RogueAlchemist Posted February 27, 2016 Share Posted February 27, 2016 As an assassin i in stealth i can use my X move to shoot a dart and then press X again to teleport onto that player and daze them. Which then gives me my out of stealth x move availability, but too many times do people tag out when i hit them once and it makes me keep that unusable 2nd dart for dazing which i cannot use because the player doesn't exist in the arena. All the while a FM broken as they are is just destroying me because i cant use my smoke to protect myself. Fix please. also nerf FM Link to comment Share on other sites More sharing options...
LascielSan Posted February 27, 2016 Share Posted February 27, 2016 As an FM i loose against Assas mostly if they know how to play. It's basicly hiding all the time... come and and make a combochain, hide again. The only time it gets dangerous for you, is when you get hit by some AOE and dont have any breaker free. this is clearly a learning issue with you. Have a cookie and don't cry for nerfs. Assas make me wanne trow something... if they do their boring playstyle right, FM has a really hard time. Link to comment Share on other sites More sharing options...
Alldaybrahs Posted February 27, 2016 Share Posted February 27, 2016 just stealth more brah. stealth in pvp so broken. Kappa. Link to comment Share on other sites More sharing options...
Alldaybrahs Posted February 27, 2016 Share Posted February 27, 2016 I feel as though Sin's stealth timer is way too *cricket*ing long that is something that needs nerf. Link to comment Share on other sites More sharing options...
Genocitic Posted February 27, 2016 Share Posted February 27, 2016 as FM all u have to do to beat sin is keep frost orbs up and jump and stun combo Link to comment Share on other sites More sharing options...
HUnewearl Posted February 27, 2016 Share Posted February 27, 2016 Back to OP's problem, this one is pretty easy to foresee and easy to fix. I'm surprised our version of the game still has this problem. I suppose they opted not to purge the effects since cooldowns are still tracked while out of the arena, but you still have to remember the effects on the targets which are still active. Predictable oversight. Link to comment Share on other sites More sharing options...
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