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Kung Fu Masters a little too good? Nerf?


Koter

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Why dont you read patch notes?

 

Kung Fu Master

  • Hongmoon Skill
    • Kung Fu Masters now have access to Comet Strike (4) Tier 5.
  • Tiger’s Pounce (LMB)
    • Now has a minimum cast range of 5m.
  • Searing Blow (F)
    • Searing Blow (Stage 3) now deals Flame damage.
    • Searing Blow (Tier 3 Stage 3) now decreases the cooldown of Searing Palm (X) by 7 seconds.
  • Smite (F)
    • Added Stage 4 which enables the use of Hellfire Kick (4) and Searing Palm (X).
    • Smite (Stage 1 and Stage 4) now places you 2m from the target upon use.
    • Smite (Tier 3 Stage 1) now recovers 4 Focus over 2 seconds.
    • Smite (Tier 2 Stage 4) now enables the use of Hellfire Kick (4)
    • Smite (Tier 3 Stage 4) now enables the use of Hellfire Kick (4) and Searing Palm (X)
  • Ice Guard (Tab)
    • Ice Guard (Stage 3) can now be cast instantly and freezes in an 8m area of effect, up from 5m.
  • Elbow Smash (1)
    • Elbow Smash (Tier 3 Stage 2 and Tier 4 Stage 2) now has a cooldown of 0.4 seconds, down from 1.3 seconds (shows as Instant in the client)
  • Swift Strike (2)
    • Swift Strike (Stage 3) is now Tiger Strike (Stage 3) and deals Flame Damage in an area of effect.
    • Tiger Strike (Stage 4) now deals damage in a 4m area of effect, up from 3m.
  • Shin Kick (3)
    • Shin Kick (Stage 2) now deals Wind damage.
  • Hellfire Kick (4)
    • Hellfire Kick now deals Flame damage.
  • Flurry (C)
    • Flurry (Tier 4 Stage 1) now reduces the cooldown of Searing Palm (X) by 5 seconds upon successfully resisting damage or status effects, down from 6 seconds.
    • Flurry (Tier 4 Stage 2) now reduces the cooldown of Searing Palm (X) by 3 seconds upon successfully resisting damage or status effects, up from 2 seconds.
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1 minute ago, Suna said:

Why dont you read patch notes?

 

Kung Fu Master

  • Hongmoon Skill
    • Kung Fu Masters now have access to Comet Strike (4) Tier 5.
  • Tiger’s Pounce (LMB)
    • Now has a minimum cast range of 5m.
  • Searing Blow (F)
    • Searing Blow (Stage 3) now deals Flame damage.
    • Searing Blow (Tier 3 Stage 3) now decreases the cooldown of Searing Palm (X) by 7 seconds.
  • Smite (F)
    • Added Stage 4 which enables the use of Hellfire Kick (4) and Searing Palm (X).
    • Smite (Stage 1 and Stage 4) now places you 2m from the target upon use.
    • Smite (Tier 3 Stage 1) now recovers 4 Focus over 2 seconds.
    • Smite (Tier 2 Stage 4) now enables the use of Hellfire Kick (4)
    • Smite (Tier 3 Stage 4) now enables the use of Hellfire Kick (4) and Searing Palm (X)
  • Ice Guard (Tab)
    • Ice Guard (Stage 3) can now be cast instantly and freezes in an 8m area of effect, up from 5m.
  • Elbow Smash (1)
    • Elbow Smash (Tier 3 Stage 2 and Tier 4 Stage 2) now has a cooldown of 0.4 seconds, down from 1.3 seconds (shows as Instant in the client)
  • Swift Strike (2)
    • Swift Strike (Stage 3) is now Tiger Strike (Stage 3) and deals Flame Damage in an area of effect.
    • Tiger Strike (Stage 4) now deals damage in a 4m area of effect, up from 3m.
  • Shin Kick (3)
    • Shin Kick (Stage 2) now deals Wind damage.
  • Hellfire Kick (4)
    • Hellfire Kick now deals Flame damage.
  • Flurry (C)
    • Flurry (Tier 4 Stage 1) now reduces the cooldown of Searing Palm (X) by 5 seconds upon successfully resisting damage or status effects, down from 6 seconds.
    • Flurry (Tier 4 Stage 2) now reduces the cooldown of Searing Palm (X) by 3 seconds upon successfully resisting damage or status effects, up from 2 seconds.

i dont play KFM. So is that a nerf?

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18 minutes ago, madafaka420 said:

lol i read that post. summoners getting nothing but buffs :D gg ncsoft full of furries.

I play a summoner and there is nothing OP about them. Right now the main classes that need to be looked at our Destroyers, Assassins, KFMs, and FMs. Summoners literally have one cc breaker and most of their damage comes from the cat.

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8 minutes ago, Koter said:

I play a summoner and there is nothing OP about them. Right now the main classes that need to be looked at our Destroyers, Assassins, KFMs, and FMs. Summoners literally have one cc breaker and most of their damage comes from the cat.

Most of the damage of summoner does not come from your cat. Your cat is for hard CC and support damage. You have been complaining about other classes this whole time while you play summoner (with your cat doing most of your damage apparently) which is funny. Summoner does only have 1 break if you don't include the cat able to interrupt grabs. Only weakness of summoner right now is their durability which is offset by their healing and LoS abuse with the cat.

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On 2/9/2016 at 6:43 PM, Koter said:

I play a summoner and there is nothing OP about them. Right now the main classes that need to be looked at our Destroyers, Assassins, KFMs, and FMs. Summoners literally have one cc breaker and most of their damage comes from the cat.

someone doesnt know what they're playing

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On 2/10/2016 at 7:41 PM, XER0SIGHT said:

KFM is NOT a "good" class. The player behind the keyboard is good. KFM as a difficult class and at time pants-wettingly frustrating.

Pretty much. Any lag and you lose, because you'll already be hit before you can put a defense out, or they'll get out of your combo because it doesn't have much in the way of long CC.

 

It's really annoying to basically have all your CC duration cut in half (how it feels) when it's only 1-2 sec at best.

 

My worst case though was using Z, getting launched, and then they took the hit. Can't win a fight when you're getting beat on like that (also, it's REALLY bad if their netcode allows a near-impossible situation like that - they shouldn't be able to stun and launch if they ate a stun, even if the first two hits clashed).

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