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Posts posted by devildawg

  1. my gf and i recently decided to stop playing for now but not really quit, unless we like this other game better that comes out next month. 


    We both have around 620-640AP so the 'need' to upgrade our gear isn't very high for us. So in that aspect we asked ourselves "why do we even login for?". We have about 3-4 hours we could potentially play during the week. If we logged in and play we get a bit of gold and stack up on more mats for gear, yay?


    Our number one reason is the daily challenges. We are sick of doing the blue dungeons, tomb of the exiles, blackram narrows, or NARYU LAB, etc, just to get the daily challenge reward, which still isn't even that good imo. Some ppl may like the easy crap but i'd much rather do 4 purples dungeons and none of what I listed to complete a daily challenge. 


    Our second reason is SSP. We are in the Iksanun server which was more populated by Crimson before the merge, but still had a lot of Cerulean on the other side. The reds would typically leave Cerulean alone (most of the time) when doing ssp. Both factions even spoke in Discord to assign each faction a channel so we dont mess with each other. With the server merge its impossible to do ssp now as a red since it's filled with Ceruleans and everyone is switching to Cerulean which makes ssp unplayable and incredibly unbalance. 


    *note* Please do not comment on what we should or should not change because it doesn't matter, i'm simply stating my reason to quit to the OP. 

  2. 8 minutes ago, InstantDeath said:

    I believe 18-25 second is a good period of time when comparing dps. Because you won't be able to land consecutive hits more than 18-20 seconds in the end game dungeons, because bosses will either run and you'll chase them or they'll be invincible and do their stuff for a period of time like asura or taikhan.

    Your test results were from attacking dummies, like you said in your previous post. We are not comparing vs attacking bosses in dungeons because yes long range can stand there to DPS. But raw DPS testing was done on training dummies by you and your clanmates so a longer test can be done to see raw dps. 

  3. On 8/1/2016 at 1:15 AM, InstantDeath said:

    I have an assassin with 689 ap, legendary stage 3 weapon, all maxed up accessories with all hm skills unlocked. It's still mid tear dps class. I tested it with 4 different builds; dark build ( RMB+LMB+F ), light build ( RMB+F+4 ), aggressive dark build ( RMB+F ) and half dark build ( dark strike with lightning crash ). It's still not as good as KFM, Summoner, FM, WL.

    If you wonder, my best attemp is 550k damage in 18 seconds ( 10 seconds of 5 stack poison + 8 seconds with time bomb extended )
    KFM does 540-580k damage in 18 seconds ( nearly same items )
    Summoner does 590-620k damage
    FM does up to 650k depending on burn
    WL does 540k without proper hm skills

    Tested them all with my guild mates on dummies.

    So, as for dps, this is my opinion ;

    Top Tier : FM,Sum,WL
    Top-Mid Tier: KFM
    Mid Tier: Assassin, BM
    Mid-Low Tier: Destroyer
    Low Tier : BD

    No idea about SF because i've never tried it.

    Edit : if you have asura ember, light build is the best dps option. But in crowded places like ss plains, fps drops and you can't switch between F and 4 so fast.

    We will be getting a DPS meter in the next patch and SIN is getting huge changes so i don't want to get into much of "which classes have the highest DPS", I would like to add that a real DPS test should not be 18 seconds long as it doesn't prove much. The reason is because EVERY class has big burst of damage at the start of battle ONLY when their skills are not on cooldown. After that 18 seconds the BM has a long cooldown for lightning draw for example, or FM meteor shower/inferno, or destroyer Fury. The SIN on the other hand can easily stack another 5 poison and go to town, or keep fast up constant DPS in stealth.


    Also, the SIN typically uses choke bomb > Fighting spirit > time bomb > lightning rod > LMB/RMB/F (18s in your example) Don't forget to add lightning stride before the poison stacks end for about a 22-25k crit. Once that is over they throw choke bomb again (since the cooldown is reset after using FS) for another 10s of LMB/RMB/F, then stack another 5 poison or stealth dps until choke bomb/FS is up again. 

  4. 1 hour ago, xCandyBear said:

    Devs should fix sin class it is pathetic a dps class with no abilities to tank or party support wise skills not having a decent dps on the line with fm at least. This is a big flaw that made me reroll to fm but i barely play now its not my p laystyle just switched bc of this huge disappointment between what is announced about sins and what they truly are. Instead of making new classes think first how to fix the main ones. 

    For party support they have the same or more than other classes so I'm not sure what you are complaining about, unless you were unaware of them: 


    v: Fighting Spirit / pull all dead or near dead party members up to 100m / Party teleport

    2: Decoy S2/T3 - Party save - done it many times in Yeti

    x: smoke screen - either stealth party with .5 parry for all members who enter stealth, or resist projectiles and recover HP/focus for 10s for party


    Also, SINs are a harder class to use for a reason, but you can definitely tank, just like ANY class can if required. I tanked alongside another SIN for Asura, and the entire dungeon because we had no 'real' tank class such as the BM or KFM. 

  5. 26 minutes ago, Shadovvv said:

    And yet you need 360 + 430 = 790 Soulstones and 290 + 350 = 640 Frozen Stingers, and both are literally handed out for free and crashed the market. Do you really want to NOT do any work and defeat the purpose of endgame?


    And what will you do once you have your mountains of Moonstones? Will you complain for Honorary Ornaments, Flowers of Lament, Taikhan Skin and Hongmoon Skills?

    I apologize for not reading all the posts above this one :P 


    This is a very valid point that people will complain about anything but, i think the issue is not the amount of moonstones needed for upgrades, its HOW they are obtained. Which is mainly from ssp and tower which the majority of ppl cannot do due to many many reasons : faction unbalanced, faction purposely messing with your ssp runs, not getting drops in ssp due to too many ppl, ssp terrible fps, RNG when opening boxes for moonstones, ssp keys being very expensive in marketplace, people cant do tower because they dont have the gear for it, which requires moonstones. 


    When stingers were over 3g i honestly didn't care how many I needed because I was still able to get a decent amount per day, and it was guaranteed. When I go to ssp, its not even guaranteed that I will even get 1 moonstone due to the issues listed above. I don't have time to spend my whole day in ssp like some ppl do so it makes it super hard to get moonstones. Even if they added 1 moonstone from daily quests for the new purple dungeons that would make things a lot better. 

  6. 15 hours ago, TJXX said:

    I'm making my comparisons with the exact same gear/soulshields/hm levels.   The alts don't have any HM skills tho, where I had to get them on my sin and it still does less dps.  I'm not discouraged, but disappointed from what I've heard and what I'm experiencing.   I've got the rotations down too, it's just straight up less dps so far.   I'm still going to gear it up and see where it actually gets better tho.

    May I ask what other classes you are comparing to? A SIN has consistent damage and not high burst damage like some other classes. So a SIN could be hitting for 3k, 6k, 3k, 6k, 11k in 1.5 seconds or so, where as a FM would hit around 4k,4k, 15k per 1.5 seconds as an example, NOT true stats, just an example. So some ppl look at the 15k damage and is like "WOW SO GOOD, 15k all the time! " but overall its still less than a SIN (in THIS example). - Please no discussion about which class has the highest DPS... I am simply trying to explain how SINs DPS looks like. 


  7. 13 minutes ago, Shashank said:

    haha u wont even get to stage-3 soon, i thought this event was too good to be true but success rate is very low lol god not a single event favourable to players.


    3/3 fail on first stage itself so far....

    totally agree! I thought it was too good to be true as well. It sucks because I would have played BNS more with this event but I think i'll play something else and not waste my time. 

  8. 2 hours ago, RavTH said:

    I find Lotus of Poison very usefull, it's just me I guess.

    It's kinda cool in theory, but it's definitely not as good as fighting spirit. I would like it better if you didnt first have to poison the enemies. Some other classes such as BD get a 1 button cc pull so it doesn't make sense why the enemies need to be poisoned first. 

  9. 12 hours ago, Qel said:

    Maybe someone in the party did no cleanse the poison during the fight, even if the poison ran out after the boss is dead you'll be stuck in combat. But I agree this should not happen in the first place and should have been fixed years ago...

    This ^ 


    I've never had an issue after Thrasher but, if you get poisoned just before the boss dies I believe it lasts for 30 seconds. It's the same as any enemy, if you are poisoned or something u will stay in combat until its gone. You only STAY in combate afterwards if your party runs ahead and gets into combat. Once they are out of combat you will also come out of combat. 

  10. On 7/12/2016 at 0:12 AM, Choco Wack said:

     In bosses where they dont jump/move, i think sins will be on  top. But if you will consider all bosses including the ones that jump, move around, any skill which melees cant do damage, FM will have more damage.

    yep, we've already established this :P 


    Realistically, as long as the party has the mechanics down, classes don't matter. (unless ur doin 4man)

  11. 19 hours ago, Takaoni said:

    And assassin after 45(Moonwater basically) need to adapt and stop perma-stealthing, 

    This ^ 


    When I first started off as a SIN i used to be in stealth all the time. I liked that a lot of my DPS came from being in stealth and I found that being out of stealth I was too vulnerable and I didn't know how to DPS properly and I hated it. As I leveled up and new class changes happened I switched to the Dark build to fight out of stealth, and I love it so much better. The raw DPS you can perform out of stealth is amazing with the dark build so I would recommend trying it and spec your "E" to Sidestep right since most bosses/enemies have true sight to see you anyways. 


    Also, for the "you cannot do that right now" message when using Shadow Dash, I find that you need to wait for the skill to completely be on cooldown before using it so you need to be precise. If pressed before the cooldown you are actually trying to hit the Shadow Drain button again so that is why you get that message, I think :D


    Also, you have to remember that these dungeons are meant for 6 players...so soloing when you are not OP will be somewhat difficult. 


  12. 4 minutes ago, Tubby said:

    you say kfm dps is so low yet just look at the tower ratings there is only 1 FM in top 100 and 3 in the top 250 i stand by my statement destroyer dungeons FM SSP

    Not sure what the tower has to do with DPSing but, your are entitled to your opinion, just like I am mine :)


    Anyways the OP wanted people's opinions for FM or Destroyer so hopefully these opinions will help in their choice. 

  13. 22 minutes ago, Tubby said:

    i lost all respect for you at this statement and im sure every other kfm did too

    LOL, like i care what you think xD KFM is a tank with 2nd to lowest DPS, so it makes more sense for a Destro to DPS rather than stand and hold. 

  14. On 7/8/2016 at 1:40 PM, KzE said:

    I prefer FMs in party over sins. FM is more foolproof.



    With that logic you could say you prefer ranged over melee. 


    As a SIN myself, I am always the last one to die in parties. It comes down to the player, not the class. 

  15. 3 hours ago, Tubby said:

    @shelly the mechanic in cold storage never really is used and i rarely see anyone getting a peirce buff.. for yeti the mechanic is to actually throw fireballs on ice... summoners give chi restoration and can tank but will be having a huge nerf soon... what im saying is melee are by far and away best choices for dungeons ranged is more of i sit back and dps and worry about nothing... the destroyer grab is 1 of the most useful things in the game and i dont think many would disagree because of the immense damage put out during the grab for 8 seconds on a 16 sec cd

    As a melee the grab is weird, I have a hard time hitting the enemy for some reason so the character just wont attack it (same thing when LBD holds), hopefully that gets fixed.


    Your "immense damage put out during the grab" isn't really that immense imo. I say this because while you are holding the enemy, you yourself are not DPSing. So the extra damage the other classes do will make up for the Destroyer's DPS loss. Also IMO, I think the better class to do a grab would be a KFM since they are a tank class and dont outperform DPS to a DPS class. 


    My opinion: 

    DPSing isnt boring on a FM its actually very fun. I thought it was super easy at first when I made my FM I was just pew pewing everything and didnt read my skills. But after I hit lv 50 I started to understand the class and that is when you can maximize the DPS. A lot of FM do not use the full potential of a FM. As a FM you will need to learn when to use sheath, veil for pty, crowed control, AOEs, and your 2x Stun/KD/Daze if needed, or parry. A lot of parties want a FM because they bring so much to the table. 


    Destroyer I really liked to PVP with it. I loved to grab things and punch the hell out of it. I'm not really good at ani-cancelling with LMB/RMB on a destroyer which is where most of its damage comes from so I dont use it anymore. 


    So for me, I chose FM over a destroyer since I found it more fun to use. 


    Keep in mind i am not biased towards FMs, I main a SIN and prefer melee classes over ranged since its way more interactive when fighting. 

  16. 18 minutes ago, Skotlex said:

    Some people swear that RNG is rigged against your class (I tend to believe it is so, too). Since this weapon can be traded, I'd suggest farming for it on an alt.


    I agree with this statement. Bring a friend with you (diff class) to farm the weapon and they will probably get it for your class before you do. 

  17. 1 hour ago, Lenigrast said:

    So i reached level 26 , dealing quite much damage but i dont seem to get any healing from the abilities when i look for the skillpoints

    Frost Fury Stage 3 Tier 2 and 3. Frost Armor Stage 1 and 3 T2. Not sure if there's more. 


    On 7/2/2016 at 9:30 AM, Sherlock MacDumpster said:

    Insane dps with one of the biggest hp regen in the game combined with a high number of iframes to dodge bosses' attacks. Simple as that. 

    Someone as a Lock said this to me too that their skill was the best healing in the game. Lock has very good healing as well. Same with a SIN, if their poison breath hits lots of enemies they can go from 1% HP to 100% HP with a press of a button. 

  18. 1 hour ago, ChimChim said:

    I'm pushing 18~19k dps on my FM and thats without baleful :p Are sustaning that form of dps?

    Yea, Have you seen a SIN in action on our server? Like I said I main both classes... And they are very similar DPS wise. 

  19. 24 minutes ago, ChimChim said:

    on korea sins are by far the highest dps, well its not by far. FM's arent that far behind imo. They are pretty equal.

    Im not sure on wind summoners after the nerf.


    On eu there is no question that FM's out dps sins. There are meters like ACT, its not accurate but it gives you an idea.

    The only time sins MAY come close to an FM is IF the sin can stick on the target without having to worry about anything else. Sins cant maintain 100% uptime on a boss tho due to being melee.



    IMO they are the equal due to real life situations. I main a SIN and FM pretty much, The FM definitely does more damage than my SIN in mandate or fighting widows in BSH for example because these bosses move a lot. But for bosses like the drill guy in Nexus or winter mane (even very large bosses) my SIN will do more dmg than my FM. 


    If you wanted to do ONLY a single class dps comparison, then that would be testing against the non-moving targets in mushins tower for training, i bet more people would give a SIN the victory. Also b/c fighting spirit is a part of a SINs rotation, where FM doesn't have a buff like that. 

  20. What is after the legendary weapons and are they even needed for the next content updates? 


    I heard that later on in the game you start off with a brand new weapon and leave the Hongmoon weapon/path, is that true? If it's true I will definitely not be leveling to legendary since there's literally no point in wasting time and gold. Our AP is enough with the accessories and everything else right now. 

  21. Just now, XianRen said:

    Well, the community is at fault for not taking advantage of all options available to them.  That said, the battle point rewards should definitely be much higher.

    Not everyone likes to PVP, so they shouldn't be forced to do it. They are adding more options to get items for the PVP players, they should do the same for PVE players. 

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