AlexHuaTian Posted February 21, 2016 Share Posted February 21, 2016 That way, people will be encouraged to buy more character slots. As it would mean they have new characters to play with. And those character dont have to start from scratch. Link to comment Share on other sites More sharing options...
tcodex1 Posted February 21, 2016 Share Posted February 21, 2016 That would basically strip the experience in playing another class lol.... Link to comment Share on other sites More sharing options...
BeK Posted February 21, 2016 Share Posted February 21, 2016 Troll post right? Link to comment Share on other sites More sharing options...
PKaBoo Posted February 21, 2016 Share Posted February 21, 2016 this is the most stupid thing I've ever heard lol people won't know how to play their classes that way :c Link to comment Share on other sites More sharing options...
chinmi Posted February 21, 2016 Share Posted February 21, 2016 i think it's better if you have : 1 lvl 45 bonus 20% exp account wide 2 lvl 45 bonus 40% exp account wide 3 lvl 45 bonus 60% exp account wide 4 lvl 45 bonus 80% exp account wide 5 lvl 45 bonus 100% exp account wide 6 lvl 45 bonus 120% exp account wide 7 lvl 45 bonus 140% exp account wide that way it will give a good incentive for people to have multiple max level char Link to comment Share on other sites More sharing options...
Rief Posted February 21, 2016 Share Posted February 21, 2016 53 minutes ago, BeK said: Troll post right? My opinion exactly. Link to comment Share on other sites More sharing options...
Luffs Posted February 21, 2016 Share Posted February 21, 2016 40 minutes ago, chinmi said: i think it's better if you have : 1 lvl 45 bonus 20% exp account wide 2 lvl 45 bonus 40% exp account wide 3 lvl 45 bonus 60% exp account wide 4 lvl 45 bonus 80% exp account wide 5 lvl 45 bonus 100% exp account wide 6 lvl 45 bonus 120% exp account wide 7 lvl 45 bonus 140% exp account wide that way it will give a good incentive for people to have multiple max level char you get cumulative exp bonuses every few premium levels (effects quest exp and gold as well) Link to comment Share on other sites More sharing options...
Zuzu Posted February 21, 2016 Share Posted February 21, 2016 Some people shouldn't use the forums when they are drunk. Link to comment Share on other sites More sharing options...
Axxuka Posted February 21, 2016 Share Posted February 21, 2016 Bonus exp through level up (Even there... useless Because storyline gives ALOT of stuff to lvl up your weapons and reducing enhancement cost) Hongmoon levels should be shared so if you want to switch your main... you don't lose all of that grinding to oblivion... Link to comment Share on other sites More sharing options...
DrowningEarth Posted February 21, 2016 Share Posted February 21, 2016 It would be better if they allowed us to skip the tutorial levels and start us off with a level 3 or 5 character at Bamboo Village. They should also consider making more untradeable equipment account bound. Link to comment Share on other sites More sharing options...
Shirou Posted February 21, 2016 Share Posted February 21, 2016 Nope no just no Nope at max All the nopes gathered and nope to some replies above even the one above mine This game isn't supposed to be easy and having all chars at 45 when one hits 45 would ruin the beauty of trying out all classes. Link to comment Share on other sites More sharing options...
Axxuka Posted February 21, 2016 Share Posted February 21, 2016 10 minutes ago, Shirou said: Nope no just no Nope at max All the nopes gathered and nope to some replies above even the one above mine This game isn't supposed to be easy and having all chars at 45 when one hits 45 would ruin the beauty of trying out all classes. Maybe having some classes changes to make it more forgiving early levels would be good enough. Force master is VERY tweaked pre-lvl 36 as you can't have all your core fire skills until then to DPS. I know some classes like Summoners, Blade Master/Dancer have it more okay early on. Warlock will probably meet the same problem since you need lvl 50 + lvl 1 HM to have all you need as core DPS the way they balanced him. Almost gave up on my force master because of that until I reached that ''breakpoint''. Now I love it even if it won't stay my main. As for the exp... Except Hongmoon level share through your account when you reach cap. That idea is the worst suggestion possible. Link to comment Share on other sites More sharing options...
Kenshin Posted February 21, 2016 Share Posted February 21, 2016 just no! If we have a problem with bots now imagine whats gonna happen if something like this is implimented. marketplace will get ruined in less than 24 hours as well Link to comment Share on other sites More sharing options...
DoowieEU Posted February 21, 2016 Share Posted February 21, 2016 I actually laughed out loud with this post. While we're at it, all the characters that level up to 45 with your main character, also get the same items and weapon levels as your main. /facepalm Link to comment Share on other sites More sharing options...
Dad Posted February 21, 2016 Share Posted February 21, 2016 3 hours ago, chinmi said: i think it's better if you have : 1 lvl 45 bonus 20% exp account wide 2 lvl 45 bonus 40% exp account wide 3 lvl 45 bonus 60% exp account wide 4 lvl 45 bonus 80% exp account wide 5 lvl 45 bonus 100% exp account wide 6 lvl 45 bonus 120% exp account wide 7 lvl 45 bonus 140% exp account wide that way it will give a good incentive for people to have multiple max level char They actually do this in dragon nest, it's pretty awesome how 4 max character will give 250% exp making levels fast and easy next time you level more characters. Link to comment Share on other sites More sharing options...
Spiderbot Posted February 21, 2016 Share Posted February 21, 2016 Levelling up a character back from scratch actually serves a purpose: to let the player learn to use that class. It's not the same jumping into a level 1 character and slowly but steadily getting new skills while you level up, than to jump directly into a level 45 character with all the tricks available. That would overwhelm the players. Not to mention combat tactics used by enemies also increase in complexity (or danger, at least) while you level up in this game. Link to comment Share on other sites More sharing options...
Meerkat Posted February 21, 2016 Share Posted February 21, 2016 Make it a cash shop item. Only available after you've one character at max. level, and met certain progression related requirements. I honestly don't see why not; not all players have all the time in the world to dedicate toward gaming, and for those willing to pay for the convenience, why not? People talk about the standard progression path of leveling to max. level as if it's the only process by which a player learns their class. Except, as per logical game design, movesets are all based on the similar frameworks. Even if you've never played a mmoperger before and have no idea what a stun is, once you've used a stun a few times, you're going to have a general grasp on how a different class's stun will work, how to use it, etc. You don't need three hours at lvl.35 to learn how to use two moves. It's not that hard. You don't need to completely relearn FPS when you migrate from Call of Duty to Battlefield. Link to comment Share on other sites More sharing options...
Kure Posted February 21, 2016 Share Posted February 21, 2016 While I'm completely against the OP's idea, why not have a cash shop item levelling up a character to 45? It would be a fine non-p2w way to support the game and serve as a gold sink if they wish to gear their character for pve. Heck, maybe some hard core players will buy a bunch just to experience every class. As Meerkat said, it doesn't take three hours of in a single level to learn two moves. Honestly, I learned more from 5 rounds sparring than several hours levelling in the cinderlands. It would also be the player's choice to do so. If you still view it as shooting yourself in the foot, why not just let the guys who want to pay for permission to do so. (Maybe a bad example. You see a guy trying to take out his foot, don't sell him bullets. Get him therapy or something.) Link to comment Share on other sites More sharing options...
CaelumProject Posted February 21, 2016 Share Posted February 21, 2016 What a lazy bum. LOL. Link to comment Share on other sites More sharing options...
Yahni Posted February 21, 2016 Share Posted February 21, 2016 6 hours ago, chinmi said: i think it's better if you have : 1 lvl 45 bonus 20% exp account wide 2 lvl 45 bonus 40% exp account wide 3 lvl 45 bonus 60% exp account wide 4 lvl 45 bonus 80% exp account wide 5 lvl 45 bonus 100% exp account wide 6 lvl 45 bonus 120% exp account wide 7 lvl 45 bonus 140% exp account wide that way it will give a good incentive for people to have multiple max level char FFXIV has a system kinda like this where the higher the level your main class is, the more exp for the next or lower level classes. It's actually very smart and useful, so I agree to this post :) Link to comment Share on other sites More sharing options...
Fifi2 Posted February 21, 2016 Share Posted February 21, 2016 This is not Baldurs gate Link to comment Share on other sites More sharing options...
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