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Whining too much, NCSOFT; money?


Xogi

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5 minutes ago, wootwoots said:

Now the pleb have access to moonwater more easyly to follow correctly that "gear treadmill"

 

that's horrible you know... /troll

Anyone can farm those items... It just means that their efforts are worth far less now since people who just buy boxes get them in droves.

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 The only problem I have with the rng boxes are that the Moonwater transformation stones are inside it. Having the transformation stones inside just creates less incentive for people to work on their crafting guilds, this just feels like what Trion did with thunderstruck trees in Archage all over again.

 

 I love how some people were saying on forums that NCSoft changed the quests that rewarded Moonwater stones so  that it would take longer for players to reach end game; and yet, NCSoft turns around and puts it in lockboxes, pretty well played by NCSoft there I guess...

 

 I won't say this is a P2win move but it surely affects the market a lot, for better or worse depending on one's view. Then again, seeing at a glance from the JP store alone Moonwater transformations aren't the only thing that will come in them (Heroic Hexagonal Gems) so this move was inevitable. 

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30 minutes ago, Noel said:

It's the possibility of it becoming pay2win that worries me

 

That is the biggest concern for me to continue to play this game. No time to complain about RNG boxes though, huehue. I just hope they won't include legendary in RNG box like in TW.

 

@iShirow Now I partly agree and disagree. But I think it's time for the prices to go down a little. The money you can make a day with one character is less than 15g, unless you plan to spam dungeon in party (to become pt leader) and ninja loot for those Moonwater Tears. Things that will shift the economy up and down very often is healthier than it being stable on a price - it means there are competition and demanding values that will have the deciding factor. 

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19 minutes ago, Xogi said:

 

@iShirow Now I partly agree and disagree. But I think it's time for the prices to go down a little. The money you can make a day with one character is less than 15g, unless you plan to spam dungeon in party (to become pt leader) and ninja loot for those Moonwater Tears. Things that will shift the economy up and down very often is healthier than it being stable on a price - it means there are competition and demanding values that will have the deciding factor. 

 

 Well it's not like the prices of Moonwater transform were fixed at the time, at one point they were around 8g and were steadily declining to around 5-5.5g before the rng boxes were even out. People still use Soulstones to trade for transform stones either way anyways.

 

 The master loot issue really needs to be fixed one way or another though, that is quite a critical issue if people plan to use the cross server dungeon function. Pretty sad what some people resort to at times just for the sake to grief others.

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1 hour ago, Soulequilibrium said:

 

A sub based model that grants you access to the entire game. That way what you are buying is the game and the game will have to be of sufficient quality to be considered worthwhile the subscription instead of the focus of the publisher being not on how good the game is, but on how borderline exploitative the cash shop can be made without actually sending people packing in droves whilst still pulling in the whales.

 

I'm aware I'm probably a minority in thinking "free to play" in the MMO genre is a blight, but hey. You asked what people wanted. Just figured I'd see how many people agree.

 

 

 

^This^ a thousand times. People are over F2P. That is a fact. The cash grab aspects do nothing but drag the game down and pool resources into designing ways to make money instead of designing ways to make the game more engaging and fun. RNG boxes belong in casinos, not MMO's. The whole philosophy behind MMO's is acquiring the things your character needs or wants by, you know, playing the game, not throwing your money at a roulette wheel.

 

RNG boxes are not designed to enhance game play. They aren't designed to create adventure or storytelling or immersion or skill. In fact, they aren't designed to improve the game at all. Their sole purpose is to take money from impulsive, foolish people. That's because they're designed by scheming corporations who know how to make money but haven't a clue how to make a great game. Seriously these people need to get out of the MMO business altogether and let the people who love games make them again.

 

Don't worry about making money worry about making something good. ~ Steve Jobs

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1 hour ago, Soulequilibrium said:

 

A sub based model that grants you access to the entire game. That way what you are buying is the game and the game will have to be of sufficient quality to be considered worthwhile the subscription instead of the focus of the publisher being not on how good the game is, but on how borderline exploitative the cash shop can be made without actually sending people packing in droves whilst still pulling in the whales.

 

I'm aware I'm probably a minority in thinking "free to play" in the MMO genre is a blight, but hey. You asked what people wanted. Just figured I'd see how many people agree.

 

 

I agree completely about FTP BUT players keep crying about subs .. NO don't give us monthlies it costs too much (while the loons spend hundreds of dollars a month of what amounts to excess trash trying to get some low % item) ..

 

sadly this turns EVERY game mediocre at best as they then offer up some abortion styled tiered subscription system..

 

ah well maybe it is time to cancel INTERNET access as for me these games are getting just plain bad these days and the worst of them are FTP 

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2 hours ago, Xogi said:

 

Nobody is forcing anybody to buy anything though. So why are they complaining? I bought 2 costumes and I'm happy. Not even many costumes that I like. 

 

 

Nobody forces you to go to a casino/gambling parlour either. Yet people still do, since it's abusive and predatory; especially since most players here are not even remotely acquainted with probability maths.

 

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