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Heinzen

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Posts posted by Heinzen

  1. The patch notes as well as the Dark Passage preview page (https://www.bladeandsoul.com/en/news/dark-passage-items-and-systems-preview/) did not include a mention of Mythical Weapons only being sealable at stages +10, +15 and +20. With that, I have upgraded my weapon to mythical stages lower than +10 and now I cannot seal it to send it over to my Astromancer.

     

    I contacted support and they are unable to revert my weapon back to non-Mythical version or even "manually" transfer at the cost of a Mythical Sealing Charm. The lack of documentation around it has gated me from rerolling entirely, in essence.

     

    @Hime any chance you can give an insight about this documentation issue and, possibly look into support ticket #23615585?

  2. 38 minutes ago, Hime said:

    If you didn't transmute the Pet Pods that were removed, you do not get the gold back. The number of Pet Pods removed from an account was based on the number of Pet Pods that account created from using the exploit. If you didn't use the exploit, you can PM me your character name and I can look into it.

    Your workaround was super bad then because this isn't true and you know it.

  3. Are you returning gold we spent from buying items from F5 and Faction during that week too? There are two problems with this so far:

    • I bought my stuff from the in-game sources (F5 and Chat) and still had my items deleted (yes I did touch the NPC before the forum notice came up);
    • The players who, possibly, exploited and sold items keep the gold and go unharmed, but buyers have their gold and pet pods deleted;

     

    • Like 2
  4. We have three prominent clans in the game (read: uber whale and top-ranked in clan pvp) doing agreements to control the entire map now that people figured they can make tens of thousands of gold in a single day (literally).

     

    Can anyone from the staff reckon this event is a problem? I thought you guys were introducing gold sinks, what is the point of adding an event that only people swimming in gold can make 5000g per hour? There's no amount of spending someone can do with this RNG Box that would make anyone catch up, this is not encouraging people to spend money either now that pet packs and oils are not part of the RNG Box rewards anymore btw

     

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    Edit: if your intention is to catch up to KR inflation and make players with 200k gold something common while nowadays it's exclusive to a handful of them (which btw are farming this event LOL), feel free to let us know beforehand, that would be great too.

     

    Edit2: Since NCSoft's team is not really aware of how much gold that is worth, I sell 2 TTs (with a 9-man roster), 1 ET and 2 VTs and my weekly income is less than half of that from raids.

  5. 4 minutes ago, Xzard said:

    They are linked, elysian orbs, moonstones or sacred orbs are used to make transformation stones, TS goes up, oils go up. 

    The recent change in the craft made a lot of things more expensive, and this was according to them, unintentional. And Cyan mentioned they are aware of this, I would expect an announcement soon.

    And going back to the topic, gold is losing value since the 1st year, stop pretending this is something new, I bet is pretty normal in every game, I remember F9 being like 1:60 or even more.
    Probably the gold infaltion has been handled poorly, but still I think is normal. Not sure how to fix the gold value, because the more gold we have ingame, it loses its value, and one way to fight this is with gold nerf, but people hate this. Maybe one way could be adding more gold sink, using more gold on upgrades/morphing/crafting and less materials, something balanced. Maybe adding temporal or permanent NPCs that sells account bound items for gold like pet packs, oils, psyches...

    Inflation is normal and that's not the exact point I tried to bring up. If inflation was the only problem this wouldn't really matter, but the gold income has been decreased and the cost of most things have raised in a way that it hasn't since 2017 (last time Moonstones were worth 10g each). 


    The increase from 4g to 6-7g we had in the past year is normal and it is expected -- people also have a lot more gold so it doesn't really matter, but in the span of a month everything skyrocketed and our income has decreased, it's not a natural or expected way. It's just like comparing a real-life currency to the big mac index, things might lose or gain monetary value but they will still yield similar purchase value. This update did not cause that, it made the purchase value way lower for the same amount of currency, way lower than than the price shift due to influx of material.

  6. 26 minutes ago, Grimoir said:

    The price of oils has also nothing to do with elysian orbs, moonstones or sacred orbs since those are not used to make oils. But it has to do with the new soul tier. Mainly as the demand rose, many players made and used their oils, and since the Spirit Stone gain is quite limited and market isnt supplied as many oils the price rises. Once people get a safe amount of them again it will gradually drop again

    Of course oil prices are tied to Elysians and Moonstones. Sacred Orbs are just cause-effect analysis since you need to spend Sacred Orbs to get Elysians from MSP.

  7. 7 minutes ago, Criston said:

    I'm sorry, the fact you can "auction" items that used to be completely bound to you might have changed, but the "pay to win" aspect hasn't changed at all.  I spent over 300 U.S.D. in the game to upgrade, and it lasted exactly 5 months.  Then it was literally worthless gear after that.  I ran raids, dungeons and spent hours a day trying to gear back up before I gave up and just left the game.  The sad part is I liked the game, but not the requirements to either grind and pray to the Gods of RNG that I got what I needed vs. someone that just wanted to be an A.Hole and keep me from getting the items needed, or spend more real money after I had already spent what a normal MMO would have costed for buying the game and paying for 18 months of game play.  Yes, it's a "new issue" that has been around in one form or another for a Long Time.

    I don't spend a whole lot in this game. I sell raids that I run (1 ET, 3 TTs and 2 VTs) and that makes me enough money to """""""whale""""""" my character in staying relevant.

    In reality, the problem you are complaining doesn't even belong in this thread, so I appreciate your input but it's completely irrelevant to what I have raised in OP. Have a great day

  8. 4 minutes ago, Criston said:

    Well, it's nice to know that nothing has changed in two years of my being away...it's still pay to win, just like after the first six months of being live, it went that way and hasn't seemed to change with all I have read.  I left over that issue. 

    This is a recent problem. Market and economy had been fine since I returned to the game (when VT/SK was released) until just a few weeks ago. Their last few changes is what unleashed mayhem. They did acknowledge it in their social stream last week, so hopefully we'll see something done. Better late than never.

  9. 1 hour ago, Grimoir said:

    Oils went in price due to the new tier being added and people basically buying them all out to upgrade, plus one of the cheese methods to get evolved stones was removed.

    That is a really dishonest statement if you are aware of the situation. Oils went for 310-320g each and stayed like that for months since we got the new tier. The price increase has nothing to do with the new tier being released. Evolved stones isn't even a problem like I stated previously because that is the only material that got cheaper since the new tier of Souls were released.

    1 hour ago, Grimoir said:

    I doubt that has any influence on the oil price, since you do not need the raw materials to make oils, but the crystal versions, so that has nothing to do with PVP as you can easily get all materials you need to make an oil even from Basin.

    Still, the easiest income for moonstones is PVP itself. Running dungeons was fine while HM Train was not limited to 4 per day (and two of them cannot be done with the average F8 group). This was not a problem before the HM Train squish.

    1 hour ago, Grimoir said:

    Evolved stones can be farmed in a lot of different ways, as for Sacred / elysian orbs, i actually do get a decent amount of them from just running dungeons so i wouldnt agree on that part. But again you need crystals to make the oils not the orbs.

    The most reliable way is MSP for Evolved stones. There isn't other ways that are practical. MSP yields enough for 2-3 oils a weekend if you do it reliably and efficiently. 2-3 oils is less than 5% of the total that you need to max out a heart and soul in this game, which means it would take almost half a year to get enough Evolved Stones from MSP alone getting 20-30 evolved stones per weekend.

  10. 31 minutes ago, Grimoir said:

    Well, it kind off depends on your viewing point, if you want to flat out buy everything from the marketplace then yes it will be expensive. If you want to farm half and buy half then the cost becomes less. Generally i get a lot of elysian and sacred orbs from just doing dailies and running dungeons. Moonstones are a bit trickier to get., but other than that farming will really reduce the cost by a lot.

    This is not realistic though. 90k Blood points from PVP yields about 600-700 moonstones. That is enough to max one accessory but it isn't nearly enough to work on Talisman or Pet, for example. In my case I am specifically talking about oils to upgrade Awakened Champions hear to True Champion as well as True Dragon soul to max soul. Oils and soul upgrades rely on the three materials (Moonstones, Elysians and Sacred orbs since you need them to obtain elysians) that have been inflated with the past few updates (except for evolved stones).

     

    Going from where I am, which used to cost 33k to buy all oils to 45k buying all oils simply points out that the prices are broken. These upgrades should get cheaper because mats should, theoretically, be more abundant over time and that is not what have happened. Farming 90k blood points (and assuming you have gold in at least one BG to dump all of it in the good boxes) should take a player at least a couple of months, considering a close-to-50% win rate. The yield of 600-700 moonstones is not enough to craft all of the oils necessary for both, so even if I had means to grind for 90k blood points consistently for months, I'd still be missing on evolved stones and Elysians. Evolved stones can be farmed decently from MSP but an entire weekend where I ran 18 of them yielded only a little over 25 evolved stones in total. Elysians are easily obtained through MSP as well but that relies on using Sacred Orbs which are no longer properly obtained in-game by running PVE.

     

    It is a cyclic issue where one mat depends on the other to be obtained and in the end there is no reliable and efficient way to obtain them. Prior to the huge update "fixing" costs and material sourcing, they were more accessible to everyone. 

  11. 2 hours ago, Grimoir said:

    Depends what you understand with "over time".....i mean gear should be getting bit more expensive the higher you upgrade following the upgrade path.

    The same path. A couple of months ago I would have spent around 33k gold to upgrade both slots that I need to max. Now that I got to 35k gold stashed, that cost has been raised to over 45k for the same amount of items.

     

    Naturally it gets more expensive as you upgrade items and get closer to the "cap", but things are being made more expensive overtime for the same amount of things. 6v6 for material is fine and still yields a decent amount, but 6v6 and Arena do not provide everything that is necessary for it all.

     

    Also I am not even going to bother with the guy who goes to every single post and replies "COMMUNITY'S FAULT!!!" because he probably doesn't even play this game.

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