XenoSword Posted February 3, 2016 Share Posted February 3, 2016 I noticed that whenever I used Phantom Grip into Hurl (X Key), it does not always knock them unconscious. The description says, "Unconscious for 30 sec, after 15m Knockback", so I know some people might be thinking "Did it go more than 15km?" and yes I have seen the target indicator telling me the target flew past 15km and yet still gets up. Am I doing something wrong or is there a resist mechanic for unconscious states, I am usually using these techniques in dungeons/bosses adds/mobs/trash battles. On the side note, my Body Kick upgrade "On a stunned enemy renders target unconscious for 30 sec." always work, except that I only have 1 skill that can stun enemies, which is Raid (upgraded version of Rush) and it has a 30 sec cooldown which to me is not that worth wasting all that skill points. Link to comment Share on other sites More sharing options...
Callback Posted February 3, 2016 Share Posted February 3, 2016 Your windwalking attacks and upgraded lightning strike can also stun. On the unconscious, did you go straight 4->X or did you use anything else during the grab before it? Link to comment Share on other sites More sharing options...
XenoSword Posted February 3, 2016 Author Share Posted February 3, 2016 I go straight for 4->X I forgot to mention there is no Bleed, Burn, or any DoT on the target. Your right, I forgot about Lightning Strike upgrade, but even that's 36 sec cool down and a windwalking attack Divine Retribution cannot be executed during battles since I got to sprint jump. Link to comment Share on other sites More sharing options...
KamiKaze425 Posted February 3, 2016 Share Posted February 3, 2016 not that I don't believe you. But are you absolutely sure about the bleed? Your 1 does a bleed (Soaring Falcon). And possibly some other things depending how you're spec'd. Your best bets are initiating with divine retribution, using raid, or lightning strike for sake of body kick. More than 3 options on a character might be a little more OP, haha. I haven't actually tested, and I don't want to assume, but how literal is "stunned"? I wonder if dazed might count... Link to comment Share on other sites More sharing options...
Meoww Posted February 3, 2016 Share Posted February 3, 2016 The unconcious state is skipped if your thrown target hits a wall (maybe smaller "hitable" objects also count). Uphill has proven to not be a problem. I only tested this on mobs I don't know how it works for players. Maybe they actually just have to fly the whole distance. Link to comment Share on other sites More sharing options...
XenoSword Posted February 4, 2016 Author Share Posted February 4, 2016 8 hours ago, KamiKaze425 said: not that I don't believe you. But are you absolutely sure about the bleed? Your 1 does a bleed (Soaring Falcon). And possibly some other things depending how you're spec'd. Your best bets are initiating with divine retribution, using raid, or lightning strike for sake of body kick. More than 3 options on a character might be a little more OP, haha. I haven't actually tested, and I don't want to assume, but how literal is "stunned"? I wonder if dazed might count... Yes, it has to be Stunned state, nothing else will work, daze/knockdowns/whatever else that is not call stunned. 8 hours ago, Meoww said: The unconcious state is skipped if your thrown target hits a wall (maybe smaller "hitable" objects also count). Uphill has proven to not be a problem. I only tested this on mobs I don't know how it works for players. Maybe they actually just have to fly the whole distance. I tested this on mobs and it has proven to work most of the time as long it flies past 15km, however, during boss battles where Boss bodyguards starts coming in, they don't always get knocked out, I tested this a few times such as in Poharan Tigers and Pigsty bodyguard that shoots those ice cannons. My only conclusion is, someone either hit it with a hidden DoT, since I usually see what happens to the targets debuff, or the target has resistances to going into unconscious. As for players, they can escape out of it so it's pretty wasteful move to use unless it's a Summoner. Link to comment Share on other sites More sharing options...
Skuner Posted February 4, 2016 Share Posted February 4, 2016 higher lvls have a chance to save vs the immune i think, also if you throw them into an object like a wall, they will not be stunned, people use this in arena . Link to comment Share on other sites More sharing options...
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