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  1. I encountered this once. Not sure what triggered it. Not sure how I fixed it either, but try resetting skills, then setting a skill, logging out, or using the HM training room to force a skill change maybe. This was before latest patch.
  2. 2 more video driver/system crashes today, June 14th (complete system lockup, with hard reset required). One at 5:45, 2 mins before Basin announce (while idling in Grand Harvest Square), and another at 7:13, exactly at basin announce time (while fighting Naksun). Essentially, client/server network errors causing video/system crashes; confirmed.
  3. Here is a reference image clearly showing the discrepancies in item descriptions: The final nail in the coffin. Can we get confirmation of this bug now, due to the upcoming gem transmute changes? Before you ninja in a fix and deny it ever existed? Thanks. Although, not expecting one because since when do companies admit to bugs in their software? ;\
  4. 3x video driver crashes today (system lockup), 2-3 minutes before Celestial Basin announce. Last day of the event, June 13th is just one giant lag session so far. Expecting at least another 2 crashes with this amount of server congestion. Will update the thread when that eventually does happen. Edit: Unplayable. Attempted Croxar once, Aomak twice, and it was just 1-2 minutes of pure lag, 10-20 second screen freezes throughout. Except for Basin, no lag. Merchant and inventory interactions were taking 30 seconds during some time. Realm is Juwol, but somehow, I
  5. Hi, this issue needs further investigation: Not only do I receive network errors (dialog boxes), and disconnects, but I also get complete video driver crashes (AMD Radeon 7970 Ghz Edition). This leads me to what I've always believed to be the case, but could not prove until now: The cause of video driver crashes has been network code all along. They always seemed to be timed approx. 2-3 hours apart (129mins-172mins), most likely due to boss event timers, but I also experienced one when the Hongmoon Store was updated at 8am exactly. The client rec
  6. Here you have it! The official answer, and a denial of the facts, despite it being OBVIOUS from that screenshot, they didn't even bother to look at it! I put several hours into this problem, and support won't even put 5 minutes into it. That's extremely disturbing. What diligence! Much support! Very ignorance! @rjinxil Seems like a comprehension issue to me. For the 3rd time now, they were NOT failures. Have a look at screenshot 3. Heptagonal clearly states it can result in a standard gem, as well as a brilliant. Hexagonal is MISSING that description. St
  7. So, despite providing evidence that there is a bug in the description of the function now, support has denied that this bug exists. @rjinxil Please read the post first (some advice for support as well). You'd then realize that Hex is missing that description, while Hept is not. Therefore, this is a 100% CONFIRMED bug. Your screenshot also doesn't illustrate anything and is just taking up space (I already said they were all 'success'). End of story, but compensation still denied... LUDICROUS. I have now posed this question to support, and I'm expecting to be lied
  8. I have once again been linked to misleading web pages by support in an attempt to disguise this bug, which I will quote here: http://www.bladeandsoul.com/en/news/gems-and-transmutation/ Nowhere does this state that the 'success' result may be ANYTHING other than a BRILLIANT gem. It simply states that the result is influenced by the type (+stun, +dmg, etc)... It seems support doesn't even know how these features work, they are just sending me scripted responses and quoting this page incorrectly. http://www.bladeandsoul.com/en/news/gem-crafting-transmu
  9. Chapter 14: Plogging Along (Moonwater) - Killing the lieutenant where Qingwa spawns completes the wrong sub-quest 'kill Qingwa', but 'kill Lieutenants/Prison guards' remains incomplete. Killing them does not complete the assignment, but eventually does spawn Qingwa. The Lieutenants sub-quest is then completed after you kill Qingwa. Hogshead Pastures: Race Against Swine (Moonwater) - Stunning pigs has no effect, and simply results in them attacking you. Tested on soul fighter. Unless I'm part of some 'uneducated' foreigner control group. Songshu I
  10. Another 'success', which results in a 'failure'. Now lost yet another 2x hex amethyst (+120 life drain). Total is now 4x standard hex peridot (immunity), 2x standard hex amethyst (+dmg), 2x standard hex amethyst (+life drain), 2x standard hex ruby (+dmg), and 7g in material costs (approx. loss of 57 gold). Edit: I'm clearly being mislead by a 3rd support rep now. None of these statements are true. Please train better support reps, as this is the 3rd occasion on which I've had comprehension issues with them. The 'same kind' and an 'identical gem' are not the s
  11. Boss mechanics (such as health patterns) do not trigger when attacking with Soul Fighter's RMB in Elemental Stance (Ripple Punch / Earth Build). This could possibly be exploited, but can also lead to unintended consequences like bosses becoming permanently immune due to failed timing of their mechanics; as in the case of Azure / Emerald Lord, if you damage them beyond the next trigger, and then hit them with a skill like LMB which does trigger the mechanics. Not sure if this applies to other class skills which do not specifically target an enemy as well, or even to othe
  12. I would like to request compensation of 4x standard hex peridot (immunity), 2x standard hex amethyst (+dmg), and 2x standard hex ruby (+dmg), and 5g in material costs. Nowhere in the description for transmutation does it state that you can receive anything OTHER than a 'brilliant' gem upon success. In 4 separate attempts, despite a 'success' notice, I received a single 'standard' and not a 'brilliant' hex gem identical to the input gem, in effect destroying all but 1 of the gems, materials and resulting in a complete loss. According to customer support, this
  13. Stop reporting bots (Use the old block list instead). Seems to be a leak of some sort. Once I stopped reporting them, I no longer crash every 30 mins (although random crashes after several hours might still exist).
  14. You can shove this in your review and smoke it: - Small dungeon/world size, insufficient content, extreme texture/object pop-ins, view distance, zoning issues. - Re-skinned mobs/bosses, often unresponsive AI, combo-based combat systems become repetitive. - Rudimentary crafting, and RNG/Probability-based progression system designed to drive cash shop sales. - Lack of economy, unable to trade items, progression time-gated, dungeon loot bidding. - RNG cash shop gambling nonsense, $10-20 outfits, $75 for inventory, $10 for skill pages, $5 for char slots. $100+ per c
  15. System crash (striped video display) every 30 mins in e.fleet, it's that bad. Other wise within 2-4 hours. Probably 7 times in a row over 2-3 days now. It's just constant. Most likely some chat bug, or something else they introduced. It wasn't that bad before. I mean, it's bad... can't even kill 2-3 bosses now before it crashes.
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