Bazroz Posted February 11, 2016 Share Posted February 11, 2016 So lets just start up a thread and note each and every change made to summoner that has been noticed and not noted in the patch notes 1. Pet taunt does not work as intended(the initial taunt goes off but if you dmg too fast it pulls it away and ignore taunt until you hit e and beckon the pet back thus reseting it) 2 Doom n Bloom not healing as much as it should(the 100% of dmg returned as heal not working as intended and noted) And before we get all the "aww summoners are crying cause they got nerfed" posts get in here. 1 play a summoner up to 45 and play the dungeons and then come back and post 2 this mostly affects pve and not pvp so all you "summoner is op cause they got butt spanked in pvp" you either need to learn how to fight them or just shut up about it already 3 You can complain about summoner all you want but, when in a party in dungeons you depend on us more than any other for healing and pet tanking(pet is usually main tank in any party using a summoner) 4 Yes we can learn to use what we have now but quite a few of our main skills are not working like they should Post your thoughts on wether it was a ninja change or a unintended bug, so we can get the devs to actually notice this because at this moment far as i see it we are only playing half a class with all the things that have happened Link to comment Share on other sites More sharing options...
Akamu Posted February 11, 2016 Share Posted February 11, 2016 My friend's cat was losing aggro fast before this update. Link to comment Share on other sites More sharing options...
Bazroz Posted February 11, 2016 Author Share Posted February 11, 2016 by the losing of aggro i mean, say you put it down to taunt aggro the mob or boss goes after it, even if you don't hit it 2-3 secs later it just ignores the cat Link to comment Share on other sites More sharing options...
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