Dalapie Posted March 4, 2016 Share Posted March 4, 2016 what ability like the bm can he use as a kick on a stunned target and such, i heard blocking is not a good idea vs kfm, so what can they do to stop blocking, Link to comment Share on other sites More sharing options...
Somnolence Posted March 4, 2016 Share Posted March 4, 2016 Triple kick Tier2 Form1. Link to comment Share on other sites More sharing options...
TheRealBronx Posted March 4, 2016 Share Posted March 4, 2016 Yea, blocking constantly vs a KFM is a deathwish. You will get stunned by Triple Kick, and forced to blow your Tab. The only time I find blocking effective vs these Lee Sins is reaction blocking their dashing uppercut. For this reason, I feel like taking 2 points in block for the Parry in this particular patch is a waste, unless you're facing a FM or Summoner. Link to comment Share on other sites More sharing options...
Kanosaki Posted March 4, 2016 Share Posted March 4, 2016 Parry is still useful against a kfm when you are far away from him (>6m), and i assume you don't use your QE at all if you're spamming block at melee range, thus your mistake. BM focus more on "Block when far, Avoid and counter-attack when near" Link to comment Share on other sites More sharing options...
Eynix Posted March 4, 2016 Share Posted March 4, 2016 The KFM dash does not trigger the Sin counter. TT____TT Link to comment Share on other sites More sharing options...
Kanosaki Posted March 4, 2016 Share Posted March 4, 2016 34 minutes ago, Eynix said: The KFM dash does not trigger the Sin counter. TT____TT it does trigger sin counter 0.o, but the 4 hit dash triggers it, then have 3 more hit chances to break your stealth (if you react fast enough by dazing/stunning them at this state, you get to get free dps) Link to comment Share on other sites More sharing options...
Zeykes Posted March 5, 2016 Share Posted March 5, 2016 On 3/4/2016 at 11:58 AM, Somnolence said: Triple kick Tier2 Form1. Just wanted to note that Triple Kick can be used on a defending target (or after resisting with Q/E) and pierces defense/parry, stunning for 2 sec without investing a single skill point in it. Speccing it to T2F1 only grants additional bonuses such as focus regen and block approach debuff. Link to comment Share on other sites More sharing options...
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