Cloudstorm Posted February 3, 2016 Share Posted February 3, 2016 I'd like to ask what's the use for vortex(tab spin) comparing stage 1 and stage 2 at tier 2. Link to comment Share on other sites More sharing options...
Banzatou Posted February 3, 2016 Share Posted February 3, 2016 More spin damage. Defense increases during vortex. You can move faster during vortex (a great lifesaver after getting hit by a Fiend on the last Black Narrow boss fight). Successful parries land you an extra orb. I personally love spamming this move when the rest of my arsenal is in cooldown and/or getting myself out of a bind. Link to comment Share on other sites More sharing options...
Bladeninja Posted February 3, 2016 Share Posted February 3, 2016 In PvP wise, use Vortex Stage 3, if it's summoner use stage 1. In PvE both sounds okay but i prefer Stage 1 in Pve Link to comment Share on other sites More sharing options...
csisylol Posted February 3, 2016 Share Posted February 3, 2016 Against bosses if you know the attack pattern, the parry is better. However 0,5 sec is a really low duration so you have to press it in the right time. If you have a bit higher latency, the defense-variant is recommended. Link to comment Share on other sites More sharing options...
Ballantin Posted February 3, 2016 Share Posted February 3, 2016 I used to have the 0.5 secs iframe in the Russian server, and managed to use it in the right moment, but here with my latency (20ms) I still need to get used to it. If you get it right, I think it is far better than the defense version. Link to comment Share on other sites More sharing options...
Shirou Posted February 4, 2016 Share Posted February 4, 2016 Last tier in right all the way, until hard lv 50 content comes, and I talk about the real 50 not yeti/yuran/jade palace/etc. Link to comment Share on other sites More sharing options...
Glint Posted February 4, 2016 Share Posted February 4, 2016 .5 parry is king in PvP but as mentioned vs a summoner it would be wiser to build into the damage reduction. My assumption is because while you're busy trying to take care of that cat (although I usually use phantom grip to destroy the cat) you're taking damage from the summoner. By the time the cat is dead, so far in my limited experience, you're also dead or sitting around 40% Link to comment Share on other sites More sharing options...
Ryiox Posted February 5, 2016 Share Posted February 5, 2016 The left side with the movement speed is better in most situations, because if you trigger the F key ability you gain immunity to damage for a short time as well as a movement speed buff. Sometimes you'll need to change it out depending on the fight, as the right side gives you the only parry ability the class has. Link to comment Share on other sites More sharing options...
Shirou Posted February 5, 2016 Share Posted February 5, 2016 Learn the patterns bois and stop basing on defence and immunity, parry is gud in pve too. Until very later in 50. Link to comment Share on other sites More sharing options...
Ballantin Posted February 5, 2016 Share Posted February 5, 2016 4 hours ago, Shirou said: Learn the patterns bois and stop basing on defence and immunity, parry is gud in pve too. Until very later in 50. Are you the same Shirou of the RU server? From Reconnect? Link to comment Share on other sites More sharing options...
Shirou Posted February 6, 2016 Share Posted February 6, 2016 14 hours ago, Ballantin said: Are you the same Shirou of the RU server? From Reconnect? Yeah same one. Link to comment Share on other sites More sharing options...
OuchThatHurt Posted February 17, 2016 Share Posted February 17, 2016 I use both depending on the situation when i need to move faster then i go with 400% def+ movement speed but hey when i do that might as well drop 3 points and go with maelstrom as well for bosses who like to spam aoes it's great and the speed boost comes in real handy in BSH vs Hey Moo Jin and his massive AOE's it lest you spin out the way when timed well and if hit the 400% def is a live safer. For open world pvp and arena parry can work a real treat you can mass stun groups and then use aoe attacks to reek havoc and 1 vs 1 it can be a real life saver to stun people ready to launch them for aerial combos but timing and latency play a big part if you have poor ping and lag then take the 400% def version as even with really good timing you wont pary that often. Link to comment Share on other sites More sharing options...
DarkLlyud Posted February 17, 2016 Share Posted February 17, 2016 It really depends, especially for PvE. There are certain attacks that can be parried, which is very good for stage 3 since parrying nullifies all the damage of the attack you parried. A good example of this would be the Augerite on floor 5 of Mushin Tower. All three of its basic attacks (hand slap, sweep, ground smash) can be parried and so it is wiser to take the stage 3 of vortex. The other 2 AoE attacks can be SS'd without much trouble since the two attacks are generally used at the same time: he grabs you, does an AoE wave attack and then spins around to deal more AoE damage. You just have to SS right after the grab. However, like someone said, certain bosses like Hae Mujin have A LOT of AoE attacks that can't be parried, and so taking the 400% defense + maelstrom can be a real life saver in these cases. Even if you don't have maelstrom up (or any of your iframes), you can still use vortex before a heavy damage attack to reduce damage taken by a significant amount. Moreover you can skill into Bladeguard for a different parry choice, but that comes with the cost of sacrificing Lightning Strike (and quite frankly, Bladeguard is inferior to Vortex Stage 3). Link to comment Share on other sites More sharing options...
Shirou Posted February 18, 2016 Share Posted February 18, 2016 Haemujin got most of attacks that can be parried, only that you have to know which ones, and there's the difference between a move that some may confuse it very often. Is when he does a little jump, one will show yellow circle which another not, but he instead will get a little red-orange light on him. The yellow canbe parried, while the one without needs to be evaded with ss/q/e, you can't parry with tab, but you will not get flipped in air - > haemujin will either break your bones in his huge hug or spin around with you and throw you "like a shooting star". Rages however is a must to evade/immune. Link to comment Share on other sites More sharing options...
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