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About LagIncarnate

  1. Re order ping relate classes

    That's... Probably why they put it on the bottom of the list? Anyway, I would probably rank destroyer below force master, not above, depending on your build and playstyle force master isn't that bad, since some of their non-optimal builds are only slightly worse but are a lot more ping friendly, while optimal destroyer is pretty ping reliant.
  2. The delay on countering defensive abilities is terrible

    The reason is mostly due to the latency, and the horrible amount of purely server reliant coding that was done in this game. B&S was pretty much designed around every single player playing on 0 ping. Aka it's basically a game that should have been designed with client-sided commands in mind, but was inexplicably reversed and is completely reliant on the server to issue each and every command. In order to cast a guard-break you have to wait for the data from the server that tells your client that you're standing within range of a target that's guarding, meaning until you get that data you can't cast a guard-break on the target. In regards to your other problem, you can similarly use guard breaks until the server tells the game client that you're no longer in ranged of a target that's guarding. Meaning your guard break can be cast, can hit the target, and can even apply status effects despite the guard having ended. The most annoying thing about that second issue is that it breaks one of the games other rules, that you can't cause an effect while the opponent doesn't have the required effect. E.g. Even if you cast a knock-up on a target while they're stunned, if the stun wears off before the skill casts, the target wont be knocked airborne. This is because it does the attack, the attack performs a status check, the status check fails (target = not stunned), target is not affected by the skill effect because status check failed. But guard-breaks don't follow the same rule, because guards are considered an action and not a status. Meaning that you perform the attack, but the attack doesn't perform a status check, so whether or not the target is guarding or not, the target is affected by the skill. Last point is that latency can cause enemies to hit you in stealth. If you have say, a 0.5 second delay, you can stealth, and the enemy can still attack for 0.5 seconds, if one of their attacks within that 0.5 seconds hits you through the stealth evasion boost, it breaks stealth.
  3. Are there bots in arena ?

    Does it seem suspicious? Does it feel like a bot? If yes, treat it and report it like a bot. You can follow an assassin in stealth with good eyesight and some practice, but bots and players act differently when following a stealthed character, and while it's hard to describe, it's really easy to tell in a live scenario after a few matches, bots have a very unnatural way of movement that specifically locks their camera to the other player. Turning while CC'd is part of something that the bots use, their way of movement and command input is different, since they don't use a mouse/keyboard, so it bypasses the normal rules of being CC'd. You can easily tell this apart from someone lagging since if a player is lagging, their actions will continue like normal after the CC, as if they were unaffected by it. A bot however will be clearly affected by it instantly, but still be able to slowly turn. Some people like to argue that it's just a glitch, but obviously if the glitch is abused multiple times in a set match, it's being used intentionally, and is equally rule breaking.
  4. EU arena unplayable without VPNs

    You know I've always seen the comments from Oceanic players saying "If you people had to play with our lag you'd see complaint threads all over the forums constantly!" and these last week or two with the EU server issues has really put a lot of delicious proof in the pudding.
  5. Latency Issues for Non NA/EU Players

    The reason a lot of other games don't seem as bad as B&S does with 200+ ping is because most games have a fair few, or a lot of client based actions. There's generally 3 different types of input methods, client based, client based w/ queue, purely server based. B&S falls into the last (and worst) of those categories. If your game is client based (or has lots of client based actions), then you press a button, it tells your computer, and your computer presses the button. Overall it takes about 5ms to perform an action. If your game is server based with a queue, it means you can press 20 buttons, it tells your computer, your computer tells the server, and the server tells your computer to press the button. With 200ms it takes about 200ms (duh) to perform an action, but since it queue's up the actions, there's about the same delay as a client based action system after the first button press as long as you don't stop. If you game is entirely server based, it means you can press 20 buttons, it tells your computer, your computer tells the server, and the server will tell your computer it can press the first button, but not the other 19. That last one is how B&S works. You have to press a button, then that action goes around the world once, comes back to you, then you can press another button. That's why 200 ping in this game feels so much worse than other games. To answer the actual question though, the development team have no intention of trying to change this system because they don't care. The only way to improve your massive delay would be to be closer to the server. But of course once more they don't care about having servers in the SEA/Oceanic region, so it comes down to the age old solution of if you want to play an online game that relies on ping, don't live in the SEA region, because according to game devs, you don't exist.
  6. Performance, FPS, LAGS, Freezes

    Well there's your problem right there, just avoid players, problem solved. Or use ctrl+F to get rid of all the other players.
  7. EU server ping / lantency need FIX

    As an oceanic player that has never seen ping below 200 or had NCSoft's concern in any regard, I can't really sympathise... However I still wish you (and all the other EU players) luck, it must suck to have to play on high ping all the time.
  8. How this Destroyer do it? Is Legit?

    It's a bot, not a player, and also thus obviously not legit. They can turn while CC'd because they bypass the input locks, since it's not using a keyboard/mouse. There's thousands of them in arena right now because you can now make money off of arena, and of course you can't say money without implying bots because after all we are playing Bots & Soul.
  9. ping booster for sea player?

    Most people use WTFast, however it requires a subscription after the trial period, but it has some of the best servers for a gaming VPN. You could also try programs like Pingzapper or Battleping. Additionally, don't worry about people saying you could get banned for using a VPN, just don't pick a dozen different servers all over the planet when using one, if you use the same servers you'll have no problem, you only get flagged if you suddenly log in from 20 different places around the world in a short period of time. Lastly, remember that even the best ping from the SEA region will still be pretty bad, anyone near the server will still attack twice as fast as you even with a VPN and "good" ping, and the only way to change that is to be closer to the server.
  10. GameGuard is gone - now the game is full of bots

    Gameguard didn't stop anyone, it's not even that it was "stopping some people", it stopped nobody. Basic client hacks weren't even noticed by gameguard, and the ones that did require a bypass were glad to see that GG bypasses were publicly available within the early access period... The only reason you're seeing more hackers now is because people started publicly sharing their programs. Most of them weren't available at launch because they weren't very stable, and people wanted to abuse them themselves before releasing them to the public. There's still a dozen far more gamebreaking things than simple speedhacks that you haven't seen yet because they haven't been made public, and honestly most hackers aren't going to release them either because it's a lot better for them not to. Gameguard did nothing past present or future to stop hacking, in this game or any other. Bypassing it is laughably easy, it kicks about as many hackers as it does normal players, so it's probably better not to get so upset about it. The only thing gameguard really does is cost the makers of the bypass a couple minutes/an hour after each update to edit and reupload the bypass to the forums they posted it on.
  11. What soul shields can I fuse into

    Since nobody really explained it: In order to fuse a soul shield into another soul shield they need to be of the same region. The regions are pretty much split into levels, so 1-20, 21-36, 37-45, 46-50. You also can't use a soul shield of the same set. For example if you attempt to use a soul shield from Viridian Coast on a Cinderlands soul shield (E.g. Blight > Sacrifice) it wont work. Similarly using Sacrifice > Sacrifice wont work. Anything else from the same region will work, even if it's not the same level. For example the set obtained from the Pinchy world boss roulette will work on the Sacrifice soul shield set. The amount of stats you get is based on the amount of stats that the original soul shield had, for example a soul shield with 30 crit will give less than a soul shield with 50 crit when you use them for fusion. This means a Pinchy soul shield piece #8 will give more than piece #1 (since they all give crit). There is a special type of soul shield you can purchase off the broker or craft yourself using the soul wardens crafting. These soul shields are called Primers and have a prefix of the region they're used for (E.g. Moonwater Plains Critical Soul Shield Primer). You can get a green version or an artisanal (blue) version of the soul shield, these shields give a lot more crit and have a smaller range, meaning rather than getting 10-30 crit from dungeon set you would get something closer to 28-40 from a primer.

    Title trolling >.> You get it from here.
  13. To be honest I don't think the reason is solely because of pronunciation. a lot of American games are based around single-name systems (Jack instead of Jack Daniels for NPC's, normally long names are reserved for titles like Jack The Drunkard). Additionally it would be weird for a lot of players since the names aren't exactly ordered the same as English names, a general English speaker would read Jin Soyun, and question why the obviously female character is named Jin which is clearly a male name, even though someone knowing the other language would be oblivious to the fact that that's wrong. Other things like Do Chun and Do Danha, the chance many people wouldn't make the familial connection is higher than you might think. Generally when thinking over a topic like this it's best to think of it from an oblivious standpoint, most Americans would have more trouble with understanding separated names that aren't in traditional order. Having them pieced together may not be true to the source but it feels a lot better to purely English readers, and that's what the game is targeted at.
  14. why we really need better ping

    The issue is due to routing. Most, and I'm talking around 75%+ of the oceanic region doesn't route directly to Korea/China/Taiwan/Etc. Routing from say, Australia to China is generally expensive (or so it would seem) so almost every single connection in the oceanic region to those locations is routing through Europe or America. Meaning an almost entire world trip for a short hop skip and jump connection. Most Americans get lower ping and more stable connections to Korea/China/Taiwan/Etc than people in the oceanic region because of this. Pretty much anyone in the Oceanic region that wants to connect to one of those servers has to use a VPN, and most VPN's don't have great Oceania-(Insert one of those locations here) routes, so the connections are either still high ping, have massive packet loss, ping spikes or are just generally unstable. I know for a fact, after some investigation, only ONE out of a dozen ISP's available in the QLD region of Australia actually have short routing to China, the rest of the ISP's all route through far away locations so they can get the connections to insert previous location here on the cheap, instead of having to shell out a massive buck for the actually good lines between here and said locations. Effectively imagine if, in order for you to connect to Texas, you had to route through Australia, because there were no stable lines that your local ISP's had access to for public use. That's what it's like here. It's not that there aren't any lines to get their with minimal issue, but you probably wont ever get on one of them as a public citizen unless you have access to some sort of business line with your ISP.
  15. Discuss Poharan's Gender

    So I just wanted to resolve something/add to this discussion. We can all debate whether or not Poh is a man or a woman, sure, but someone brought up one of the NPC's who will say "Is the admiral a man or a woman?" over and over. Poharan is not the admiral, she's the vice-admiral, so this NPC isn't asking the question towards her, he's asking it towards the actual admiral who we haven't met yet. So I introduce to you... THE ADMIRAL! (@ 23:51 in vid) So the real question is... Is the admiral a man, or a woman?!