Zanzatora Posted February 11, 2016 Share Posted February 11, 2016 Wtf, is it me or : - There is no longer the stun ability in the tree skill (winning chance against skilled sum went from 30% to 0% :D) - You can longer chain LMB or RMB right after Impact, there is a 1s delay. Doesn't show on interface (no greying for skill unavaible), but the spells don't go, and only after impact is back up can you LMB or RMB again. You guys confirm this ? Link to comment Share on other sites More sharing options...
Bahiti Posted February 11, 2016 Share Posted February 11, 2016 I've noticed this as well, though I also don't particularly remember if I was able to chain directly after before, as I didn't really pay that much attention to it(which I probably should pay attention to things). Link to comment Share on other sites More sharing options...
811135_1452549862 Posted February 11, 2016 Share Posted February 11, 2016 Impact still has stun. You have to freeze the opponent first then impact which knocks back and stuns. As for the delay, haven't really noticed it. But playing from Australia... everything is a delay... Link to comment Share on other sites More sharing options...
LiriC Posted February 12, 2016 Share Posted February 12, 2016 The stun is still there.. used it a lot yesterday in mushin.. but you NEED / MUST freez them so it can detonate. Link to comment Share on other sites More sharing options...
InoriYuzurihaDesu Posted February 12, 2016 Share Posted February 12, 2016 i usually use force blast, havent notice the change about yet, still can combo RL1 normally without much delay. Oceania player as well. Link to comment Share on other sites More sharing options...
Zanzatora Posted February 12, 2016 Author Share Posted February 12, 2016 Stun is there yeah, it's just not written in the tooltip of the skill >_> However I still cannot immediatly use LMB or RMB right after an Impact. It's like the skill is in cooldown for 1 second, as if I just used it. It's not really about "delay", more like cooldown or lock. I used to be able to do LMB/RMB/Impact/LMB/RMB/Impact in continue without a sing half second pause. Now I have to wait a whole second after each Impact... Inori, can you confirm ? Link to comment Share on other sites More sharing options...
InoriYuzurihaDesu Posted February 12, 2016 Share Posted February 12, 2016 8 hours ago, Zanzatora said: Stun is there yeah, it's just not written in the tooltip of the skill >_> However I still cannot immediatly use LMB or RMB right after an Impact. It's like the skill is in cooldown for 1 second, as if I just used it. It's not really about "delay", more like cooldown or lock. I used to be able to do LMB/RMB/Impact/LMB/RMB/Impact in continue without a sing half second pause. Now I have to wait a whole second after each Impact... Inori, can you confirm ? i can use right after without delay, may be because after u used impact, ur LMB/RMB is still on cd? try spec those in to increase ranged attack speed and attack speed and try again. Link to comment Share on other sites More sharing options...
Zanzatora Posted February 15, 2016 Author Share Posted February 15, 2016 Until impact has become avaible again (0,5 sec or 1sec, idk), I cannot use LMD or RMB. That is with both pvp and pve build (one with full skill points and the other with none). I've tried different branches of impact and it still doesn't work. Link to comment Share on other sites More sharing options...
SinisterSin Posted February 15, 2016 Share Posted February 15, 2016 I just posted as well in the general forums. Then I saw your post here. My FM was able to freeze the enemy with Frost Palm that would slow their movement, even NPCs that generally jump on you would be inhibited from doing so with the freeze/frost palm buff on them, then I would use Impact and that would knock them back 5 meters and stun them for up to 1-2 seconds. This isn't even working now. Enemies run right up on you and beat the crap out of you. I can't even slow them down. I was looking to see if there were any patch notes on this and couldn't find anything about any nerf to impact or frost palm. Anyone? I may submit a ticket if this is some weird glitch thing. Link to comment Share on other sites More sharing options...
SinisterSin Posted February 15, 2016 Share Posted February 15, 2016 Here are the patch notes for FM's and I see nothing about Impact being nerfed or affected at all. Force Master Hongmoon Skill Force Masters now have access to Inferno (X) Tier 5. Burning Soul Placing a skill point in Burning Soul enhances the damage and/or effects of Blazing Palm (LMB), Dragonblaze (F), Fire Fury (F), Blazing Wall (V) and Meteor (V). Frozen Soul Placing a skill point in Frozen Soul enhances the damage and/or effects of Frost Palm (RMB), Dragonfrost (F), Frost Fury (F), Cold Snap (Z), Snowball (X), and Frost Tornado (X). Blazing Palm (LMB) Blazing Palm (Tier 3 Stage 1) now generates one Fire Orbit upon landing a successful critical hit. Blazing Palm (Tier 4 Stage 2) has been moved to Tier 3 Stage 2. Frost Palm (RMB) Now only costs 1 Focus, but overall damage decreased. Frost Palm (Tier 2 Stage 1) now deals increased Cold damage instead of reducing Focus cost. Frost Palm (Tier 3 Stage 1) has been removed. Fire Fury (F) Now deals damage over 3 uses. Overall damage increased. Frost Fury (F) Now deals damage over 3 uses. Overall damage increased. Dragonblaze (F) Overall damage increased and now has higher cast priority than Fire Fury (F) and Frost Fury (F). Now reduces the cooldown of Blazing Wall and Meteor Shower (V) by 3 seconds if you have trained Burning Soul. Dragonfrost (F) Overall damage increased and now has higher cast priority than Fire Fury (F) and Frost Fury (F). Now reduces the cooldown of Snowball and Frost Tornado by 3 seconds if you have trained Frozen Soul. Dragonfrost now pierces Parry. Dual Dragons (F) Dual Dragons can now be cast instantly and while moving. Dual Dragons now pierces Parry, has a cooldown of 18 seconds, and has an area of effect of 16m, up from 12m. Dual Dragons now has a higher cast priority than Dragonblaze and Dragonfrost. Dual Dragons (Tier 3 Stage 1) now deals reduced damage. Dual Dragons (Stage 2) has been removed. Heatwave (Tab) Heatwave (Stage 3) now applies Knock Down status twice. Heatwave (Stage 4) has been added. Force Blast (1) Force Blast (Stage 4) now deals increased damage. Cold Snap (Z) Cold Snap (Stage 3) now grants Ice Rain (2) maximum casting speed. Snowball (X) Snowball (Tier 3 Stage 1, Tier 4 Stage 1, Tier 5 Stage 1) now has a cooldown of 36 seconds. Frost Tornado (Tier 3 Stage 3) now generates a Frost Orb. Inferno (X) Inferno (Base and Stage 1) now has a cooldown of 45 seconds. Inferno (Tier 1 Stage 1) now increases Ranged Attack Speed. Inferno (Tier 2 Stage 1) now deals increased damage. Inferno (Tier 5 Stage 1) now deals increased damage and now can be cast with no Focus cost upon a successful hit. Short Fuse (C) Short Fuse now pierces Parry. Short Fuse (Tier 2 Stage 1) now inflicts Burn for 10 seconds. Short Fuse (Tier 2 Stage 2) now inflicts Burn for 5 seconds. Short Fuse (Tier 2 Stage 1 and Tier 2 Stage 2) now applies 1 stack of Bleed. Short Fuse (Tier 3 Stage 1 and Tier 3 Stage 2) now deals increased damage. Divine Veil (C) Divine Veil (Stage 1) now recovers increased HP. Meteor Shower (V) Meteor Shower (Stage 2) now deals additional damage to targets inflicted with Burn. Frost Sheathe (V) Frost Sheathe (V) now places the player and party members in Frost Prison for 5 seconds, up from 3 seconds. http://www.bladeandsoul.com/en/news/rising-waters-patch-notes/ Link to comment Share on other sites More sharing options...
SinisterSin Posted February 15, 2016 Share Posted February 15, 2016 Currently Impact no longer knocks enemies back 5 meters and no longer stuns. But I did see this in general for all classes, but still, this doesn't address what is going on with impact for FMs. Classes New Hongmoon Skills are available for each class! Unlock them by using the secret Hongmoon Skill scrolls from 4-member Bloodshade Harbor. All Hongmoon skills now cost 2 skill points to train. New Recommended Skill Builds are available for every class. If you are affected by Knock Down and are inflicted with Stun or Daze you will no longer be able to use an ability that requires Knock Down status. If you are affected by Knock Down or Daze and are inflicted with Stun you can no longer Retreat (F). Link to comment Share on other sites More sharing options...
Strindberg Posted February 15, 2016 Share Posted February 15, 2016 Like everyone else said, Impact still stuns. You must FREEZE the target first, otherwise it simply detonates embers. Link to comment Share on other sites More sharing options...
Heresy Posted February 15, 2016 Share Posted February 15, 2016 Form 1 still stuns and knocks back. Like it was said before, need to freeze enemies first though. Link to comment Share on other sites More sharing options...
Zanzatora Posted February 15, 2016 Author Share Posted February 15, 2016 Yes, stuns works on frozen targets still. However it is not possible to LMB or RMB right after impact, until the Impact CD has run out (global CD). And yes, there is nothing about it in the patch note, and I made a ticket, receiving a useless answer such as "do a screenshot" (lololol), then they forwarded to their developpement team, and told me I won't be notified of they even took it into account. Link to comment Share on other sites More sharing options...
Rayden Posted February 17, 2016 Share Posted February 17, 2016 Yes, the PVP rotation is nerfed. Impact [1] (1st & 2nd branch) has a delay / internal cooldown / long animation. {PVP} (it was always like that) Force Blast [1] (3rd & 4th branh) has a shorter animation. {PVE} (it was always like that) Frost Palm [RB] left branch has chill but slower attack speed. {PVP} (slowr attack speed after the patch) Frost Palm [RB] right branch tier 3 has no chill but has increased cast speed. {PVE} (no chill after the patch, same speed as before) So, for PVE, you have increased cast speed for [RB] and short animation for [1]. It is nice and smooth but we can't freeze mobs with [RB] anymore. For PVP however, you have slower cast speed for [RB] and longer animation for [1]. It is not smooth and it's very frustrating. I started to fail the stun chain very frequently after this patch. Always hitting that parry. >_< Link to comment Share on other sites More sharing options...
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