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Alpro

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  1. Don't get your hopes up. First we had asura soulshield bonus not appearing in F2 First f2 fix came in, but then we had F2 problems with necklace not showing, and eventually the other legendary jewelry aswell. 2nd fix came in, fixing the display issue of legendary jewerly. Galaxy weapon & elder soulshield released along with this, both didn't show in F2 3rd fix came in, I think this was a patch before the MSP update (or same patch). What a suprise, everything appears including the new MSP soulshields! But what is this? we can no longer hover over a player's soulshield
  2. Yeah i heard some things about the modifier before. I never played the other regions myself but we have some members in our clan discord that keep themselves up to date. It really makes no sense, unless they are making all the balance changes with the upcomming ultimates and remaining HM skills in mind. Its even worse here due to the fact we don't even have the endgame gear they have in other regions, but we pretty much run the same balance patch.
  3. I really don't give a shit as long as his stats (AP, rate & crit dmg) scale fairly well and the AP is enough to actually be a viable asset to the dungeon. 400+ yeti/necro/lair/storage/mandate 500+ nexus/gloom/ 550+ masts/asura/tomb/ebon 600+ foundry When i make a lobby 4 man 600+ and some dude joins with 500+ i don't resort to kicking straight away, i'm 700+ myself atm, and if the other two party members also have 700+ then we should be able to carry the 500+ np. If one of my party members decides he want's to stick with min requirement listed for the dungeon then i simply kick
  4. This is not even related to P2win And while there's a shit ton of P2win you can add on to this in 6v6, the primairy issue here is the damage of dragontongue itself. A good BM will rek you regardless of using soul or not, their RMB dragontongue is just exceptionally strong at the moment (blame the incompetent balance team in KR) It will stay like this for a while.
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