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BrownPower

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  1. because if you let things like exp charms, gc wings, frozen feathers be account bound then f2p players can get them without being time-gated as hard???????????????????????????????????????????? is that not obvious enough for this ❤ ❤ ❤ ❤ing forum? is that why nobody ever uses it? as for you grimoir idek. reread half of what you said and tell me that makes no ❤ ❤ ❤ ❤ing sense. by the way there are 2 maybe 3 hm30s by now who just troved to ❤ ❤ ❤ ❤ing hell and got exp that way. also news flash two of them are owned by the same goddam person (azngangster has a hm30 warden and an hm29 maybe 30 now fm, which just so happened to shoot up in levels every trove season). how much exp have i gotten in the same time while actively focusing on getting as much exp as possible? ❤ ❤ ❤ ❤ing 40% the way from hm22 to 23 which is like 200m exp. every level past 27 requires nearly 2b exp or more and some people have gone through them within a day. and many others who are hm28+ who got their exp through trove as well. the point is that getting exp is basically impossible outside of troving, i don't know what point of the game you guys are in but i will totally understand if you aren't near max while being f2p, or else you might understand how little there is to do most of the time. there are literally people who run insane amounts of multi cold storage, have full emerald square dyads in pvp for just a few hundred dollars while you literally have to play over 1000-1500 hours (150 days or more even for a dedicated player) for the equivalent. my point is that my 1 hour of playtime equates to a dime of some dude's trove, and there's no way to get around it because you can only do so much in a day lmao, I have fun playing but it's squashed extremely when you compare how much I get grinding vs. how much I could get by charging $5 of ncoin. playing 6s for like 6 hours with a 80-90% win rate+maximum reward multipliers and selling moonstones, and i could just swipe and get that much gold for $5.
  2. 1. idc if the tradable package becomes untradable once opened, the trouble is that you can't get tradable exp charms/focus recovery/illusion charms. another point is that when the cost to craft 7m in exp charms is 84g, 65p paper, 100s paper, 70rare element, 170 ss, 35ms, 170sc, 35ec, and we have no way to grind exp, doing it once per week on your main is not worth it if you want to level up, as at high levels it's like 5-30% exp per YEAR which is pretty much nothing as you pretty much get like 10 times more exp than that just from playing daily. right now f2p players have no way to level. if you grind a ❤ ❤ ❤ ❤ load and focus on EXP then a f2p player will have a chance to level up with account bound exp charms, another way to do it would be to change the 5m exp charm recipe from bloodstone/moonstone/elysians into just a ❤ ❤ ❤ ❤ load of the 4 crystals, and then take off the 24h cd like before. 2. and why is that, even if you did 11 weeklies per week you still would have to struggle to get awk3 and good ss rolls+primers considering the sheer amount of wings you need for that (mind that ss8 costs 80 wings per roll and you can only get 77 wings per week with 11 alts) 3. resets are like 25-50 cents each lol, makes no sense that alts are absolute trash value in comparison when they take so much more effort to maintain and do things on every day, not to mention the procedure of relogging and transferring takes a substantial amount of time. probably 1/2 of my time is spent transferring/managing my characters or finding people to do the weeklies/dailies. not to mention having to buy extra orb shards to get the loot every time. 4. because it's unpolished to have a game that makes you have to fight to figure out what the item does when it says it triggers an effect, and not having incorrect/inconsistent wording is quite a big deal in clarity, but understandable you get jack ❤ ❤ ❤ ❤ as a f2p player at the end game, the amount of time you have to wait around doing nothing is just stupid. you can't actually GRIND anything other than the basic 4 materials and pvp currencies, good luck grinding exp, gold, or anything else meaningful other than hmc in rankings, i think it's fair to be able to get JUST EXP over the course of years of spending 1 million+ gold in mats crafting exp charms, vs. spending 10k on trove/rng boxes/daily specials and just getting every mat, exp, exclusive cosmetics, hm scrolls, gems, unity stones, etc. you would ever need in a lifetime. all i know is if I could actually play the game more i would be down to buy more ncoins than now where I barely login because I can't do ❤ ❤ ❤ ❤ on my main or my alts worth anything for me.
  3. there's been a lot of changes recently to the game recently so i think it's a good time to bring this up again 1. so many crafting items aren't account bound even though they're not the top tier of that can be crafted (ie. exp charms, cd reset charm, champions charm) , can we make those account bound. 2. gc wings and gc steel. since thats not been mentioned in a few days 3. no reason why cold storage/heaven's mandate items are not account bound other than time gating even harder for resets. the time we spend for alts is insane compared tothe equivalent dollars in ncoin/hmc 4. consistency in descriptions. 'on hit', 'procs on hit', 'chance to activate on hit', 'chance to proc on hit', etc. sometimes actually describe the same thing even though the first two imply 100% activation and the last two imply chance to activate. also need more descriptive tips on 'x' effect of certain items like gc/aransu effect, and the game needds more polish in general (though that's been mentioned a fair bit already as well)
  4. still waiting for compensation for 1000 each of white orbs, feathers, dss, and ice orbs over multiple chars, at least let us buy the items from the vendors with them or exchange white orbs to current orb fragments. feathers and ice orbs should be tradeable for each other too
  5. 1. bullet storm in both builds doesn't pierce defenses and parry when vt badge (aransu effect) is active 2. shadow bullet storm does not hit enemies in the air when reaching lightspeed with tombstone, but does hit enemies in the air when reaching lightspeed with unload/darkshot/scorched earth. previously shadow bullet storm will hit enemies in the air regardless of how you get lightspeed 3. shadow bullet storm also seems have the same bug as fire bullet storm, %ap damage doesn't apply 4. extra critical damage bonus from tombstone also doesn't seem to apply
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