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How disadvantaged are Oceanic players in pvp?


TwoPunchMan

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Personally the only games I play with ping higher than 150 are strategy games. You can try but remember that at 280ping you'll have around 0.3 seconds or higher delay which makes timing blocks etc. very hard against decent players.

 

But that's just me being spoiled by playing on uk servers with <50 ping

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You'll definitely have a huge disadvantage depending on your ping, I notice delays in animation cancel which destroys successful combo when my ping reaches only 150.. so by the time you press block or try to counter, their skills would have already hit you 1-2 seconds beforehand.. or if you used the same combo they would have already completed it twice over. It's very irritating, I can't imagine PvPing with static ping over 150.

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You'll do fine if the target stands still, but if they move, with the delay between you and the server you'll 9/10 be hitting air, and doing no damage. Blade and Soul is highly base don timing, even more-so at higher rankings. We're at a very high disadvantage for PvP, and I'm not saying give up, just don't expect to do well. Also, don't play Assassin in it, while it's a fun class, it's pretty much just like Ninja from FFXIV. You're gonna ruin Mudras and fail your combos, all while you look garbage in front of others.

 

I've yet to complete a full stealth rotation in PvP, which drastically reduces my effectiveness, I'm essentially playing a stealth based class with a faulty stealth mechanic due to delay.

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It sucks, alot. ALOT. Once you learn combos it gets easier, granted you're class isn't very ping reliant and you actually successfully hit that first skill. Hitting most people forces you to lead them, hitting FM's that are kiting is,ugh...not fun.

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30 minutes ago, Despondency said:

You'll do fine if the target stands still, but if they move, with the delay between you and the server you'll 9/10 be

30 minutes ago, Despondency said:

t stands still, but if they move, with the delay between you and the server you'll 9/10 be hitting air, and doing no damage. Blade and Soul is highly base don timing, even more-so at higher rankings. We're at a very high disadvantage for PvP, and I'm not saying give up, just don't expect to do well. Also, don't play Assassin in it, while it's a fun class, it's pretty much just like Ninja from FFXIV. You're gonna ruin Mudras and fail your combos, all while you look garbage in front of others.

 

I've yet to complete a full stealth rotation in PvP, which drastically reduces my effectiveness, I'm essentially playing a stealth based class with a faulty stealth mechanic due to delay.

 

Does that mean I shouldn't bother with melee classes in pvp?... If thats the case then picking blademaster was a horrible choice for me.

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3 minutes ago, TwoPunchMan said:

 

Does that mean I shouldn't bother with melee classes in pvp?... If thats the case then picking blademaster was a horrible choice for me.

do not play BM with the ping we get from Oce

 

LBD, Summ, Warl and maby des are almost doable with our ping

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Sorry but the people that put so much emphasis on ping being important are usually those that need an excuse, the real world difference is usually immeasurable, even more so in an MMO environment. 

 

As someone that plays with a higher ping, yes mathematically there is a difference, but server software and lag compensation in engines balance this out, and the real difference is miniscule, people often forget to take that into account and just go 'zomg 0.2 seconds wtf rage'. Theory and real world application are very different things. If you've always played with a higher ping you're already conditioned to it and used to it, and you will learn and know how to react instinctively regardless of ping with practice. What's more important is that you have a steady and constant ping with no packet loss, the real issues start when you have a poor connection quality.

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5 minutes ago, Ex0dUs said:

Sorry but the people that put so much emphasis on ping being important are usually those that need an excuse, the real world difference is usually immeasurable, even more so in an MMO environment. 

 

As someone that plays with a higher ping, yes mathematically there is a difference, but server software and lag compensation in engines balance this out, and the real difference is miniscule, people often forget to take that into account and just go 'zomg 0.2 seconds wtf rage'. Theory and real world application are very different things. If you've always played with a higher ping you're already conditioned to it and used to it, and you will learn and know how to react instinctively regardless of ping with practice. What's more important is that you have a steady and constant ping with no packet loss, the real issues start when you have a poor connection quality.

 

Yeah thats probably a fair call Ex0dUs. I guess it can just become annoying at times. 

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There is basicly no lag compensation for this game, it was designed to be played sub below 100ms, many pros say anything above 60-70ms is too much. 

With 250ms you literally cannot press F in the 0.5s window you have, you have to react instantly to get this window. By the time you see an action and react, its too late. You are forced to premeditate what you're opponent will do and act accordingly. 

 

Also, ima just drop this here: 

 

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3 minutes ago, Ex0dUs said:

Sorry but the people that put so much emphasis on ping being important are usually those that need an excuse, the real world difference is usually immeasurable, even more so in an MMO environment. 

 

As someone that plays with a higher ping, yes mathematically there is a difference, but server software and lag compensation in engines balance this out, and the real difference is miniscule, people often forget to take that into account and just go 'zomg 0.2 seconds wtf rage'. Theory and real world application are very different things. If you've always played with a higher ping you're already conditioned to it and used to it, and you will learn and know how to react instinctively regardless of ping with practice. What's more important is that you have a steady and constant ping with no packet loss, the real issues start when you have a poor connection quality.

 

While it is true that you can sort of work around the lag by predicting and shit however I'd argue that the difference isn't minuscule at all, it may just seem like 0.2 second delay on paper but in action being constantly 0.2 second behind your opponent for any fight that is drawn out will add up to quite alot of time lost which is a big deal. Not to mention that delay means alot of the times you have to stand on top of someone while they are moving just so that certain skills can register on them (means more time wasted just to position oneself), then there is the fact that kiting becomes even more of a chore since if someone was to jump you with a gap closer, you will take extra hits before you start moving away from your target. This also adds to the fact that this game looks like a very paced action game meaning animations are usually quick and reacting has to be on point, and with high ping you can't be reactive and must be proactive at all times. In the old MMO I played with very slow combat, even that was a nightmare to play with high ping since it was impossible to chase someone down as a assassin(the assassin there has no gap closer and has to run up to someone to stun). 

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