PatchKid Posted February 12, 2016 Share Posted February 12, 2016 Does it bother anyone else that the only measurement to victory in a 1v1 (or even 3v3) duel the person who did the most damage? If the timer runs out, it does one thing. Counts total damage dealt and awards the player with the most damage the victory. That seems absolutely stupid. In every other game with dueling involved, characters sacrificed damage or utility for some variety of healing, and that was their edge. I prefer playing classes that are "out-lasting" types. I loved Paladins, Priests, Crusaders and various other durable/defensive classes. I picked KFM because it was very interesting and had some similar options with healing, but I feel penalized playing "smart" in the arena because if I can't finish my opponent off before the timer runs out - even if my HP is 100% and theirs is at less than 10% (happened to me probably a dozen times now), they get the victory. Doesn't it say something to a person's lack of skill to defend against healing mechanics? Especially since the KFM heals through grapple (mostly), and if you time your ground counters properly you can easily defend against - why is that player then punished because they "out-played" their opponent? Link to comment Share on other sites More sharing options...
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