Asmodean Posted January 26, 2016 Share Posted January 26, 2016 (edited) Simply put - the object, and foliage pop-in is really bad. (grass, rocks, terrain, objects, etc.). They are being drawn a few feet in front my my character. Everything is set to maximum. Also note: I'm not bashing on the games' visuals or anything like that here. This is a seperate issue. Unfortunately with the config file being xml. All it really does is save the UI option preset values, and then resolves them on game launch. You can't raise them further via the config file, or anything like that (for example). I just wanted to post this, to see if anyone else finds this very distracting. My eyes keep jerking to the pop-in points in front of my screen as I'm moving around. It's pretty annoying after a while. Edited January 26, 2016 by Asmodean zombie typos Link to comment Share on other sites More sharing options...
Asmodean Posted January 27, 2016 Author Share Posted January 27, 2016 I guess nobody else finds this an issues :o Link to comment Share on other sites More sharing options...
Kitah Posted January 27, 2016 Share Posted January 27, 2016 In settings there is a setting (duh, lol) which you can change in graphics which stops the pop-ins happening often. Cannot remember which tickbox it was, but it was one of 'em. Link to comment Share on other sites More sharing options...
Skarwind Posted January 27, 2016 Share Posted January 27, 2016 I'm more annoyed about the random FPS drops in some of the instances. For no reason i'll go from 60fps to 18fps when going through a small tunnel but when there are 8 mobbs on the screen + 6 party members and abilities flying everywhere I can stay between 48-60fps. You're telling me a single torch is doing more than 14 bodies doing flips and spins and fire/ice spewing everywhere XD. Link to comment Share on other sites More sharing options...
Asmodean Posted January 31, 2016 Author Share Posted January 31, 2016 Could anyone else maybe bump this, if you agree with the topic presented here. I'm not requesting anything major. Simply unlock the draw distance (options) for the foliage, etc. So those of us with the systems to handle it, can raise the object draw distance, to eliminate the crude looking pop-in, please?. Either I'm overly sensitive to the pop-in, in this game, Or others need specticles? lol. Link to comment Share on other sites More sharing options...
Onene Posted January 31, 2016 Share Posted January 31, 2016 I only get objects popping a few steps before my character only if I put the object view distance at 50% or lower. At max the grass for example renders all the way to the horizon. Link to comment Share on other sites More sharing options...
Asmodean Posted January 31, 2016 Author Share Posted January 31, 2016 13 hours ago, Onene said: I only get objects popping a few steps before my character only if I put the object view distance at 50% or lower. At max the grass for example renders all the way to the horizon. Are you for real?. I've got everything set to max. The grass draws in about 15 feet in front of me, and the lod pop-in is pretty bad too. What GPU are you running?. I've a gtx 970. Can anyone else provide some input on this. Do you have this problem?. Or like above feel it's fine for you?. Link to comment Share on other sites More sharing options...
DreUd Posted January 31, 2016 Share Posted January 31, 2016 (edited) I can see foliage/objects all the way to horizon as well with max setting, 980ti. Edited January 31, 2016 by DreUd Link to comment Share on other sites More sharing options...
MuadDib Posted January 31, 2016 Share Posted January 31, 2016 Esc -> Settings -> Graphics -> Adv Settings -> Graphics Quality uncheck ALL boxes -> Adjust in game GFX according to your GFX ability and your liking. Link to comment Share on other sites More sharing options...
Mugi Posted January 31, 2016 Share Posted January 31, 2016 definitely an issue with your pc performance instead of the game. like the guy couple posts above me, i run at everything maxed with 980ti, and 99,9999999999999999% of the time the enviroment renders as far as the draw distance goes. there are occasional popping grass thingies or whatnots when im changing areas and performance dips for half- asecond. aside that it's just fine. Link to comment Share on other sites More sharing options...
Kromede Posted January 31, 2016 Share Posted January 31, 2016 I have GTX 970 and I don't have problem like that. Like a lot of folks here, the only problem I'm getting is unstable FPS: I was at constant 120+ FPS then all of sudden it's drop to 28-45 FPS and going in back up after few seconds (happen a lot in open world at world boss fight) and my PC is not low performance gaming PC :) Link to comment Share on other sites More sharing options...
Sinns Posted January 31, 2016 Share Posted January 31, 2016 Yea not sure, I'm running a over clocked 770 and I've got everything maxed out. Every once in a while I might notice a rock wall develop as I'm running to it but not often. Link to comment Share on other sites More sharing options...
Asmodean Posted January 31, 2016 Author Share Posted January 31, 2016 (edited) Thanks for the feedback. I guess I'll try fresh reinstalling the game (?). I've no idea what's up. I've seen no other graphical artifacting. I've anything that auto adjusts the optons unticked aswel. I even checked the config xml, to be sure.. My frame rate is also fine, excluding the typical d3d9/x86 threading-related performance bs nosedives for certain stuff. Which is simply because the game doesn't utilize the system's hardware, running dated APIs. My system is also healthy, and stable. Windows 7 pro x64 3770k @ 4.4Ghz GTX 970 @ 1440 / 1950 8GB 2133 CL9 Crucial M4 SSD I'm not exactly confident about a reinstall solving the problem, but I guess I'll report back afterwards, regardless o/ Edited January 31, 2016 by Asmodean Link to comment Share on other sites More sharing options...
enem Posted January 31, 2016 Share Posted January 31, 2016 and you're up-to-date with nVidia drivers and all that? I really don't think reinstalling is going to do anything for you at all. Link to comment Share on other sites More sharing options...
OmniBlade Posted January 31, 2016 Share Posted January 31, 2016 Your GPU will not be a main issue. This game has been proven to be massively more CPU dependent that GPU dependent. Hyperthreading single processor set-ups are showing a better performance benchmark by far. Not to mention the U3 engine is starting to show its age. Link to comment Share on other sites More sharing options...
Asmodean Posted January 31, 2016 Author Share Posted January 31, 2016 (edited) 30 minutes ago, enem said: and you're up-to-date with nVidia drivers and all that? I really don't think reinstalling is going to do anything for you at all. I'm running 359.06. I don't update drivers for the sake of it, though. The only other two released since then was a VR-related one, and a gameready driver for tomb raider, and the division. Edit: Have you guys also noticed that there are 3 profiles for BnS, one is a dated one, with a different client (bnsclient) it's called. And the other 2 are for Korea, and China. I wonder if that has something to do with it, because I was trying out those profiles to see - because there seems to be no NA/EU profiles released from NV. I also don't think a game reinstall will sort it, but I've run out of options, that I can think of. I'm usually pretty good at resolving my own technical issues. Hmmm, the game's already too op for me ;p 26 minutes ago, OmniBlade said: Your GPU will not be a main issue. This game has been proven to be massively more CPU dependent that GPU dependent. Hyperthreading single processor set-ups are showing a better performance benchmark by far. Not to mention the U3 engine is starting to show its age. Yeah, I'm not going to disagree with you. But, it's fairly typical for MMOs. They use fairly cheap rendering techniques, usually. It's the threading, and cpu processing for the various system frameworks that are the usual performance problems for most. This is also why all mmos released at this stage should be running x64 arch binaries, for memory and threading management. But, back to the point. I'm not actually asking about performance stuff here ^-^. It's an unusual draw distance issue. My game's grass, and lod, are stuck really low for some reason. Heavy pop-in. It's extremely distracting. The only thing I've left to try so far, is a driver-reinstallation, or a game reinstallion. I guess I'll try a driver one first. Even though I don't see what that'll do. A draw distance issue is really not a typical driver-related issue. It would typically be texture clamping, or shader / artifact related, but I'm outa options, I guess lol. Ta for the replies. Edited January 31, 2016 by Asmodean Link to comment Share on other sites More sharing options...
oOphaserOo Posted January 31, 2016 Share Posted January 31, 2016 (edited) On 31.01.2016 at 4:49 PM, Asmodean said: bump Edited February 3, 2016 by oOphaserOo Link to comment Share on other sites More sharing options...
enem Posted January 31, 2016 Share Posted January 31, 2016 can you snapshot and post what your gfx settings look like? i'll compare it to mine. Link to comment Share on other sites More sharing options...
tet666 Posted February 1, 2016 Share Posted February 1, 2016 Could be a streaming issue happens a lot with other Unreal 3 engine titles as well be sure to put the game on your SSD if you got one. Link to comment Share on other sites More sharing options...
Enhance Posted February 1, 2016 Share Posted February 1, 2016 (edited) Def your pc thing. For example, I currently have a rather crappy PC, but I have set everything on 1, except Character View Distance at 5. It should mean characters loading away, but sometimes it's loading so slow that I'm already gripping the character but still don't see him. So it's something about your settings/performance. For me, it's because of lack of RAM (4gb, nearing top with BNS on) and game being installed on HDD. Edited February 1, 2016 by Enhance Link to comment Share on other sites More sharing options...
oOphaserOo Posted February 3, 2016 Share Posted February 3, 2016 On 31.01.2016 at 4:49 PM, Asmodean said: Are you for real?. I've got everything set to max. The grass draws in about 15 feet in front of me, and the lod pop-in is pretty bad too. What GPU are you running?. I've a gtx 970. Can anyone else provide some input on this. Do you have this problem?. Or like above feel it's fine for you?. Having the same problem with stuff popping in pretty close no matter what settings or view distance I choose. Intel i5 4670K GeForce GTX 770 Gigabyte GA-Z87X-D3H Kingston HyperX DDR3 1600MHz Game installed to Samsung 840 SSD Win 7 Ultimate SP1 x64 Edit: Just finished a fresh install of my PC. While overall performance improved (fresh install was overdue), the pop-ins persist. So I can rule out conflicts with previous B&S clients I had installed. Also I'm not having problems with other games. I tried almost every possible combination of nVidia- and ingame-settings. I noticed the pop-ins are worse in some zones than in others. It's most noticeable on small foliage like grass. Looks like half of it gets rendered farther away (~20m) and the other half pops in as I get closer (~10m). Bigger textures like rocks, trees and bushes pop in a little sooner, but I can't see stuff nearly as far as some people say they do. Rocks sometimes slightly change shape shortly after becoming visible. I'm starting to think it's just bad optimization on some systems. Link to comment Share on other sites More sharing options...
Z3nti Posted December 22, 2020 Share Posted December 22, 2020 I have the same problem, some objects and trees, grass is popingIn with max graphic settings on my gtx1080. On my old gtx970 i have no problems. So i change my card for this game... greetings Link to comment Share on other sites More sharing options...
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