RayTerlon Posted February 3, 2016 Share Posted February 3, 2016 Alright i got a couple of questions here hope you guys could help me xD So first off, 1. What stat do you prefer for each of the classes? and specifically what stat should i aim for as a force master? People keep saying go for critical, others tell me go for the block rate + evasion, And some others just tell me to go tanky... idk which side should i go for and would appreciate some feedback since am new to this xD 2.^If you know the answer for the above question as a force master, would appreciate if you could recommend a specific shield fusion, as in fuse arena shield with something else for pvp and fuse pohoran with something for pve. 3.What is the best shield, since i keep hitting this subject, i really dont know how to answer it, people were arguing in my faction about which shield is best for pvp, and some people said that poh has a better shield for arena, while arena shields are better for open world, any feedback on this theory? Thats it thank you for the answers in advance <3 Sorry for le bad english :c Link to comment Share on other sites More sharing options...
RayTerlon Posted February 3, 2016 Author Share Posted February 3, 2016 Meh ._. guess no one wants to answer xD Link to comment Share on other sites More sharing options...
Elvenmad Posted February 3, 2016 Share Posted February 3, 2016 People said 'Block' for FM realy !! It depends what content your doing , for PVE and upcoming Mushin and dungeons has FM you should be looking for: CRIT DAMAGE - damage multiplier, base Crit damage is 150% of base skill dmg, , Ideally you want to get to as close to 200% Crit damage , which is soft cap, before diminishing returns. which at 200% means your Crits will be doing at least double base damage, but it does multiply with buffs etc and is your biggest Damage increasing stat ACCURACY - basically hit chance, 100% means you have 100% chance to hit an opponent of the same level as you, but they could block, evade, dodge this, 105% was recommended for lvl 45 dungeon bosses, some used to go to 110% HP - HP is fine, except it does not really do much , except make you have a large pool to take more damage until you eventually die. DEFENCE - mitigates damage, so eg: 25% defence means 25% of incoming damage is mitigated PIERCE - 10% used to be around soft cap on other versions of this game, Pierce basically reduces the opponents defence by the % of Pierce you have. Dodge, Block, evade etc are obviously your 'chances' to avoid damage, remember only 'chance' For FM I would imagine defence and Evasion are main stats For most dps stat priority is ATTACK > CRIT DAMAGE > ACURRACY > CRIT > PIERCE > ( some prefer different orders) then into defensive stats defence, evade, block etc As for which Soul Shield , personally for PVP its the Moonwater ones, BUT Mushin Tower floors 1-7 out next week, which brings another shield set, then soon after Floor 8 wil be here, and yet another Shield set, so I would'nt go spending too much Gold on Shields for now, there is too much new stuff yet to come Link to comment Share on other sites More sharing options...
RayTerlon Posted February 4, 2016 Author Share Posted February 4, 2016 Thank you so much for the detailed feedback <3 Appreciated <3 Alright so ill try to higher up my crit damage as much as i can xD Link to comment Share on other sites More sharing options...
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