 hours ago, Yashuoa said:

Thanks.


Yeah I am probably gonna start with FM.
 

 

Regarding:

This is correct?

It is correct and a ridiculous nerf. Absolutely unfair for summoners unless they buff them somewhere else. The nerf will come in around Lvl 50 content, I think. 

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4 hours ago, Ra9eQuit said:

It is correct and a ridiculous nerf. Absolutely unfair for summoners unless they buff them somewhere else. The nerf will come in around Lvl 50 content, I think. 

 

I haven't heard anything about this. AFAIK, the only patch we're missing is this one from 7 weeks ago in Korea. When we got Warlock, it came with the balance changes from the previous patch (the one which also included Soul Fighter for KR).

 

I dunno, maybe it's true, but I don't play B&S KR and can't say for sure. Might be time to ask Jaesung, I guess?

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Thanks.

 

Last question.

 

HUneweari

This class is called Soul Fighter and does not exist in our version yet. You can prep for it by playing KFM and FM, from which it inherits most of its skills. If you'd rather play up one class now, you could probably play Warlock instead.

 

Why did you suggest warlock at point 6 for me?

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30 minutes ago, Yashuoa said:

Why did you suggest warlock at point 6 for me?

 

I felt that it met your stated preferences better than others. You requested a class with strong magic or ranged attacks, which is limited to Force Master, Summoner, and Warlock. You also requested more influence on planning and support. Force Master is a powerful ranged class, but has limited support of any kind. Summoner is weaker with its CC for the most part, and is notoriously easy to play. Warlock has the best support of the three with Soulburn. It is also heavier on planning and thoughtful execution, relying on transient summon (30 seconds every 45 with a 0.8s cast time) and heavy positional abilities and stationary casted attacks.

 

Then again, hell, you could even consider Blade Dancer by those criteria. It doesn't do much damage or have too many ranged attacks, but it has decent control and support with a thematically magical ability set (e.g. where Blade Master physically chases enemies into the air for aerial combos, Blade Dancer just controls his weapon from the ground). Up to you. Every class is different and can be fun depending on how you like to play. Just don't do BM unless you really, really, really want to suffer. When I checked last night, there were 2 BMs in Diamond against 35 Summoner. It will be one hell of a grind to get to 50HM10 with several HM skills where BM can compete. It's just plain not worth the struggle unless you really fancy the class.

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On 10/03/2016 at 9:08 AM, Yashuoa said:

After lot of troubles I finaly managed to get the game to launch. Yay :D. Now its class choosing time.

 

I hope you can assist me.

 

Do you know any recommendable links, vids, threads about class choice?

What do you think of the current balance?

How do you expect it to change once we can lvl to 50?


Do some synergy much better with each other than others?

Could you give some examples?

 

Destroyer I probably wouldnt like as I am not the bulky character smash type of guy.

That leaves the rest of the classes xD.

 

I would prefer a class that scales very well with skill.

Generally I like classes who can fight at range (casters for example, as I love magic), have cc, support, but I could also like a melee (or a ranged melee mix), as I have quite a variety of taste.
Classes where you have some strategic element, planning, where you need good reactions and timing, predicting stuff and such is what I like.

I do not like a class where I can run in with heavy passive defence, smashing stuff for example (as the barbarian/warrior type is in some games).

 

Could you give me some advice of direction how to find the class I would like to play?
Which class would you think that I like based from the info I provided?

Feel free to ask if you need more info from me to help me choose my class(es).

I would recommend warlock, good party support, needs time to cast spells and is ranged .... or fm if u like tons of dmg XD

 

As for melee I think blade master or Kung Fu master is ur best bet....these 2 need good reactions 

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On 13-3-2016 at 8:18 PM, HUnewearl said:

You also requested more influence on planning and support. Force Master is a powerful ranged class, but has limited support of any kind. Summoner is weaker with its CC for the most part, and is notoriously easy to play. Warlock has the best support of the three with Soulburn. It is also heavier on planning and thoughtful execution, relying on transient summon (30 seconds every 45 with a 0.8s cast time) and heavy positional abilities and stationary casted attacks.

 

 

What do you consider support abilities?


I thought FM had good support from what I heard but that might have been wrong.
Stuff like invuln for teammates, aoe shield and such.

That is not any good or wanted?

 

You say warlock has best support solely based on Soulburn?

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I consider support to be anything which offers advantages to your party which are not directly related to trinity roles (damage/DPS, healing/HPS, tanking / individual aggro/mitigation). CC, damage buffs, and defensive buffs are all support abilities. The most important aspects of support in B&S are stealth (Assassin, Summoner), grab (Destroyer, Blade Dancer), and offensive buffs (Warlock's Soulburn, KFM or future Assassin's Amplification). FM's utility skills are comparatively limited; for example, a FM's Phantom Grip cannot grab bosses at all. FM really brings the least support to the party out of your group, sans its own rather good DPS.

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16 hours ago, HUnewearl said:

I consider support to be anything which offers advantages to your party which are not directly related to trinity roles (damage/DPS, healing/HPS, tanking / individual aggro/mitigation). CC, damage buffs, and defensive buffs are all support abilities. The most important aspects of support in B&S are stealth (Assassin, Summoner), grab (Destroyer, Blade Dancer), and offensive buffs (Warlock's Soulburn, KFM or future Assassin's Amplification). FM's utility skills are comparatively limited; for example, a FM's Phantom Grip cannot grab bosses at all. FM really brings the least support to the party out of your group, sans its own rather good DPS.

I meant the support question more as in pvp support.

You still feel the same if the question is about pvp in the first place?

 

Why doesnt phantom grip work on bosses?
They gave any reason for that?

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12 hours ago, Yashuoa said:

I meant the support question more as in pvp support.

You still feel the same if the question is about pvp in the first place?

 

Why doesnt phantom grip work on bosses?
They gave any reason for that?

 

PvP, it's a bit simplistic to classify the way classes interact as support or otherwise. For example, Destroyer is part of common FM/Summoner/Destroyer raid break party in world PvP: pull everyone in, root, and spin2win with stun spin while FM melts the lot of them. Grab is pretty handy in 3v3, as is the amount of damage that can be delivered to a CC'd opponent with Fury during interrupt, and stage 4 Emberstomp breaks CC and halves damage. FM can exploit knockup combos (BD, BM, KFM), pulls and nukes large areas in world PvP, and can still hold people with Phantom Grip to provide some quick deaths. Summoner cat will pin opponents (incessantly) and confirm some quick kills.

 

The main thing you want to keep in mind if you're trying to play with someone else is, again, that certain classes don't play well together. BDs, and to a lesser extent BMs, are heavily reliant on their aerial combos, which lock out attacks for other melee players. FMs, however, can fire freely at them. Assassins take that one step further and plant opponents in a place where they can't even be attacked without releasing them -- not necessarily bad, but often frustrating if you want to drop in and take advantage in a timely manner. If your friend is going to be a Destroyer or Blade Master, your safest bets are ranged DPS Summoner, Force Master, and Warlock -- which is pretty much right where you started.

 

To be honest, Summoners get going really, really early, and they're the easiest class to play. You can certainly make a Summoner up to 25-30 some Saturday, do some PvP. You should give it a shot. All else fails, you hate the class and reroll. Hell, make sure you save the appearance before making the character, and you can delete the character and make any of the other two with the same appearance no sweat since Lyn can be Summoner, FM, and Warlock. Heck, you can make 3 characters who look the same, since you get the free character slot for 3 slots. Try all the things!

 

Regarding FM's Phantom Grip, it's intended to break up roles. Blade Dancer has its own Phantom Grip which can grab bosses, provided those bosses are already under some CC effect or defending (same requirement as Destroyer's Grab). The ability to grab opponents, especially bosses, is the most important aspect of each class in group play. If FMs could grab bosses, there would be virtually no need for Destroyers or Blade Dancers, since FMs outdamage both and are ranged.

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Thanks all.

 

Think ill be going for FM. As I probably want one regardless if its gonna be my main.

Firing all those instants feels a bit like DBZ :D.

 

I heard they dont have a real overcomeable counter as some classes do in 1 on 1 (heard BM can be hard for FM but not impossible).
That if you are a good enough FM that you can overcome every fight with enough outskilling.

I dont mind working hard for every kill, but I dont like rock paper scissors fights.

 

I probably will like the soulfighter but that one aint out yet.

 

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