DreadX

Naryu Labyrinth Guide

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DreadX   

Naryu Labyrinth (Spiral Labyrinth) is the toughest 4/6 men dungeon at level 45 cap in Blade & Soul Online. It contains many rooms which are connected by randomly open passages and this increases the replay factor of this unique dungeon. Naryu Labyrinth consists of 3 stages, with boss(es) in each. This guide will focus on the boss skill explanation and mechanics for the bosses.


STAGE 1 BOSS: MINOTAUR (Minou):

Key point: direct the charging direction of the boss and let it ram into the RED wall; maintain Bleed effect on the boss

Part of the wall in the room will glow red at regular intervals (approx. 50sec). If the boss rams into the red wall, it will go into a Weaken state for ~9s. All the buffs on the boss will disappear and players can attack it conveniently. Unlike other bosses in Naryu Labyrinth, the boss has very high HP recovery; it is important to maintain Bleed status on it at all times.


http://www.youtube.com/watch?feature=player_embedded&v=-jG98nBeDAY



Left/Right Swing: frontal aoe skill; induce knockback

Wide Chop: 3m circular aoe; induce knockdown. Can be disabled.

Quick Chop: 3m circular aoe; induce knockdown and clear aggro on main tank; attack motion is similar to Wide Chop, but faster

Horn Attack: knock the target into the air, followed by a spin attack. Throw the target far away; clear aggro on target

Axe Spin: Spin 2 times; circular aoe; last hit induce knockdown; can be disabled.



http://www.youtube.com/watch?feature=player_embedded&v=M9N6oOxc_Ws



Typhoon: Spin 5 times; slower rotation speed but spin more rounds. Induce knockback.

Bull Leap: Jump and stomp down on target; induce knockdown. If the target is too far away, the boss will keep using this skill.

Mirage Raid: Summon 3 semi-transparent minotaur; attack aoe ~9m frontal



http://www.youtube.com/watch?v=pVWX3hR_AgM&feature=player_embedded



Frontal Charge: When the walls turn red, the boss will use this skill twice unless it rams directly into the red wall. Randomly target a party member. Induce knockback. If the boss charges into the red wall, it will enter a weaken state for 9sec. Deal damage to the boss as much as possible; only grab or seize the boss 1 sec before it wakes up.

Aura Burst: circular 7~8m aoe; induce knockdown; boost the boss’s attack.

Stampede: Summon 5 minotaur clones which charge in the frontal direction until they hit the wall; induce knockdown.



http://www.youtube.com/watch?v=NgK5KXgKVdU&feature=player_embedded



Iron Wall: surround itself with blue buff, which increases its defence. The buff is stackable; every time the buff stacks, a laser beam is generated and travels across the room. The boss goes into berserk when he accumulates 4 layers of buff. The buff is dispelled when the boss ram into a red wall.

Double Chop: Often use after frontal charge; 1st hit knockback and knockdown players behind the boss; 2nd hit knockdown the players in front.

Laser beam: temporarily paralyze players upon contact. Players can jump over the laser beam or use other dmg resist skill. Appears after phase 2, and as the number of red wall decreases, the number of laser beam increases. However, as the boss ram into the red wall, the buff and laser beam will be dispelled.



http://www.youtube.com/watch?v=wTFMisGiNXg&feature=player_embedded



The boss will use Pattern A+B to attack, although the skill order might vary according to different party.

Pattern A: Left Swing > Right Swing > Wide Chop > Axe Spin > Quick Chop

Pattern B: Mirage Raid > Horn Attack > Typhoon> Bull Charge



Phase 2: After 50s from the start of battle

The boss will start Phase 2 with “Iron Wall” buff, followed by Pattern C + D

Pattern C: Mirage Raid > Frontal Charge x 2 > Aura Burst > Stampede > ( Frontal Charge > Double Chop ) > Aura Burst

Pattern D: Mirage Raid > Frontal Charge x 2 > Iron Wall > Stampede > ( Frontal Charge > Left Swing > Right Swing > Wide Chop ) > Iron Wall



Red Wall and Frontal Charge

* If the boss rams into the red wall during frontal charge, it will go into a weaken state for 9sec.

* the HP of the boss will be reduced and all the buffs will be dispelled as well

* do not apply other disabling skill (knockdown etc) on the boss during the Weaken state; doing so will wake him up earlier.

* destroyer/kungfu master should only grab/seize the boss 1sec before the boss wake up.

* the boss randomly charge at a party member (not just the person with highest aggro); all party members should go near the red walls

* At first, all the 4 walls at north/south/east/west will glow red; as time goes by, after every 2 frontal charge, 1 wall will never glow red again. This means that, after the 9th charge, all 4 walls will never glow red and the boss will go berserk.




STAGE 2 BOSS: CLOWN (Be Ido)

Key Point: Accumulate debuff of opposite element and bomb the clown; tank the other 3 elite force masters.



http://www.youtube.com/watch?v=-l-HJh7_s6w&feature=player_embedded



The boss has 2 variations of skill set: fire and ice elemental, depending on the element of the formation circle he is standing in.

Fire Formation: Generate a red circle around himself (grant defence buff to him) and he will be using mainly fire skills. Players who are standing inside the red circle will receive a weak continuous damage and a fire debuff will be stacking. When the debuff reaches 10 layers, it will explode within 5sec and deal damage to surronding party members. The explosion also shatters the Ice Formation.

Flame Palm: Frontal aoe; only cast when the person holding the aggro is near him

Fire Blast: only cast when the person holding the aggro is far away, High damage.

Heat Pulse: only cast when the person holding the aggro is far away; low dmg but it will be cast continuously.



Ice Formation: Generate a blue circle around himself (grant defence buff to him) and he will be using mainly ice skills. Players who are standing inside the blue circle will receive a weak continuous damage and an ice debuff will be stacking. When the debuff reaches 10 layers, it will explode within 5sec and deal damage to surronding party members. The explosion also shatters the Fire Formation.

Freeze Palm: Frontal aoe; only cast when the person holding the aggro is near him

Ice Blast: only cast when the person holding the aggro is far away, High damage.

Cold Pulse: only cast when the person holding the aggro is far away; low dmg but it will be cast continuously.



Shockwave: use on nearby targets; low damage

Force Grab: Grab the member holding the aggro regardless of distance; can be disabled

Life Siphon: Absorb the HP of grabbed target; other players need to disable the clown when he use Force Grab to prevent him from recovering HP with this skill.

Charged Sphere: Generate a large sphere together with 3 elite force masters and throw onto the ground to deal whole area damage. Cannot be blocked. Very high damage. The damage can be negated invulnerable skill (Q,E, SS , ice prison etc).



http://www.youtube.com/watch?v=z6LrQCaPa-A&feature=player_embedded



Basic Pattern Pattern of Clown

* if the tank is nearby: Flame/Freeze Palm x 3 > Shockwave

* if the tank is far: Fire/ Ice Blast, Heat/Cold Pulse



Attack Pattern of Elite Force Masters

* If the tank is nearby: Flame/Freeze Palm

* If the tank is far away: Fire/Ice Blast x 3 > Force Grab

* Aside from Force Grab and Charged Sphere, all other skills can be blocked.

Take note that all the elite force master and the clown cannot be moved, and thus cannot be grabbed or choked as well.



Battle Flow
http://www.youtube.com/watch?v=4ki4e8njWHw&feature=player_embedded



* assign players to tank mobs/boss; typically 1 person tank 1 elite each or 1 summoner use cat to tank all 3 elites.

* after the main tank engage the boss, 3 elite force masters will be summon at 12, 4, and 7 o’clock. The players build aggro on the assigned target and join the battle at the middle.

* check the color of the circle on the boss; make sure whoever inside the middle boss circle doesn’t get to 10 layers of debuff. Just stay out of the circle for awhile and the debuff will disappear.

* 1 player is assigned to be the human time bomb; he need to stay in the circle with opposite color as the middle boss circle until he get 10 layers of debuff.

* after accumulating 10 layers, 5sec countdown begins as the player with time bomb moves to the boss while other players stay away.

* the explosion from opposite element will shatter the fire/ice formation on the boss. The defence buff on boss will disappear temporarily along with the circle. It’s time to deal damage!

* after the boss wake up from the explosion, he will use Force Grab on someone. Other party members combo-disable the boss.

* the boss will then follow up with a charged sphere; use invulnerable skills (ice prison etc) to negate the damage.

* aggro of elite force master will reset after force grab; need to rebuild the aggro.




STAGE 3 BOSS: FUJIN & RAIJIN

The battle starts with Fujin alone, which is rather easy. After defeating Fujin, both Fujin (God of Wind) and Raijin (God of Thunder) will appear together as the last bosses for this dungeon. The two bosses need to be killed at the same time or no more than 30sec delay after one of the boss is killed. This is the toughest battle in Naryu Labyrinth, a race against time to down both bosses.

It is recommended that the 1st tanker engages Raijin first before the 2nd tanker draws Fujin away from Raijin. This is because Raijin has a ranged skill which will pull the tanker towards himself if he is more than 8m away. It would be easier to draw Fujin and move to another location.

It is critical to separate the two bosses because Fujin tend to generate Tornado, which can knock you up to the air; if you are hit by Raijin’s skill, Lightning balls which can induce stun effect will be produced.

Phase 1: Fujin Alone

Basic attack pattern: Combo Punch > Sweeping Kick > Counter Punch > Combo Punch > Charge (repeat)

In between the repetitive attack pattern, he will use Aura burst, followed by 4 x Wind Blade and Gale Crescent.



http://www.youtube.com/watch?v=r77SowMeedw&feature=player_embedded



Combo Punch: Punch twice; the last hit induce knockback. Can be blocked.

Leg Sweep: frontal 180 degree AOE, induce knockdown. Can be blocked. Can be disabled.

Counter Punch: if you attack him, you will be counter and stun.

Knee Kick: after you are stunned by Counter Punch, he will pull you over (if you are far away) and use Knee Kick repeatedly.

Charge: Teleport backwards and charge forward, induce knockback. Can be blocked.

Martial Dance: Charge around and perform punch combo. Induce groggy status. You can stun the boss by blocking or countering.

Aura Burst: Induce knockback. 360 degree AOE. Cannot be blocked.

Wind Blade: Generate wind blade x 4 by kicking. Induce knockback. long range, high damage. Cannot be blocked.

Crescent Gale: Generate a very large crescent and kick it to the front; high damage, large aoe, induce knockback. Can be blocked.



Phase 2: Fujin & Raijin

Fujin Skill Description

Most of the skills are the same as phase 1. New skills are listed here:

Tornado: Summon Tornado and aim it at a target who has “Mark of Fujin”, knock target into the air upon contact, cannot be blocked. When the tornado comes in contact with the Lightning Ball, a lightning pit will be generate on the ground.

Lightning Tornado: After Raijin channels his power to Fujin (combo attack), he will summon 4 x Lightning Tornado attack on random targets starting from the aggro holder of Fujin. Can be blocked. The damage can be negated with long range protection skills.

Fujin Tornado: During Combo Attack, Fujin unleashes 3 x tornado at the aggro holder of Raijin. Can be blocked. The damage can be negated with long range protection skills.



Fujin Basic Attack Pattern: Charge > Combo Punch > Leg Sweep > Counter Punch > Fujin Strike

When the tanker is more than 9m away, Fujin will restart the attack pattern from Charge again. Most skills can be blocked, but beware of the moving Tornado because it will float you.



Raijin Skill Description
http://www.youtube.com/watch?v=FXkuszote0w&feature=player_embedded



Lightning Ball: Aimed at target with “Mark of Raijin”. Induce stun, cannot be blocked

Lightning Pit: When Lightning ball contacts in contact with Tornado, a lighting pit is formed on the ground; deal continuous damage on anyone standing on it. Cannot be blocked.

Lightning Pull: When the person holding the aggro is > 8m away, Raijin will pull him toward himself and attack him 4 x. Last hit induce Daze/Groggy status. Cannot be blocked. Can be disabled.

Radiate: Frontal fan-shaped AOE; can be blocked

Railgun: Frontal linear direction AOE. Can be blocked.

Lightning Circle: 360 degree AOE; can be blocked.

Annihilate: Whole field AOE; cast every 1minute. Induce knockback. Cannot be blocked. Can be disabled.

Tracing Lightning: Tracing lightning balls aimed at the furthest members or aggro holder of Fujin; 3 times; can be blocked. Induce stun.

Lightning Wall: Release a wall of lightning on the ground. Deal 5x damage on anyone who stand near it. Can be disabled. Cannot be blocked.

Thunder Strike: Unleash thunder strike on 6 circle areas on the field. 6 rounds of attack; induce knockback; cannot be blocked.



Raijin Basic Attack Pattern: Radiate > Lightning Circle > Lighning Wall > Railgun > Railgun

Avoid inducing knock down Raijin since he will use a large AOE wake up attack. Use Stun or Daze (Groggy) status instead.



Lightning Ball Generation

* Lightning ball will be generated (at a high chance) when you are hit by any Raijin’s attack

* Everytime the aggro of Raijin change, a lightning ball will be produced as well.

* Even when you block or counter, lightning ball will be generated if you receive some damage.



Fujin & Raijin Combo Attack

Every 1 minute, Fujin and Raijin will stop their usual attack and use their combo attack together. They would perform 5 rounds of combo attack, after which they will go into Berserk Mode at the 6th minute and cause party wipe.



http://www.youtube.com/watch?v=eVaRzzhhkrM&feature=player_embedded



Before each combo attack start, Raijin will use Annihilate first. The party engaging Raijin should disrupt it ASAP.

1st Combo Attack

* Raijin: Annilihate > Channel Power to Fujin > Tracing Lightning

* Fujin: Basic Attack > Lightning Tornado (random targets)> Crescent Gale

* The damage of Lightning Tornado can be negated with ranged attack protection skills. It can also be blocked/counter.



2nd Combo Attack

* Raijin: Annihilate > Tracing Lightning > Lightning Pull (on the further party member or aggro holder of Fujin) > Thunder Strike

* The pulling effect can be avoided if the player use damage resist skills after the 3 x tracing lightning attack.

* Fujin: Basic Attack > Fujin Tornado (aimed at aggro holder of Raijin) > Martial Dance



3rd Combo Attack

* Raijin: Annilihate > Channel Power to Fujin > Tracing Lightning

* Fujin: Basic Attack > Lightning Tornado > Martial Dance



4th Combo Attack

* Raijin: Annihilate > Tracing Lightning > Lighting Pull > Thunder Strike.

* Fujin: Basic Attack > FujinTornado > Crescent Gale > Martial Dance



5th Combo Attack

* Raijin: Annihilate > Channel Power to Fujin> Tracing Lightning

* Fujin: Basic Attack > Lightning Tornado > Crescent Gale > Martial Dance



http://www.youtube.com/watch?v=i5a24dQ9Tws&feature=player_embedded



After the 6th minutes, the bosses will enter Berserk mode and keep using Annihilate. Both bosses need to be killed before that, with < 30 sec intervals between each kill.



By: Terrora.

 

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DreadX   

*Hmmmmmm* Post on freedomplays is also mine..... but yeah I might go with it and give credit to myself.

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Shuchin   

impressive!

 

Can we have a moderated guide section? Something were guides that the devs have judged worthy can stay to be found easily? Just an idea.

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Jev   
On 3/2/2016 at 4:19 PM, Hmmmmmm said:

Give credits to where it's due.

This is clearly rip off entirely from freedomplays.

 

On 3/2/2016 at 5:31 PM, DreadX said:

*Hmmmmmm* Post on freedomplays is also mine..... but yeah I might go with it and give credit to myself.

Destroyed lmao

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On 3/2/2016 at 5:19 PM, Hmmmmmm said:

Give credits to where it's due.

This is clearly rip off entirely from freedomplays.

 

On 3/2/2016 at 6:31 PM, DreadX said:

*Hmmmmmm* Post on freedomplays is also mine..... but yeah I might go with it and give credit to myself.

gotta love people who read posts looking to just troll on people. BAM! you got served son!

Edited by Notoriously Fu ManChu

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Zel   

What exactly does the <30s between deaths do. We killed one and let the other stay alive for like a minute just to see what would happen and the fight went on normally. 

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Hmmmmmm   

DreadX is an impostor...

 

This is clearly written by chaose5 and it belongs to him.

He clarified it in freedomplays already.

 

Get rekt to those who believe DreadX.

Plagiarism at its best.

Quote

The guide is written by me, pretty long time ago ?

Ahaha, i saw the thread by DreadX in BNS forum.. he seems to claim the credit for the guide, which is not written by him

Anyway.. DreadX is not me :( He is not the 1st to plagiarize the content from my site, without giving credits. :( :( :( :(

 

Source

 

This just shows how 'good' the community is.

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Teffy   
10 hours ago, Zel said:

What exactly does the <30s between deaths do. We killed one and let the other stay alive for like a minute just to see what would happen and the fight went on normally. 

 

You can kill Fujin and Raijin will just spam hes ultimate skill(the annoying mines) but do the oposit and Fujin will enter Enrage mode and wipe people with hes ranged shots and the big air kick(front aoe).

And it's not 30 sec.Fujin enter in enrage few sec after Raijin is dead.

 

Raijin is hard for meles(too much lightining aoes) and Fujin is hard for ranged.As FM I can easly tank Raijin but not the other one.That for 4 man.

Only reason you would ever want to run 4 man is if you are costume adicted and want the 3 AP atribute.In 11 runs I have seen 2 thunder god doboks and 1 wind.No ornaments(Aura,Horns etc).

Edited by Teffy

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Lotte   
On 02/03/2016 at 6:31 PM, DreadX said:

*Hmmmmmm* Post on freedomplays is also mine..... but yeah I might go with it and give credit to myself.

Very copypasta lmao

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DreadX   

*Hmmmmmm* Give it a rest kid... 1st you aint wining internet.

                                                            2nd you made up that comment on freedomplays.

                           You just *cricket*ed up with one thing: If the guy who is not me writed this long ago, what is chance that he saw this, or even to respond, especially how his response

                            would be here, and not on freedomplayes..... son give it a rest.

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Hmmmmmm   
16 minutes ago, DreadX said:

*Hmmmmmm* Give it a rest kid... 1st you aint wining internet.

                                                            2nd you made up that comment on freedomplays.

                           You just *cricket*ed up with one thing: If the guy who is not me writed this long ago, what is chance that he saw this, or even to respond, especially how his response

                            would be here, and not on freedomplayes..... son give it a rest.

 

Look who's back~

Are you for real kid..?

I hope you're trolling coz you're clearly losing this.

 

Everyone with eyes and a little common sense can click the source and see for themselves, the author clarifies it himself.

He also stated that he didn't visit this forum until someone pointed it out to him.

 

I can bet that all your 'guides' are taken from somewhere else, there's no real format, everything is a mess.

I just bother digging out this guide coz it's from freedomplays which I frequently visits.

 

If you still want to go at it then I'll be happy to prove that you're wrong.

Be my guest.

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8 hours ago, DreadX said:

*Hmmmmmm* Give it a rest kid... 1st you aint wining internet.

                                                            2nd you made up that comment on freedomplays.

                           You just *cricket*ed up with one thing: If the guy who is not me writed this long ago, what is chance that he saw this, or even to respond, especially how his response

                            would be here, and not on freedomplayes..... son give it a rest.

dude if you had just admitted you copy and pasted this, you wouldn't have to stoop this low LMAO

the *cricket*ing comment in the freedomplays article has an 'author' tag attached to it

 

look at it yourself http://www.freedomplays.com/blade-soul-naryu-labyrinth-guide/

 

stop being so hungry for some internet likes jesus christ. so much second hand embarrassment here

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Wait a little, I think he can still hit rock bottom if he is cornered just a bit more....

Well put yourself in his shoes,  it would be so embarrassing to admit the copy paste now but you know  "Errare humanum est, perseverare diabolicum "

 

All he can do is deny it to the end and try to save face (or play dead...)

Anyway, I am still thankful for the guide since I didnt' know the freedomplays website

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Yeah, I saw this guide earlier on freedomplays, and in the comments section the author states he is not DreadX. So I'm not sure if there's a plot twist here. Playing two people? Or stealing credit?

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DreadX   
18 minutes ago, Hire De Lune said:

Yeah, I saw this guide earlier on freedomplays, and in the comments section the author states he is not DreadX. So I'm not sure if there's a plot twist here. Playing two people? Or stealing credit?

Only plot twist here is kids that need attention, as you can check my previous guides that cant be found anywhere else... I write my own stuff.

 

So not going to bother with this kind of people anymore who has mentality of 70 y old grandma' and act like 12y old with their d*** comparing fest.

 

It shouldn't be even important who or when write what, every guide has one and only one goal: and that is to teach new people stuff, and discuss about it, not to bother

who has copyright and who s not.... but what can be done, using brain is one of those myths, never proven to exist or anything.

 

As said this in this, previous and all my future guides I will done for this game community and people, if you going to post bulls*** like those 2-3 re**** above don't even bother,

I will just block and report you and that's all.

 

 

Game on.

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Hmmmmmm   
11 minutes ago, DreadX said:

Only plot twist here is kids that need attention, as you can check my previous guides that cant be found anywhere else... I write my own stuff.

 

So not going to bother with this kind of people anymore who has mentality of 70 y old grandma' and act like 12y old with their d*** comparing fest.

 

It shouldn't be even important who or when write what, every guide has one and only one goal: and that is to teach new people stuff, and discuss about it, not to bother

who has copyright and who s not.... but what can be done, using brain is one of those myths, never proven to exist or anything.

 

As said this in this, previous and all my future guides I will done for this game community and people, if you going to post bulls*** like those 2-3 re**** above don't even bother,

I will just block and report you and that's all.

 

 

Game on.

 

 

Wow, I can't believe you're still very very thick skinned and still claiming the guide is yours.

I don't want to bring this 1 big mistake that you do when copy pasting a guide that is not yours.

The freaking video.

It's obviously from freedomplays and english subtitled by chaose5 the original author of the guide.

The video itself is almost 2 years old, that's how long the guide is up on freedomplays and you're claiming it's yours lmao.

 

Just admit that you copy paste, seriously.

Edited by Hmmmmmm

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tjb   

Read your other guides you say? Guides with little to no format. I assume you'll claim the reddit post on Blackwyrm Etiquette as your own guide too right? Since you straight copy pasted then butchered the format and changes 1-2 words. This Naryu guide in particular has already been proven that it is not yours by the original author. 

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13 hours ago, DreadX said:

It shouldn't be even important who or when write what, every guide has one and only one goal: and that is to teach new people stuff, and discuss about it, not to bother

who has copyright and who s not.... but what can be done, using brain is one of those myths, never proven to exist or anything.

 

If I had put that much effort into making a guide - I´d be pretty pissed to see someone else trying to steal credit.'

Thanks for the copy-paste, give credit where it´s due ~

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Enamour   
On 3/5/2016 at 7:59 PM, Teffy said:

 

You can kill Fujin and Raijin will just spam hes ultimate skill(the annoying mines) but do the oposit and Fujin will enter Enrage mode and wipe people with hes ranged shots and the big air kick(front aoe).

And it's not 30 sec.Fujin enter in enrage few sec after Raijin is dead.

 

Raijin is hard for meles(too much lightining aoes) and Fujin is hard for ranged.As FM I can easly tank Raijin but not the other one.That for 4 man.

Only reason you would ever want to run 4 man is if you are costume adicted and want the 3 AP atribute.In 11 runs I have seen 2 thunder god doboks and 1 wind.No ornaments(Aura,Horns etc).

 

4 man drops the which verson of the Wind God? Is it this one?

 

http://bns-fashion.com/wind-god/

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