YonHyakuNiju

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Posts posted by YonHyakuNiju


  1. Just now, KatHead said:

    lol, you are utterly insane if you think melee have it better than ranged in this game. Mobs reset for melee as well, we just lose half our life when it happens while you set afk at the safety of range. 

    Where did I mention melee's having it better? I just told the poster how I handle this issue on my own ranged character. 


  2. I've had this problem on my FM since launch. Whenever they get frozen on long range, they become untargetable and regain all their health. I've figured that I should just go melee range, which nullifies the whole range concept.


  3. I'm agreeing with you guys. Not only did the 50 content came too early (i'm already max true pirate on one char, but can't play another char due to lack of time), it is also atrocious. Faction dailies put me on tilt, during the mining phase I realised that I disliked the whole concept of an all out war. 24man dungeons are very boring, both design and the given tasks and it is unclear on how to make bosses spawn it feels like a gaint wait game over there. Ploggle sanctum is a massive derp. The only thing that I actually felt comfortable with was the expansion of the storyline, the new winter area and the regular dailies like we were used to at misty woods. 

     

    Some noteworthy things that only affected a few including myself :

    -removal of 4man -> I've spent a alot of time farming certain items, currently i'm boasting the cobalt wig on my main. I'm proud having gained that, but now that items like these which first felt like exclusive items for hard workers are open to pick up for everyone, I lost the motivation to grind anything.

    -Heroic dungeons difficulty -> Besides the strat required for yeti, these dungeons were a complete joke. No difficulty at all, anyone with basic understanding of the game and decent gear(460+ ap) could hop in a 4man and come out victorious.

    -Upgrade mats -> 170 frozen darts, 7 naryu tablets??? I've already cleared the new dungeons numerous times and yet i'm not even close to gathering mats for upgrades. I can already imagine that players will have to clear 1000's of runs to complete one character. This is very unfriendly towards players that want to re-roll or maintain various characters since all classes are fun.

     

    Regardless of this i'll just try to adapt find new things that I enjoy in this game, combat is as fun as it always was. Performance slightly improved, so no complaints over there.


  4. Yes I do think content is released too fast. This is especially problematic for people who enjoy creating multiple characters. At first I've only played on my FM and it made me excited to see this type of pacing. But now that i've started a second char it has turned into a race against the clock. This might make a gaint gap between new players and older experienced players. But I cans ee why NCsoft is releasing content so fast, to be eSports viable we'll have to get at the korean version asap and ofcourse to cather to a certain fraction of the population who'se impatient or tends to hop on another hypetrain quickly.


  5. SS usually solves your problems. Here's a few common events that occur alot :

    -Cat and thrasher poison -> long wait time,   for summoner only
    -Laceration stacks from blood mane bots
    -Someone entering combat during mob skip before blood mane room

    If you're ever stuck for a very long time, which seems unexplainable use the escape function from the esc menu. It'll teleport you back to the last checkpoint.
     


  6. I love the bots, it adds comedic relief whenever you see that train strolling around! But on the more serious note, I feel more hate for the players funding the bots then the actual bots. They're the real issue, creating imbalances; inflating the economy and boasting high stats but low actual gameplay skills.


  7. I've had 81 runs, seen 3x hair;3x pirate princess;4x blackram general. Nothing wrong with the drop rates. Whenever a %chance is attached to a certain event everything is possible, even the events that seem impossible such as yours.


  8. When he clips on the ceiling he does two different things, first he will spit poison which will stick to the ground. Walk around in circles while shooting him to avoid getting damaged (do not let the poison drop on smoke from eggs) the second thing which he will do after 4 shots of the avoidable poison is to fire lock on projectiles, when you stand in smoke from the egg you're protected from these projectiles. If he drops down, wash yourself using the water vents -> applies huge boost to your dmg. Ground fight is straightforward, he does a spin which is blockable/avoidable and he might try to eat you which can be stopped by a fellow party member and if you're ranged he might spit poison at you.