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Everything posted by lnvisibleOne

  1. Please do not add CM class

    I love when people who know nothing make announcements. Really, I do.
  2. Group Consequence suggestions

    But that's the thing. Isn't it strange that using a basic feature is considered not even a viable option because of bots etc;. Not everyone has people on hand to run things 24/7 for their convenience. And some of us gear in ways that are just as effective/moreso without satisfying premade group requirements.
  3. Hehehe!

    You have seen a force master before, yes?
  4. Is new event gona be p2w again?

    The daily roll is character bound. Basically you start off with 2 slots then can purchase more up to a maximum of 8 slots. Free players who spend no ncoin will get 2 slots and one "spin" per day. However, people who pay with ncoin can unlock up to 8 slots and spin as many times as they chose to purchase with no limit. As above posters have said everything gotten aside from things that are normally account bound such as costumes will be tradeable. It is very possible for someone to get 100 darts for 1g and resell them for 1g+ each. These events happen all the time on other servers and generate quite a bit of revenue, though on other servers legendary weapons are also on the loot table.
  5. Hehehe!

    That.. didn't really even cross my mind.
  6. Hehehe!

    It's the name from other versions. Ebondrake=Black Dragon Cult. o/
  7. Hehehe!

    That's what I said.
  8. Hehehe!

    Looks like black dragon refuge (upcoming blue dungeon iirc).
  9. For pouches bought with prestige you don't need anything but prestige. Certs are only for PvP pouches.
  10. Expection of range/melee cls

    Because you're playing a tank class most likely.
  11. Summoners so bad @ yeti

    I did notice that trend too on TW that even high level summoners were usually the first ones to eat floor. But I think while they are easy in up to the current content, later on it requires dodging from everyone and summoners while they do have good defensive options don't really have many short cooldown dodges like alot of other classes do so it really requires planning out your frames. It's kind of a complete 180 from what people are used to and many simply haven't adjusted yet.
  12. Summoners so bad @ yeti

    I've seen summoners duo yeti. I also am the one doing the majority of the damage/carrying people through mechanics in yeti on mine. The problem is these new dungeons aren't one you can just sic your cat in and spam without paying attention (which does terrible damage anyway)and actually require the char themselves to pay attention to things. Alot of summoner players skated by cause of the nature of the class and have no idea how to play as other classes without pets to soak up the danger for them do.
  13. Assassin the best class to use in pvp and pve

    Plenty can, especially with S3 Legendaries.
  14. Assassin the best class to use in pvp and pve

    Nothing on CN should really count with s3 legendaries floating around. Just saying.
  15. It's a well known fact if you can throw money at this game you'll progress faster. In my guild on TW there were a group of wealthy people who were from Dubai, they started the same time I did about and wound up having full maxed out everything 2 weeks in while I was still working my way through the beginning of the oathbreaker weapon path. That's just how it is.
  16. Class discrimination - can we please not do this?

    I mean look, you're a pretty good sin but that really doesn't convince me that sin is top dps no class can ever hope to match it etc;. Melee by nature has alot of downtime so compared to a comparable strength range will result in it being less dps. I don't mind any classes personally just don't see that sin is the undisputed top from that video.
  17. Class discrimination - can we please not do this?

    I'd like to see this.
  18. Must Have Google Sheet Formulas for Clan Leaders

    Somehow missed that, thanks.
  19. Must Have Google Sheet Formulas for Clan Leaders

    You forgot crit damage BTW. I've run into people with 3k+ crit near 490 ap and literally 190~ crit damage.
  20. Just about done with this game

    There's also reds using masks and speed hacks with the weapons from crates to pick off people farming. The flaw lies with the system not the players so I don't know how you consider it abuse. Some people just want to quickly do their dailies without constant interruption so they join whichever side has a higher probability of doing so.
  21. Ideal for Casual players?

    No. Not at all.
  22. Only if you aren't actually green I'd imagine.
  23. The problem is rushing content so much and the nature of the game taking forever and then some to gear up. Other versions had far more time to gear up or the publishers pushed alot of catch-up events to aid people with materials needed (CN did this frequently and while I only started TW midway through the 50 cap they also do it regularly). NA publishers have pushed content quicker than any other localization and they haven't done anything to help people along, left with the grind of the old pacing but the speed of their rushed schedule. Granted you don't need as much gear as people think you do eventually what we're able to do with current gear will be limited and they'll wind up releasing instances nobody can do because they didn't have the time to prepare for them. If they insist on rushing they should really be pushing out alot more catch up events to help the playerbase along or many people will get intimidated by the grind and quit, many have already.
  24. Too all those LAME high AP dungeon requests ...

    Now this would be a truly reasonable post provided this was a game like wow or some other where there's gear progression you need to go through in order to wind up in higher end dungeons. How about this: 1) Correct. You don't need to join these groups. 2) False. You can (and I often see) people reach over 500 AP with gear that was fully obtainable before 50 cap even launched, let alone setting foot into any of the new purple dungeons. This is a dangerous assumption on this game as generally the source of our gear is far below the level of content we're doing. 3) Again, due to the nature of how gear works on this game this is a false premise. You don't need to have any experience whatsoever to get 500+ AP, nor in my various experiences pugging does it indicate that a player is good or bad, I wish it did. 4) You're assuming that anyone who doesn't have over 500 ap has no experience and wants to be taught and carried. 5) Again, assumption that because someone doesn't have over 500 ap they know nothing. Just as having over 500+ ap doesn't mean that you've even seen the inside of a 50 cap purple dungeon, not having 500+ ap doesn't mean that someone has no experience and is wanting to be carried and taught. Alot of the mindset that I see here stems from other games with more gated vertical progression, i.e you cannot enter one dungeon and get x gear until you've completed the very previous tier of dungeon and the easier version of the current dungeon. However, just because someone was able to clear bloodshade/naryu and obtain their pirate weapon and accessories (all you need to hit 500+ ap with a soul) doesn't automatically make them an expert on the new content. There's also fallacies regarding the DPS gap between players with better gear (it isn't nearly as big as people think it is). If anything you should be going by how many runs someone has done as an indicator instead of their AP. You say you have no way of checking to see and AP is the indicator but you could always... link the achievement? It'll say exactly how many times you completed a run. Chances are if someone has a ton of runs done (20-30+) they're more competent than someone with 500+ ap who barely had 10 done and may very well have been carried by their gear and skilled players of that level of gear. If you didn't know how you can hold control and left click on the achievement icon to link your achievement to the chat. There is no way to fake it either so anything someone links is their actual achievement.
  25. Reinforcing charm fragment?

    They aren't enabled yet.