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Soo, how do you beat KFM as a melee class ?


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As title says I would like to know how you beat KFM's in 1v1 arena.

I never seem to any KFM, it's like whenever I see a KFM against me I feel like going afk because i simply don't stand a chance against them.

I'm playing a BD and before you start your phrases against him just stay on topic.

 

So whenever I fight a KFM it seems like atm my chances of getting him knocked up into an air combo is like 1 in 5 times.

The moment I get them into an air combo I'm dishing out some dmg on them but I simply don't have any follow up after they land on the ground.

I can't go into Lightining Draw since they are blocking it and gonna punish me for even trying to use it. Divebomb doesn't seem to be that good for me 2 spent points into it.

Yes i will cancel the block but the dmg is not that high and they are simply going to SS away after that and I can't combo anything else.

Whenever they stun me even once I just get rekt. They either keep hitting me on some low punches which stun me over and over until my HP drops a considerable amount.

And if I misuse my Tab they just go ham. Its an endless stunlock where I am the one dying in the end.

I kind of hard being punished so hard for well nothing tbh, even without Tab they punish me so hard that its like I wrote above that I simply feel like going afk against them.

There's a good chance that I'm just bad but i need tips to improve against them so teach me senpai's.

 

 

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I play BM, and KFM is a hard match-up if the player is skilled.

 

Wise use of your Tab escape can save your life. I spec Tab to daze so you can break his momentum.

 

KFM has to outplay you. If you are predictable in your approach, KFM will parry your attack, and stun you. You're not so much fighting vs the character, you're fighting the guy behind the screen. It's a lot of mind games, and reading opponents.

 

Once you understand what his game plan is, you can start formulating a counter strategy. Just don't attack with blind aggression, KFM will eat you up.

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Punish them during aFrames.

Spec Blitzblade down to 3.

Try to get them to pop their Tab first with token grabs/stuns/dazes then you can C out of RMB crash.

Divebomb is awful.

 

As a BD the fight goes something like this offensively after you break their Tab:

 

Break their guard with F -> Gap close during aFrame recovery  -> 2/C ->LMB(X Times) RMB into Aerial Rave or 1/3 + F free dps. If you have grab up use it as they're falling back down into instant Drain. 2 wont work on good players. Now run the hell away until your CD's are back up. KFM's have one goal and 1 goal only, stunlock the shit out of you, but they're particularly bad at doing that when you're running away. The whole fight is literally baiting CD's on both ends, whoever runs out of defensive trinkets first is going to eat a HUGE combo to the face. The normal BnB combo doesn't work on them naturally like other classes which makes it a bit of a learning curve. 

Edited by Zel
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4 hours ago, RandomIdiotStoleMyName said:

As title says I would like to know how you beat KFM's in 1v1 arena.

I never seem to any KFM, it's like whenever I see a KFM against me I feel like going afk because i simply don't stand a chance against them.

I'm playing a BD and before you start your phrases against him just stay on topic.

 

So whenever I fight a KFM it seems like atm my chances of getting him knocked up into an air combo is like 1 in 5 times.

The moment I get them into an air combo I'm dishing out some dmg on them but I simply don't have any follow up after they land on the ground.

I can't go into Lightining Draw since they are blocking it and gonna punish me for even trying to use it. Divebomb doesn't seem to be that good for me 2 spent points into it.

Yes i will cancel the block but the dmg is not that high and they are simply going to SS away after that and I can't combo anything else.

Whenever they stun me even once I just get rekt. They either keep hitting me on some low punches which stun me over and over until my HP drops a considerable amount.

And if I misuse my Tab they just go ham. Its an endless stunlock where I am the one dying in the end.

I kind of hard being punished so hard for well nothing tbh, even without Tab they punish me so hard that its like I wrote above that I simply feel like going afk against them.

There's a good chance that I'm just bad but i need tips to improve against them so teach me senpai's.

 

 

i main a kfm, biggest things to note is the Q-E, DONT attack them while they do it, it will result in a free stun for them, just wait it out, 

 

second, you ONLY wanna trinket a stun,, it *cricket*s up theyre whole 3RF never a daze or you will most likely get 100-0. usually they wanna force yout trinket with daze or a Q-E stun, if they cant they go for the air combos all the way till you loose enough hp to panic and trinket a daze, 

also never block them, they can also break and stun or daze you out of it

 

you also dont want them getting away since they prolly wanna do flying slam that cannot be blocked, so keep within distance of that 

 

if you can force theyre trinket from anything minor you can stunlock them to dead with a long combo if you know how to play it ofc,

 

so key factor, never trinket a daze or Q-E , wait for the Spin kick, or the tremor or your most likely dead, they use a similar move like your 5 point strike to charge daze you, if you F that they will tech chase it with another daze to force your trinket, dont trinket its just a distraction that they gain little to nothing other than air combo from :), 

 

another thing is, if you see a blue aura around them they get insane dmg buff so get away from that, OR, if they got a blue ball over theyre head it means the nxt hit you do to them will freeze them for 3 sec being immune to ur dmg, :P 

 

hope this helps :)

Edited by Dalapie
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