Zephyranthes Posted February 11, 2016 Share Posted February 11, 2016 Another "change" not in the patch notes is Doom N Bloom's heal effectiveness. It's healing way less than pre-rising waters patch. I think it's not counting AOE damage in healing now. What have you noticed about it? ---------- Edit: See my reply below. Link to comment Share on other sites More sharing options...
Nebuchadnezzar Posted February 11, 2016 Share Posted February 11, 2016 That summoner is still useless OP garbage that I got to 1700 ELO on 29 level because I wanted to see that "nerf". Link to comment Share on other sites More sharing options...
Victorion Posted February 11, 2016 Share Posted February 11, 2016 Yeah I was trying hard to figure out what had changed, but i confirmed with 2 other summoners. 1) Doom N Bloom's heal is greatly reduced, for single target too. 2) Cat does not hold aggro well at all anymore. I even specced it to hold aggro during curl - but mobs and bosses will often just disregard it entirely and aggro me (most cases) or another party member. Link to comment Share on other sites More sharing options...
Archaegeo Posted February 11, 2016 Share Posted February 11, 2016 We have several other threads on this, we need people to submit bug reports and twitter blade and soul ops Link to comment Share on other sites More sharing options...
Voison Posted February 12, 2016 Share Posted February 12, 2016 21 hours ago, Nebuchadnezzar said: That summoner is still useless OP garbage that I got to 1700 ELO on 29 level because I wanted to see that "nerf". Low ELO people don't know how to deal with summoners lol. Link to comment Share on other sites More sharing options...
SeNaQ Posted February 12, 2016 Share Posted February 12, 2016 Well Summoner's Cat's taunt skill doesnt work properly, i submitted ticket and their answer is "send us a video" .... Hope you ll submit ticket too for that. Link to comment Share on other sites More sharing options...
Mishi Posted February 12, 2016 Share Posted February 12, 2016 I can say Doom n Blooms heal isn't nearly what it was pre-patch. Taunt is buggy as heck. Cat responsiveness is less than before. Link to comment Share on other sites More sharing options...
Rynz0r Posted February 12, 2016 Share Posted February 12, 2016 DnB is made to single target heal now. Single heal is still as effective as before. Link to comment Share on other sites More sharing options...
Zephyranthes Posted February 12, 2016 Author Share Posted February 12, 2016 Still waiting for an specific official reply outside the standard "we're looking into this". The change is not in the KR/CN versions which the US version is supposed to be just copying. Link to comment Share on other sites More sharing options...
Mishi Posted February 13, 2016 Share Posted February 13, 2016 16 hours ago, Rynz0r said: DnB is made to single target heal now. Single heal is still as effective as before. How is it the same? I am healing myself (Never spec'd for party heal either pre or after the patch.) and I still notice a great decline in healing from DnB. Link to comment Share on other sites More sharing options...
Engete Posted February 13, 2016 Share Posted February 13, 2016 1 hour ago, Mishi said: How is it the same? I am healing myself (Never spec'd for party heal either pre or after the patch.) and I still notice a great decline in healing from DnB. the heal rate is 100% damage as heal... before the patch i believe the heal you received is from all damage (including all AoE damage) of DnB... *thats why more crowd/mobs hit by DnB = more heal after the patch, heal you received only from damage on one/first mob hit by DnB... *ignoring the AoE damage... so you will received less heal from DnB on crowded mobs than before patch... cmiiw Link to comment Share on other sites More sharing options...
domxnik Posted February 13, 2016 Share Posted February 13, 2016 https://www.reddit.com/r/bladeandsoul/comments/4580hv/current_summoner_issues_0211/ Link to comment Share on other sites More sharing options...
Mishi Posted February 13, 2016 Share Posted February 13, 2016 It seems like they flip flopped the heal for the pet and summoner possibly? Link to comment Share on other sites More sharing options...
Mariester Posted February 13, 2016 Share Posted February 13, 2016 Doom and Bloom does not aoe heal anymore. It only leach from one target. This GREATLY affects speed clearing in PvE daily quests which is annoying. Considering the amount of spells needed to kill a mobs and the chi cost of Sunflower it just isn't efficient anymore lol. I can't even overheal two mobs, let alone do that major party safe. I simply get rekt everytime I encounter two dungeon mobs at the same time ha. However... the nerf itself seemed intentional. May of been broken and wasn't ment to be as big but will see. Link to comment Share on other sites More sharing options...
Fael Posted February 13, 2016 Share Posted February 13, 2016 2 hours ago, Mariester said: Doom and Bloom does not aoe heal anymore. It only leach from one target. This GREATLY affects speed clearing in PvE daily quests which is annoying. Considering the amount of spells needed to kill a mobs and the chi cost of Sunflower it just isn't efficient anymore lol. I can't even overheal two mobs, let alone do that major party safe. I simply get rekt everytime I encounter two dungeon mobs at the same time ha. However... the nerf itself seemed intentional. May of been broken and wasn't ment to be as big but will see. Not intentional. Not in the update change log, and it's been added to the known issues by the staff. Link to comment Share on other sites More sharing options...
Rynz0r Posted February 13, 2016 Share Posted February 13, 2016 2 minutes ago, Fael said: Not intentional. Not in the update change log, and it's been added to the known issues by the staff. You say that, but CN version has this same nerf in their patch notes. Link to comment Share on other sites More sharing options...
Zephyranthes Posted February 13, 2016 Author Share Posted February 13, 2016 So the bad news, based on a reddit post with somebody looking into Korean patch notes, Doom N Bloom is really nerfed. Reddit: https://www.reddit.com/r/bladeandsoul/comments/45jrmo/summoners_still_not_hotfixed_in_2_days/czyfyw1 Korean Notes: http://bns.plaync.com/news/updateall/article/4366 Korean text: '나팔꽃흡수' 무공의 피해량 흡수 효과가 타깃에게만 적용되도록 변경하였습니다 Google Translate: It has been changed so that the damage absorption effect of ' Morning Glory absorption ' applies only to the target Gong It seems that they missed a couple of information on the full English patch. Whatever the KR notes change, I'd trust it more than NCSoft since they seem to have no power to do any special changes that are US specific. What this means to summoners? Time to adapt. Link to comment Share on other sites More sharing options...
TalonShina Posted February 15, 2016 Share Posted February 15, 2016 On 2/12/2016 at 7:06 AM, Rynz0r said: DnB is made to single target heal now. Single heal is still as effective as before. Yes I noticed the change now understanding how it works I am not having issues with the change Link to comment Share on other sites More sharing options...
Victorion Posted February 16, 2016 Share Posted February 16, 2016 10 hours ago, TalonShina said: Yes I noticed the change now understanding how it works I am not having issues with the change pretty sure it doesn´t heal properly with sunflower. If i have it activated, and see a 6k crit hit, my hp doesn´t heal 6k too - more like 2k. Link to comment Share on other sites More sharing options...
Zephyranthes Posted February 16, 2016 Author Share Posted February 16, 2016 Your Doom N Bloom damage crits for 6k in a single tick? <.< Any damage done by other skills like Sunflower while Doom N Bloom is active isn't suppose to heal you. Link to comment Share on other sites More sharing options...
Windy Posted February 16, 2016 Share Posted February 16, 2016 On 2/13/2016 at 1:55 AM, Zephyranthes said: So the bad news, based on a reddit post with somebody looking into Korean patch notes, Doom N Bloom is really nerfed. Reddit: https://www.reddit.com/r/bladeandsoul/comments/45jrmo/summoners_still_not_hotfixed_in_2_days/czyfyw1 Korean Notes: http://bns.plaync.com/news/updateall/article/4366 Korean text: '나팔꽃흡수' 무공의 피해량 흡수 효과가 타깃에게만 적용되도록 변경하였습니다 Google Translate: It has been changed so that the damage absorption effect of ' Morning Glory absorption ' applies only to the target Gong It seems that they missed a couple of information on the full English patch. Whatever the KR notes change, I'd trust it more than NCSoft since they seem to have no power to do any special changes that are US specific. What this means to summoners? Time to adapt. Maybe for the Koreans at lvle 50 with full of the skills and Hongmoon LvL 10 its was an intentional nerf.Not for our versio too ,makes no sense. Link to comment Share on other sites More sharing options...
Victorion Posted February 16, 2016 Share Posted February 16, 2016 52 minutes ago, Zephyranthes said: Your Doom N Bloom damage crits for 6k in a single tick? <.< Any damage done by other skills like Sunflower while Doom N Bloom is active isn't suppose to heal you. Doom 'n' Bloom Deals 77 ~ 90 [6.40] earth damage over 5 sec Heals the user 100% of the damage dealt to the inital target I am quite positive it´s all your dmg to initial target during those 5 seconds. I clearly see my hp healing when I deal damage - just way less than it used to - also on single targets. Do you have any proof of your claim?!?! Also, healing 5 x (77-90) = 385-450 hp over 5 seconds is ridiculous when we´re running around with 35-50k hp. Link to comment Share on other sites More sharing options...
Zephyranthes Posted February 16, 2016 Author Share Posted February 16, 2016 You're the first one I've encountered who understands it that way. It's sort of understood that only the damage done by the skill itself will cause you to heal. At lvl 45 when we're running with 35k+ HP, it heals for around 3-5k total. The 77-90 is the base damage only. I don't have to give proof to this claim, that's just how the way it works ever since. What we're debating about now if the heal of Doom N Bloon should considering AOE damage or not. Saying that hitting the target with other skills should also heal you is just wrong and a misinterpretation of the skill's description. @Windy That's the problem. Even if we're still not level 50, we are already receiving skill updates from the latest KR version that affects our current available skills. The other listed changes in that KR patch notes has already been documented and implemented in-game. Link to comment Share on other sites More sharing options...
TalonShina Posted February 16, 2016 Share Posted February 16, 2016 4 hours ago, Victorion said: pretty sure it doesn´t heal properly with sunflower. If i have it activated, and see a 6k crit hit, my hp doesn´t heal 6k too - more like 2k. Don't use Sunflower so I can't comment on that Link to comment Share on other sites More sharing options...
Myleina Posted February 16, 2016 Share Posted February 16, 2016 10 hours ago, Victorion said: Doom 'n' Bloom Deals 77 ~ 90 [6.40] earth damage over 5 sec Heals the user 100% of the damage dealt to the inital target I am quite positive it´s all your dmg to initial target during those 5 seconds. I clearly see my hp healing when I deal damage - just way less than it used to - also on single targets. Do you have any proof of your claim?!?! Also, healing 5 x (77-90) = 385-450 hp over 5 seconds is ridiculous when we´re running around with 35-50k hp. Doom N Bloom only heals from the damage done by Doom itself. 100% of every tick on the primary target. Other skills dont heal you and it has always worked this way. Link to comment Share on other sites More sharing options...
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