Forcekin Posted January 26, 2016 Share Posted January 26, 2016 I monitored my latency throughout multiple arena fights tonight after noticing severe skill-activation delays*. During fights, my ping fluctuates between 35ms and 300ms! That's an insane, unacceptable amount of fluctuation, rendering the game unplayable (at least against competent players in arena, which this is about). Whenever I ping the EU datacenter I see stable hops with no packet loss in a margin of 4ms between 37 and 41ms. I live in Bavaria and ping as low as 15ms to independent servers in Frankfurt- 300ms are at least 270ms too slow. I ping lower to another MMO's servers located in SoCal than I do your gameserver in my home country, it's ridiculous. Teething issues are expected in the first month, but one would have to be very generous to call unplayable ping of this calibre within 250km distance "teething issues" in a game with multiple betas and years of having been released in multiple other iterations- especially since my research has revealed that this has been a problem for months. *This is not arena-specific, btw, most people playing KFM could probably attest to this shit happening in PvE also. Link to comment Share on other sites More sharing options...
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