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Profession overview sheet


Xenosaga

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I use this link for information.

 

I make it more readable in sheet:
Might large, but you can choose easier good Crafting guilds and Gathering guilds.

You can learn only 2 each side. Total 7 guilds to choose from both sides.

 

Advised to start early in Jadestone Village, at level 15. (even you can learn L11+) but most will have L15 for it.

It gives extra exp with quests and it's useful for clan crafting.

Decide what you want. :)

Don't wait too long, progressing takes many time to level up.

 

bns_profession_overview.png

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Just a suggestion, but u might want to add something that shows what gathering guild is needed for what type of items.

For example, for the unsealing charms u need to have a contract with the Green thumbs,Fish network and the tree fellers since the Premium refiner u  need for it required mats from those 3(and the poison as well) so depending on what item u focus on u need more contracts then u can actually have....

 

Probably B&S's way of encouraging trade, not a very nice way trough...

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Just to make clear:

- you can send orders to make them while fighting. No need run back to village

- Orders have fixed timers. Level 1 is 30 minutes, Level 2 can 2 hours long, or 3 hours.

- Because very long crafting timers (up to 6 hours possible) you better start early as possible.

- For new mats, you must discover first sample item. Where? Read the descriptions in Gathering page. (you can google it too)

 

Make sure Gathering can deliver mats for Crafting, or it will only harder to craft. (too much buy from marketplace)

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13 hours ago, Weertangel said:

Just a suggestion, but u might want to add something that shows what gathering guild is needed for what type of items.

For example, for the unsealing charms u need to have a contract with the Green thumbs,Fish network and the tree fellers since the Premium refiner u  need for it required mats from those 3(and the poison as well) so depending on what item u focus on u need more contracts then u can actually have....

 

Probably B&S's way of encouraging trade, not a very nice way trough...

 

Did you look at Common / Special Orders column? It showed the Crafting items. Pick right 2 linked Gathering guilds and you will be fine in most ways.

You can disable guild later if you don't like it. But you will lose guild points.

 

But you can use other characters for other gathering items. You can only choose 2 btw each character.
I will add more gathering for other character, to cover everything more better.

 

Make a clan is also good, since it has sharing crafting vault. Work together, make together good items.

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can sbd make a sum up

which professions do we need to unlock (special/endgame or whatever{must}) skills ? Are these professions hmm...(use once for quest/skill{lv45}and delete them)

which will be main source of income as gold and which are must have bcuz u desperately need it?

which professions are not that useful/we wont need them(maybe after using a few times)  (we can live without them) ?

PS:

dont rage pls :)

 

PS:

.Dante. & Trish & Drakoe from DN pls pm me :)

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  • 2 weeks later...
  • 3 weeks later...
On 19/01/2016 at 0:58 AM, Xenosaga said:

Don't forget you need many keys, and charms to remove locks.

It's not only Merry Potters and Soul Warden's.

 

You can use other to gain some money on Marketplace.

 

 Yes you do, but crafting them requires you to invest more money then you could sell it for, which means that by crafting keys/charms you can only lose cash, not gain

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