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Everything posted by kytt

  1. does archer update give...

    Last time they put service tickets in a bundle, it caused a lot of problems because bundled tickets for expansions and lvl 60 need to be removed from the bundle to use. Or something like that. There were a lot of questions and complaints related to the tickets being in bundles. It's smart to not do it that way again. I hope they offer the slot in the HM store as they always have for new classes. They've only done the free level tix once, for warden. Perhaps they always will now given the story grind required to catch up is longer than it was for earlier class releases. But I think not having these tix in the bundle is a good thing. I expect them to announce if there will be free service tix at release so we can be prepared but I don't expect them to announce everything at once since they'll want to milk hype response over as many days as possible.
  2. Can't collect daily login reward

    I diagnosed a similar problem with a daily reward system in a different Korean MMO (Archeage). The system was designed to check the date stamp on the host server and the client computer (your PC). If you cleared the login on 12/13 your time, but the host server date was 12/14, your login reward would not trigger on 12/14 your time, because you already checked in for 12/14 on the host server. You had to wait until 12/15 your time to collect again but you'd be collecting on 12/16 per the host server. You'd miss every other day. In that system, players to the east of the server or in the same timezone were unaffected. The further west, the greater the mismatch window was. This results in only some players being affected and among them, their problem "clears" at different times. This seems to be happening here with players reporting different experiences. If there's any bit of code which runs a date stamp check for both the host server and the player's client, it's quite possible it interferes. It's a reasonable precaution to have a date/timestamp check but Korean MMOs expect all players and host servers to be in the same timezone. If the system wasn't fully or properly adjusted for account for timezone mismatch ... well.... this happens. Editing to add: A different problem might be occurring if a player runs multiple accounts if the system pulls login data from a file shared by the accounts.
  3. Black Friday Blade & Soul...

    Nope, not a victory. Cyber Monday has been a "thing" for over a decade: Nothing that unusual about a game or other retailer popping up Monday specials. Like everyone else, I'd a bit disappointed by the lame offerings but that just means I'm spending my holiday money on real, lasting, useful stuff instead of temporary, digital images I'll tire of soon enough. Thanks NCWest! I totally would have wasted a chunk of real money on a bunch of revival cosmetics at good prices and stocked up on discounted stamps and such. But nope, thanks to ya'll, sanity wins!
  4. Anyone in a party can put a marker, not just the party leader. In the OP's case, most likely someone else in the party just didn't like something about you. Maybe it was how you were playing, maybe it was your character's outfit or face. Some ppl use markers as private jokes or a passive-aggressive way to troll. *My advice is to not worry about it. If whoever put it up didn't say anything, it's not your responsibility to figure it out.* But I will say one thing. Without a video of your run or boss fight, it's impossible to know if it was because of how you were playing. But as you said you are a FM and aggro was switching a lot, I will just mention that some players who want to tank (e.g., some Blade Masters) get annoyed by ranged players causing boss aggro to switch a lot. A good tank controls boss placement. Random aggro switching messes that up. If the boss keep changing angle of attacks or charges across the room, it messes up other players' expectations. If you kite (make the boss chase you around) to avoid the boss hits, you ❤ ❤ ❤ ❤ off melee players who have to chase and sometimes waste skills and buffs and they can't keep continual DPS (some melee classes stay in DPS stance by landing hits). FMs can easily take aggro. There are things you can do to reduce this (don't heavy attack right away, let a tank establish hate; back off if you get hate and don't want it, allow yourself to get cc'ed which usually allows hate switch, etc). If you find yourself getting aggro and can't get rid of it, learn to avoid or gear up to take the hits so you can keep the boss in place. It's good for FMs to learn how to party tank which is totally different from solo tank but if you aren't there yet, maybe you triggered someone who couldn't just chill. (IMO people just need to chill, most dungeons and bosses are easy enough there's no need to freak out about aggro switch or "proper" tanking) I'm not accusing you of doing these things or even not of knowing them. I'm also not defending the jerk who put the mark. Just based on what you said in your last post here, I thought it might be useful to reply with some FM advice just in case.
  5. Naryu oufits

    I like both versions for my female characters. Yes, I like to wear the male version sometimes. My problem is I don't know how to get the female versions of the god outfits for my female lyn. The achievement vendor outfits are race locked without a lyn option. I thought the lack of a female lyn version was why we didn't get the female version to begin with. Additionally, even with this bug which was just fixed, the female lyn version was the male version, even though my female lyn can wear the trove dresses as the female version. Where is the female lyn version of the wind and thunder god outfits?
  6. Every single MMO I've played would periodically run promotions giving "free" items/upgrade stuff/ and other incentives for inactive accounts to return to play. And every time it happens, dedicated players cry about the returning ppl getting rewarded with "free stuff". And every time, it's obvious that the collection of everything in the returning reward package is only a mere fraction of the items and money earned in game by the dedicated players during the time the returning player wasn't playing. These packages don't allow returning players to fully catch-up to dedicated players, let alone surpass them. It gives them a step up, it's an incentive entry point to help returning players feel as if they could catch up, for real, if they decide to stick around and work for it. It lessens the gap which, if too large, will keep inactive players away. That's all this package is. For those of up who have been playing, you have both earned and been given many times more what the returning players are being given. Returning players have not only not been grinding mats, they haven't been getting dash rewards and gave missed a bunch of special events. If you think this gift makes it more worthwhile to not play at all, and just returning to claim "free stuff", by all means, try it out.
  7. 'Active' afk leeching

    Normally I'd agree, but it would be worse than having an afk leech in a 6m party to be roasted by a party member at the final boss after putting in a full dungeon's worth of effort. It happens a lot in Bloodshade because Hae is really badly positioned and too easy to trigger. That's not even talking about trolls intentionally roasting people just for S**** and giggles. I'll take the selfish, lazy aft leech over the troll roaster screwing me out of my earned reward. Dungeon rewards are loaded into that final boss so I see it, quest clear and reward is for dungeon effort, not just "did you hit the boss". There should be a better in-game solution, though. All I can think of are things they won't do: boss instance all dungeons so ppl can't afk at spawn OR getting boss/final dungeon credit requires acquiring buff stacks gained by doing dungeon work: killing bosses, adds, buffing party, triggering mechs, ect. But both of these ideas are going to be non-starters because they involve re-working a system everybody is shrugging off.
  8. just why?

    I think the point is that nobody bid. The 100g is the opening bid so nobody can take the lesser items unless they wanna burn gold. High opening bids trashes the loot. Party leader is most likely hoping ppl will bid w/o noticing and foolishly stick around and lose their money. Permitted scam, would be one way to put it.
  9. so no more your scale your loot

    Lucky. People who routinely offer the scale usually get trash. To occasionally get an HO or something nicer helps make up for the effort (if grinding ruins) or money (if buying) to get the scale. For you, getting to complete a lock daily on someone else's key, it might seem "unfair" to allow another player to get a ~10g item w/o contest, but that player probably had gotten crap for offering a 2-4g item daily for 2 weeks. When I offered scale daily, that's about how often I would get something "nice". So you can either accept another player gets "lucky" with a reward for effort made that you didn't make, or you take your own scale and gamble with the player base. And BTW, even when scales are 4g, nobody ever let me take the pet drop. I don't need the costume, and will happily let someone take a trash item if they ask. I have a block list of people who join my scale = loot group then challenge loot and none of them will finish their daily on my scale ever again, on any of my characters. I do HM on 3, atm, and offer the scale each time. Be nice to the scale people.
  10. The new patch, harder dungeons?

    1) The higher player AP gets, the lazier they get. Part of it is resistance to using mechanics for the older dungeons, part of it is half the party trying mechanics (drop dps) while the other half tries to face roll (ignores boss patterns, cc, def buffs, ect). 2) alts and lower levels who didn't run purples before the buff began running them but are now without buff. Players on alts might be so used to face rolling w/main they forget they still need mechanics with lesser stats but the buff was coasting them across. Now they're reminded. 3) Blowing through boss fights can mess up everyone's expected timing on boss patterns. The party either has to burst so hard the boss never makes it to a must-do-mech pattern or slow down and not aggressively trigger mechs into overlapping. All it takes is one HM 13, 800+AP WL to fk everyone up because they can't follow the speed of the fight and the WL can't solo insta-kill but is gonna drive the bus off the cliff anyway. 4) back to the higher = lazier, I've seen an increase in ppl who don't bother with skills other than standard dps rotation. No burst skills or buffs, they just basic hit until SB or a restraint grab. These skills make it super easy to blow through bosses and it seems some won't go back to normal skill use even if those skills aren't in party. I've seen more party wipes and revived more dead ppl post-boss than usual lately but I don't see any reason to blame the dungeons. An increasing percentage of the players are over-geared for most of our dungeons and the rest still need to rely on mechs. Makes for uneven party performance. And don't even talk to me about block classes refusing to block in nexus.
  11. What an advanced problem! I think most NA and EU players don't know Korean and don't have an issue with knowing or not knowing the origin of NPC names. I'd enjoy that additional information but not sure if enough of the players here would to justify the work. But first, they'd have to consistently translate names to begin with. They didn't even do that. "Ye Harang" actually appears in game. Good luck finding where. Also Yunma Khan is referred to by at least two names in game and, IIRC, Yura has probably three variations. I figure if they can't even establish a style sheet for translation and check that the language files comply then advanced problems like the art of language translation is leagues beyond this team's interest, let alone ability.
  12. I really hate this problem, please fix. Not being able to read the skill point numbers in the icon tree is a real hassle when switching skills for new match ups.
  13. bundle and outfit stamps not in mailbox

    If you have 100+ items in your reward/purchase inbox, new items don't show. Check if your reward box is full, then unpack and claim enough items for the bought ones to show.
  14. Bug with Battleground traders !

    IIRC you need 100 win achievement. It doesn't show if you hover over the item but it shows if you try to buy it if it's same as it was a few months ago.
  15. cant see the skills animations..

    I have the same problem. It started for me when I went into tag arena last week, before the big update. Before entering the arena, I had no problems seeing skill effects in dungeons and I changed nothing before entering tag. The tag arena triggered the problem. I messed with my graphics settings over several days and suddenly I logged in one day and the problem was gone. I could see all attack effects in dungeons, open world, and 1v1 arena. I don't know what fixed it. But the next time I entered tag, the problem happened again exactly the same. I can see other players' body animations and any effects with a direct change to the body appearance (frozen, etc). I can also see the few AOE warnings like the one for heatwave. But I cannot see the actual flames of heatwave or any other attack effect. No FM veil (either bubble or snowflake), no WL attacks, cannot see BD's blade shield, if I'm being meteor'ed, sin's smoke, sum's petals, ect. It's pretty challenging in PVP when you have to rely on basic animation to try to figure out what they're doing and then I don't know which spec when it can vary ;; I can see mob/npc/boss effects just fine. It's only other players, in all places. I don't run optimize for combat, I do play windowed but larger. I normally arena with minimal graphics settings and have never had this problem before. Bumping up all of my graphics settings does not fix this.
  16. AOE markers

    Try updating the drivers for your graphics card. I saw boss AOE markers at launch but after a game update, I couldn't see certain ones (circles and cones) anymore. A driver update fixed it. Seeing some AOE markers and not others suggests something like this. There is an option to 'Display Enemy Attack Warnings" but it looks like you have that checked.
  17. In addition to what everyone else has said, it's very easy to go through the Cinderlands story quest w/o the Narrows upgrade. My BM was well into Moonwater before I finally got her sword from Narrows (not sure what happened to that one's key). Have gone through cinder w/o upgrade on 3 classes now, solo, before the change (bad RNG, laziness, and not wanting to queue endlessly for Blackfried Narrows), truly, you're far from locked out on progress.
  18. Heaven's Mandate and Daily Challenge

    I saved up a stash of scales when they were easier to get and occasionally buy a handful when they're cheaper than norm. The reason? I want to be able to complete HM quickly and easily when it's a part of the DC. That's it. Buying a few scales saves a ton of trouble with finding an LFP group with someone willing to use one. It's just stupid to sit around waiting to get into a group with a scale and then complain about the difficulty just because you won't pay the money or time to get one for yourself. I don't use LFP for HM, I advertise with a low ap req and my loot my scale. It works. It works quickly. Parties usually fill quick and very rarely does anyone bid, most ppl leave right away. I haven't had a problem with AFKers in months. The quest turn-ins replace the gold I spent on the scale. The loot is usually barely a bonus except for the occasional honorary. But buying a scale is immensely worth it to save myself hassle and frustration. And yes, if someone else pops a scale before I can, they get the loot. If someone asks if they can have a trash item in the loot, I say yes. I do think the current DC schedule is terrible and would take no issue with Zeiwei ruins replacing one of the higher/more mech dungeons on one of the days even though ZR has a huge problem with AFkers who only idle until they can do the daily kill which makes failing the boss spawn too common even when the channel is full. ZR has problems which should be fixed but I know that they won't even be addressed. But the scale need is not balanced without better incentive to do ZR.
  19. Nexus/Asura on DC

    Because some players complained and asked for them to be removed. They removed the standard 24 mans because people complained about them taking too long to complete, particularly on lesser pop servers. There were constant threads complaining about the 24 mans in DC. Ofc, they're even worse to complete now unless a group can be organized. Lack of world chat makes this challenging (as people are finding out with MSP.) You can only organize through faction and region. Yuck. I also saw complaining about how long and boring Tainted Lab is, and I agree. It's unfortunate an upgrade item is in there but at least it's a tradable item. My main complaint with the current schedule is how terribly repetitive it is. Mix it up some, please. It feels like half the week is copy-paste of the other half. If you gotta repeat dungeons, don't repeat them in pairs, sheesh. And repeating more than once is overkill (nexus 3x? really?). I'm certain the DC is used to push players to do those disliked and less-used dungeons just to get the numbers up. Again, stick instead of carrot.
  20. There are quite a few dungeon cosmetics in trove. The news article doesn't list any of them. Add Pink Snow R. to the list as well as the High Dragon costume. What else has been seen?
  21. 6 man PUGs shouldn't need an FM to ice sheath every phase. The "FM sheath everything" meta comes from old guides and walkthroughs which pushed this custom and that was fine when the player base was not overgeared, over leveled, and there were fewer party protect skills. But now more classes have party protects which allow the party to resist dmg AND continue DPS. FM sheath is the only party protect which stops party DPS yet many still expect it for simple iframes. Just stop. Let FM save sheath for cruxes (and "pound" mechanics in other bosses) and use your own abilities for simple dodges. Or pay up for blood and eat the damage if you can't or won't iframe. Start asking sums, BMs, and sins to use THEIR party protects which let the party keep up DPS and doesn't mess up rotations the way a sudden freeze can. I'm just gonna toss this in for people who have not played FM: sheath is same key bind as meteor. It's common to see an FM sheath then drop meteor right after which is sign sheath was probably mistake. High ping and lag makes it easy to wrong stance that command. Worse, sheath has 30 sec. CD and shares CD with all FMs. These things make sheath untrustworthy, esp in a PUG. There was a time when ice sheath was best protect the game offered. That time is long gone. Now it's really just useful for long duration protects like cruxes, pounds, ect. And please don't whine at an FM for not using it for every phase in an overgeared PUG run which never got near to cruxes (yeah, seen that rudeness a few times). Lots of players want to just blast DPS through dungeons and bosses and ignore the old mechanics but somehow, in Yeti, FMs are expected to play the old way. Why?
  22. The problem with these costumes was that the female lyn was the same as the male. The NA BNS team thought that was unfair and kept the female versions of these out of game until the devs made a female lyn version. This was explained in an old live stream. These costumes are now in the wardrobe, including a female version for the lyn, and is now a separate costume from the god costumes. How they will be released is unknown but my guess is the cash shop since it's a high demand outfit.
  23. Battleground Voting System

    Voting is anonymous and unregulated. You can even vote for someone on the other team. There is no control, no rules, and no way to enforce social-meta rules. There's no match post-mortem, no discussion or way to ask others if they voted, how they voted, or why they voted as they did. The point bonus for MVP is there but insignificant overall. People who care need to examine WHY they care. Chances are tiny anyone will remember you as "that player from that one match who deserved mvp." There's no record of how many votes you get or how many times you are mvp. Players discount ranking and slam ppl in gold just because of conflicting strategies and such. If they knew you'd been voted mvp in your last match, they'd say it's because you sucked if they didn't like your play style or you ended up as their target if they were salty in a losing match. The respect for mvp would be less than they already give ranking. Even more, the post-game stats rarely tells the whole story of how the match went. Some matches need more kills to happen for your side to win, other times you need to avoid the other team. A lot of node caps can look great except it means your team sucked at holding nodes and the person with caps probably wasn't really helping that much capping and running off. But it might not be their fault, if they're on a team which let itself get sucked into grind-feed fighting and no strategy. A player with high dmg and nothing else could have been a great asset keeping the enemy too busy to cap or they could have been just caught up on fighting far away from a node and not doing much to help. He even could have been win-trading, looking busy while fighting a friend on the other side and never finishing it on purpose. A player with a very high kill count looks great if you win but if you lose then you see node capture is critical to winning and kill w/o strategy only works against a stupid or discouraged team too weak to kill-win. In sum: nobody cares who gets mvp, nobody will remember you as mvp of that one match. There's no record of who got mvp and the bonus points are trivial to anyone who often plays in battleground.
  24. I play with a main sin and he doesn't spec this because it's generally not useful and takes away from a spec he's more used to and utilizes better. Why run with a special-occurrence version instead of a useful-more-often version? Might as well complain about Gons not picking up the dead to save them or FMs not using their dead-person grab either. I haven't seen either of those happen since the game was new. I think ppl did it then for the novelty but it really just doesn't matter much anymore. At least not in PUGs. I could see a party of regulars making more use of support specs, if it suits them. And yes, we do help others revive the normal way provided we can get to them. It's not a terribly slow or difficult process so it doesn't justify the price of spec'ing for dead-man's help. People who leave the dead behind would still do it even if it cost nothing to spec these skills.
  25. Unlock wardrobe by tier spending.

    I woud prefer to see the Wardrobe go free if it truly is free in every other region. I understand KR is pay to play which is different. For one, in most MMOs cosmetics like costumes are "luxury" additions. In this game, costumes are integrated as a part of game play (half a dozen faction costumes, story reward costumes and accessories, etc). The "fashionista" concept is also an integral part of the image of BnS. IMO, the cash shop level grind concept needs to die. It's only enabled staff to give uneven treatment to players which is not a good way to manage a player base. I won't pay the same price for sub and receive far fewer benefits than someone else paying same amount receiving more. That's not how you welcome new players into paying for sub. The benefits of sub should be enough to keep ppl paying for it w/o the level gimmick and any "extra" benefits like moving leveled gear to alts should be stated up front. Customer service policies should be applied the same for all. I started playing the night this game launched and have only bought 2 costumes precisely because I won't pay money to fill up my very limited inventory with optional purchases. That's very unusual for me! In every other game I've played, I was happy to pay for costumes and subscription. BnS hasn't ever been worth the premium and the missing wardrobe makes buying costumes not worth it. I'd be more willing to buy costumes if wardrobe was free and would consider sub more valuable if i could transfer costumes freely as a benefit. But the way NA/EU BnS is being run has forced me to be ruthlessly practical and make "must/need-based" decisions regarding inv mgt and spending. It's a very miserly, dry, and not in any way a luxurious or joyful way of playing. Too bad, the game could be worth it if the "invisible hand" incentivizing players in our region wasn't so painfully obvious and punishing.