Tjaranis Posted January 17, 2016 Share Posted January 17, 2016 Movement, combat and pvp: First of I been playing ncsoft games for a long time, back from early L2 days ^^ The games I really liked was L2 then Aion(mostly Aion, was awesome for its time). I didn’t like GW2 because of their slowdown in combat and their downing system, which both killed pvp fun for me, and I disliked wildstar because the combat just felt boring, and was neutral to gw1 since I only played it till max and stopped. Now one major thing I found in most open world mmo’s is that the ability to be able to disengage a fight is KEY for a good player. If you cannot disengage a fight you will die, it is only a matter of time before the swarm eats you. In L2 you could simply run, since speed where the same, in aion you could just run again speed was the same, and this brought to it some really interesting fights both for ganking and for straight pvping, as it allowed the players to both decide “is this a fight I want to engage in” and to know when to disengage “do I have to disengage now to survive, or there is coming an enemy zerg I better run now or I will die”. Now in B&S you cannot disengage, it is nearly impossible. You are slowed down so much in combat that it feels like you are suddenly stuck in tar and it takes a long time from the last attack has hit until the slowdown is removed. You can’t use your sprinting/movement skills while in combat either. This together means disengaging from multiple opponents is not possible (one will simply hit while the other wait a bit and then get out of combat and can ALWAYS reach you). You cannot run if you see a zerg coming, neither if you are in pve or pvp, because of this big slow, while the zerg is moving at full sprint, roughly 4+ times faster than you can, and you cannot disengage and get out of combat fast enough to be able to sprint. This means ANY fight you take is to the death, and you cannot engage in “hit and run” or low numbers vs large numbers, because once you engaged it is impossible for you to be able to run from the zerg that will overrun you. I personally feel like this is a huge backsteps from aion and even l2. The slowdown in cambat is too much, it is slowing the movement in combat to literally a crawl which just doesn’t feel right. And the lack of anyway to either avoid a fight while grinding or avoid getting zerged while pvping, or to simply know when you are outmatched and therefore disengage in good time, is highly decreasing the strategy of the combat and especially of group combat. I know this is so deep in B&S that it will not be changed at all. But I wanted to mention it because I find it such a HUGE negative compared to Aion and in general when thinking of the impact it has to the kind of pvp you will see and be able to do. I do hope that the devs will take it to mind and if not possible to change this aspect of B&S then at least keep it in mind for the next project. I think ncsoft generally improve on good concepts and remove bad and they generally do a REALLY good job. This is one of those rare cases where they really didn’t obtain that, instead they took a bad concept and forced it upon their else awesome game. EDIT: I should come with a solution to the issue of cause: Since it is highly unlikely combat speed can be changed (because doing so would break a lot of balance stuff with aoe range reaction time etc), the main issue is the inability to disengage and to always be run down once engaged in combat by someone. This could be fixed simply by allowing sprint skills to get activated in combat, and having it have a CD if you did this: Meaning: 1: I am in combat and I can see zerg coming; 2: I start sprinting instantly in the opposite direction; 3: I am now immune to be pulled into combat by attacks for the next 5 seconds; (to avoid instantly pulling into combat). NOT immune to hard CC which will break your sprint, stopping you from escaping (classes got skills that makes them immune to CC for a short while, and should use this if they want to be sure). 4: My Sprint ability is now on a 10sec CD, meaning that if I stop sprinting or get pulled into combat within the next 10 seconds I can’t sprint instantly again. _______________ I think such a fix could highly change the issue’s the slowdown in combat has, and add positive plays to both pve and pvp on many area’s, while keeping in style of other ncsoft games with loved pvp gameplay ^^ Link to comment Share on other sites More sharing options...
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