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If you're not a Premium user you don't get currency drop from mobs


tehjojo

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2 minutes ago, Tsono said:

if you restrict f2p users to a certain degree they will leave then b&s will have to rely on the whales (premium) to stay afloat, its essentially making the game p2p and we all know how that plays out in today's mmo market. 

 

It's a very tough balance.  If people feel no inclination to sub, they probably won't.  Then the game makes no money, make the game too hard (BNS definitely isn't in the too hard department, I've seen far far worse,) then it loses players.  Make it P2W and it loses players as well.  So far, I would say premium is the only possible 'essential' purchase.  It's like bag space in most F2P MMOs where your life is very inconvenienced if you don't buy any.

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8 minutes ago, Chnmmr said:

 

It's a very tough balance.  If people feel no inclination to sub, they probably won't.  Then the game makes no money, make the game too hard (BNS definitely isn't in the too hard department, I've seen far far worse,) then it loses players.  Make it P2W and it loses players as well.  So far, I would say premium is the only possible 'essential' purchase.  It's like bag space in most F2P MMOs where your life is very inconvenienced if you don't buy any.

But once you buy that bag space it there forever.. b&s is taking an EA swtor approach to their f2p model (less restrictive ofcourse) but it only wrks in that game becuz it has a massive star wars fan base. 

 

i logged in to the new servers with the 7 day premium wen the game launched got to lvl 32 had almost 1g just from lvling, i rerolled on my new (wanted server) recently with no premium got to lvl 30... i have 17s ( id didnt even pick up crafting the second time around) ... thats a massive deference and i lvled exactly the same as before.

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2 hours ago, AldenX said:

Some people think money doesn't drop because its not in the lootbox. You get money on kill, not when you loot. 

What a B.S lie. 

 

5 minutes ago, Chnmmr said:

Nah it's true, on kill you see the money from the kill appear as scrolling and fading text on the screen.

 

 

Are you a premium player? If not I think you mistaken XP fading text as gold drop. Try killing some mobs and then check your money to see if you receive any copper. Let me know, because I've never receive any at all.

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And we're straying to the ridiculous...

 

This thread seems to have originally been made to address a concern that under free membership mobs don't drop money at all. I'm still fairly new to the game so with free service I can say that the mobs I've been fighting thus far (lvl 20) don't drop money, only random equipment tidbits and healing potions that all can be npc'd for...1 copper and when seeing that repair tools require a handful of silver to purchase, the idea of your weapon breaking and not being able to fix it due to no money can be concerning in a number of ways (Thankfully I'm affiliated with the forgekeeper's/prospector's guild so the cost of repair tools drops from that several silver to less than 10 copper and 1 hour of waiting, which I can do).

 

On that note it makes it feel that when it comes to having to spend in-game currency for anything npc-generated, you may struggle lightly but shouldn't have trouble otherwise. If it's too expensive, you can seek an alternative method to obtaining it...stuff like that.

Premium membership is probably the central lifeline to the survival (financially) of this game because they sure as hell aren't gonna be making a living off of you buying costumes. On that note, whining about people being treated better is something I consider to be very immature, if not outright ignorant. Preferential treatment towards the paying is a foundation of capitalism, which this game is run on, and without that treatment, you run short on the incentive for business and thus the business (in this case the game) is lost. This is something you're not just gonna see in this game or any other F2P, but life in general, when that waitress in a restaurant doesn't give half a damn about you because she's paying extra attention to that guy with the fancy meal compared to your 1-buck side dish or when the guy washing your car wipes it down with plain water after giving the next guy a luxury waxing. Long note, you get what you paid for, and if you paid nothing, you may want to anticipate a DIY moment.

 

The same goes for those auctions everyone's complaining about, biggest thing to keep in mind is that instead of buying from the dev-generated system you're competing with other players instead. Losing a bidding war to someone who had more coin to shell out (legitimately or otherwise) and then taking it out on the game just marks you as a sore loser. If you lose your money in the bid for the item and get nothing as consolation, that would be very concerning in its own right but since it's coming back to you anyways, you still get the opportunity to amass more funds, have a stronger bidding power, and try again. Deciding to quit on that note otherwise means that whatever you were aiming for just wasn't worth the effort anymore to you.

 

For anyone advocating that you get money from kills, you'll be alot more convincing if you screenshot the message showing it and/or state the conditions in which you received that kill cash (What mob? How much coin? What field/dungeon? What level or level range? Premium or free?). Otherwise everyone else is gonna stay convinced that mobs don't drop money, period.

 

For anyone using terms like "F2P Restriction", "P2W", "Whales" (Unless you're talking about nature), I'd suggest you think long and hard about what those terms really mean, about the games in which those terms were used and were actually convincing, and the context matches perfectly from a logical perspective or if you're unfairly forcing those ideas on every F2P game that crosses your line of sight without studying up on how its player base and ultimately its revenue flow works.

 

Premium service can be seen as a restriction placed on free players or an advantage given to paying ones. It's a glass half empty/full situation and depends on what side you tend to cater to the most. Ultimately we have no say in what NCSoft wants to do with this system, only the choice to leave if it bothers us that much.

 

I will say this though, Wakfu in its early stages level capped free players heavily, banned them from entering specific regions, and restricted them from owning money outright. While that's been fixed since, we should be to some extent glad that it isn't used here.

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12 minutes ago, Zenka said:

What a B.S lie. 

 

 

Are you a premium player? If not I think you mistaken XP fading text as gold drop. Try killing some mobs and then check your money to see if you receive any copper. Let me know, because I've never receive any at all.

I am a Premium yes, but one of my friends I introduced the game to is not premium and gets gold drops.  I -could- be completely mistaken and have been seeing things.  Even as a Premium I know that not every kill gives you gold.  Something like 1 in 4 maybe?  I was paying attention to it when I was farming  the mobs around Pinchy for the Summoner's cat outfit.  I was getting between 11 and 30 copper from the mobs, and this money was appearing every 4-5 kills roughly.

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11 minutes ago, Chnmmr said:

I am a Premium yes, but one of my friends I introduced the game to is not premium and gets gold drops.  I -could- be completely mistaken and have been seeing things.  Even as a Premium I know that not every kill gives you gold.  Something like 1 in 4 maybe?  I was paying attention to it when I was farming  the mobs around Pinchy for the Summoner's cat outfit.  I was getting between 11 and 30 copper from the mobs, and this money was appearing every 4-5 kills roughly.

You are mistaken. I have premium and I get copper every single mob kill. I have since lv1.

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28 minutes ago, Haruyama said:

snip.. tl;dr 

Premium membership is probably the central lifeline to the survival (financially) of this game because they sure as hell aren't gonna be making a living off of you buying costumes.

This one line stands out tho.. you are wrong.. i dnt need to prove it just look at any other mmo that tries to push its premium heavily to the point of the game being basically p2p (archage, swtor, dcuo, lotro..etc).. ppl like you that just learned to lie down and take it is why the f2p market is a cash grab now.. convenience items are fine, but a game feature is not, no currency on mob kills, no wardrobe when the games inventory is not design to hold costumes (and they want ppl to spend $15-$20 on them with no where to store them) pft!

 

do the math if all f2p users had access to the wardrobe feature it be open season on costumes, say over half yur player base buys a costume that looks cool thats $15-$20 a pop thats basically a premium right there( they can realease new costumes every month to keep it fresh).. f2p'ers are willing to do that but they are not willing to buy premium plus said outfit.

 

premium is popular right now becuz of lvling wen most hit cap its no longer needed, unless ofcourse u like costumes and actually want to afford something.

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5 minutes ago, Tsono said:

This one line stands out tho.. you are wrong.. i dnt need to prove it just look at any other mmo that tries to push its premium heavily to the point of the game being basically p2p (archage, swtor, dcuo, lotro..etc).. ppl like you that just learned to lie down and take it is why the f2p market is a cash grab now.. convenience items are fine, but a game feature is not, no currency on mob kills, no wardrobe when the games inventory is not design to hold costumes (and they want ppl to spend $15-$20 on them with no where to store them) pft!

 

The overall impact of the lack of currency on kills and lack of wardrobe is minor.

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I am a F2P as of now only lvl 40 and from what i see who cares that the premium members get an extra gold or so from mobs daily if they have the time to player and kill some mobs. The fact that you have to pay for loot still bugs me some when in dungeons but i mean you want more gold jack up the bids and watch as they spend that extra money to buy the item and you make some gold or silver off them anyways. Not end of world. Premium members should have their own benefits otherwise why would anyone pay for the game. If no one is paying for premium the game will not likely last then no one can play. This game is far from pay to win and really is the only F2P MMO that i can even stand. Wardrobe access, bonus drop chance for loot, and some other minor features they gain as they pay more. Not end of world at least they can't buy for example In game specialized currency that is used for exchange for loot. for example I can not recall the game right now but you could buy tokens that you normally could only earn through long period of pvp and limited weekly through their in game store and buy the best in slot pvp weapons weeks before anyone not willing to pay out the cash. Personally I am loving this game as a f2p and may eventually premium (cant currently subbed to other games lol).

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10 minutes ago, Tsono said:

This one line stands out tho.. you are wrong.. i dnt need to prove it just look at any other mmo that tries to push its premium heavily to the point of the game being basically p2p (archage, swtor, dcuo, lotro..etc).. ppl like you that just learned to lie down and take it is why the f2p market is a cash grab now.. convenience items are fine, but a game feature is not, no currency on mob kills, no wardrobe when the games inventory is not design to hold costumes (and they want ppl to spend $15-$20 on them with no where to store them) pft!

 

do the math if all f2p users had access to the wardrobe feature it be open season on costumes, say over half yur player base buys a costume that looks cool thats $15-$20 a pop thats basically a premium right there( they can realease new costumes every month to keep it fresh).. f2p'ers are willing to do that but they are not willing to buy premium plus said outfit.

 

premium is popular right now becuz of lvling wen most hit cap its no longer needed, unless ofcourse u like costumes and actually want to afford something.

The wardrobe is not even needed for f2p. Dont keep everything pretty simple you cant hoard it all. Most costumes you can buy back or re earn if you want them later.

2 minutes ago, Tsono said:

tell that to my non-premium lvl 30 with 17s vs my lvl 32 premium char with 87s.

Professions are a great way to make $ at lvl 30 i had over a gold its not that hard to do and i am F2p. Alittle extra currency for premium members is acceptable imo.

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6 hours ago, Perhilion said:

You do realize those mobs drop also items that you can sell on MH?

And, pardon me, what would the items be? The serpent bell that goes for 15 silver on marketplace?

 

I feel like I need to make an F2P acc and level it to 45 to show that you don't need or should grind silver on early game.

 

To everyone, again - if your primary complaint is Premiums getting ahead in terms of gold, why don't you look at the quests again, say, "Kill 10 mobs, get 10 silver":

Free user kills 10 mobs, gets 10 silver. Premium user kills 10 mobs (gets 3-5 copperx10 = 30-50 copper) and 12-13 silver for turning in the quest.

 

Do you see where I'm getting at? You need to consistently grind the mobs for the copper drop to make the copper drop make any impact, unlike the quest bonus, which gives a consistent bonus gold advantage starting from the lowest levels and getting even stronger on level 45.

And if you're a premium and grinding mobs on level 30 or anything under 45, what the hell is wrong with you?

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1 minute ago, DabMarley said:

These people trying to defend premium drop, saying it's not an advantage, must be seriously mental. I didn't know such basic concepts were so hard to grasp. 

It's suppose to be an advantage but its not a huge one IMO. Again i am free to play and will likely be that way for a while. If premium membership offered no advantage at all (wardrobe, extra coin from mobs, coin from quest, exp) then what would it offer a little symbol by their name for 15$? There needs to be clear advantages for having it while leveling and in end game content otherwise no one would have it.

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6 minutes ago, Tsono said:

This one line stands out tho.. you are wrong.. i dnt need to prove it just look at any other mmo that tries to push its premium heavily to the point of the game being basically p2p (archage, swtor, dcuo, lotro..etc).. ppl like you that just learned to lie down and take it is why the f2p market is a cash grab now.. convenience items are fine, but a game feature is not, no currency on mob kills, no wardrobe when the games inventory is not design to hold costumes (and they want ppl to spend $15-$20 on them with no where to store them) pft!

 

do the math if all f2p users had access to the wardrobe feature it be open season on costumes, say over half yur player base buys a costume that looks cool thats $15-$20 a pop thats basically a premium right there.. f2p'ers are willing to do that but they are not willing to buy premium plus said outfit.

 

I'm sorry, wait, are you seriously calling this game P2P because it doesn't let you hold costumes in a wardrobe as a free player? Are you trying to advocate some degree of aggression here because you don't like the fact that people see a cosmetic difference in the free service as perfectly acceptable?

I mean, I'm sure there's a convincing degree of reasoning you want to show but from what it sounds like you're mad at the wardrobe, not the service. If that does happen to be the case, I'd actually say it's a good idea to bring up with devs: allowing wardrobe storage as a free function because it would certainly stimulate purchases for costumes, costumes that people may not wear ultimately but would pay arm and leg to collect for reasons beyond our understanding but hey, whatever brings in more cash to NCSoft, right? I mean, Mabinogi has that free wardrobe system too, not sure if it does them any good as actual costumes have a shelf life and every non-weapon non-accessory equip in the game can be put on and stored in said wardrobe as a costume as well but I haven't heard any complaints there.

 

But I stray by bringing up another game, which reminds me to say again, stop bringing up other games. I'll admit I'm pretty chill about the lack of opportunity (after all, why *cricket* when I'm not paying?) but it's the stupidly aggressive whiners who push everyone around using "p2p" as some sort of vocal weapon that throw everything off balance and make enjoying stuff like this difficult.

 

No currency on mob kills is vastly different from no currency period (more like are we still arguing that? I think someone needs to bring up a more in-depth explanation to that whole no-money business). Free players being able to hold currency and make revenue by means other than mob kills already in itself invalidates the idea of traditional p2p and if your argument is centered around the increased rate of income a premium player can make in contrast to a free player, then that still lies within the note of preferential treatment, which I stated earlier is considered acceptable in regards to the base of capitalism.

 

"Less is More, unless you're standing right next to More, in which Less just looks pathetic." Easiest way around this is to step away from More. Instead of complaining about someone else's advantages, think up something you can do (that doesn't involve socialist mindset) that will get you further up the ladder and give you a fighting chance against those Oh-so-privileged ones you complain about. If you can't even figure that much...well, not anything I can say for that really. I got enough on my plate in this game without having to think of others.

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8 minutes ago, DabMarley said:

These people trying to defend premium drop, saying it's not an advantage, must be seriously mental. I didn't know such basic concepts were so hard to grasp. 

It's a very little advantage is all I'm saying. Please, just read my posts! I wouldn't give a flying batman if the mob coppers stopped dropping because the rate is pathetic. Heck, I probably wouldn't even notice. Plus it mostly applies to field mobs, because dungeon mobs drop like 5 copper, and some don't drop it at all (in dungeons).

 

People here are saying that this very little copper advantage is very important and OP, because non-premium users don't get any gold. But the situation is, 

Non-prem: 0g from mobs, 5g from quests

Prem: 0.1g from mobs, 7g from quests.

 

Do you not see the issue here? Why are people not complaining about the huge advantage 20% daily/quest bonus gives? Why complain about something that barely gives any gold? Please do tell

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2 minutes ago, Unskilled banana said:

So? if you pay for something u obviously gonna have some advantage. Or do you pay for nothing?

With an argument like that I don't think I'll be able to answer. 

I pay for premium actually, and don't believe premium should get more money from any aspect of the game. If you're paying money results in more in game money, that's called Pay2Win. 

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2 minutes ago, Haruyama said:

 Easiest way around this is to step away from More.

 

this is an MMO. how exactly do I "step away" from players with much more influence on the economy than I have? they are going to affect my gameplay no matter what I do.

 

you act like "P2P" is black and white, but there are degrees of P2P. If premium members can earn 1,000,000 gold every second and free players can only earn 1c every day, are you still going to say "you still have access to the currency though!!!!!"

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20 minutes ago, ownagemeansme said:

I am a F2P as of now only lvl 40 and from what i see who cares that the premium members get an extra gold or so from mobs daily if they have the time to player and kill some mobs. The fact that you have to pay for loot still bugs me some when in dungeons but i mean you want more gold jack up the bids and watch as they spend that extra money to buy the item and you make some gold or silver off them anyways. Not end of world. Premium members should have their own benefits otherwise why would anyone pay for the game. If no one is paying for premium the game will not likely last then no one can play. This game is far from pay to win and really is the only F2P MMO that i can even stand. Wardrobe access, bonus drop chance for loot, and some other minor features they gain as they pay more. Not end of world at least they can't buy for example In game specialized currency that is used for exchange for loot. for example I can not recall the game right now but you could buy tokens that you normally could only earn through long period of pvp and limited weekly through their in game store and buy the best in slot pvp weapons weeks before anyone not willing to pay out the cash. Personally I am loving this game as a f2p and may eventually premium (cant currently subbed to other games lol).

 

It's not that Premium players get extra gold drop that annoyed free players. It's the fact that we don't get any drop at all. Not only we're not able to grind for those extra money, we also get more restrict on Marketplace maximum limit. This game is a Freenium and very P2W. Also, I love how they use all these restrictions as an excuse to stop gold-sellers, but have as we all can see from the Faction chat they're still around.

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