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About Pbblade

  1. I have been an avid fan of blade and souls PvP ever since the start, i'm closing in on 2000 games now. I finally managed to climb to 1750 facing a various amount of classes untill i legitimately hit a wall of summoners. Spending so much time building up my rating having extremely nice games got completely ruined by a streak of 7 summoners (all different ones). I am trying my utter best to win, and very occasionally if i'm playing vs a retard, i do manage to snipe a win if i put in every amount of effort that i can. There are also summoners who i think downranked just to get beans that completely shat on me leaving the arena with 100% health 2 times. Due to the fact that summoners are also very favoured against assassin's, i run into really good assassin's aswell making it almost impossible for me to climb unless i'm twice as good as who i am facing, but i'm not at that stage yet. I understand that blademaster's have a kit that is extremely hard to master and i am still practicing my heart out, but playing against a dominant class that is so common who i have absolutely no chance against is just draining all the fun i have.
  2. [NA]10 BM's in the top 500

    Honestly, you can thank summoners for that. You will never win against a summoner with a bit of brain, it's litterally 10/90%. Due to the ladder being swarmed with them, it's the main reason for that. It's also sins that are troubled with summoners that you get matched against (another very favourable matchup against BM) making it extremely hard to climb.
  3. The official complaint thread.

    My official complaint. I wanna try out my class with the new HM skills + extra points (BM) but i'm being so severely cockblocked by the 200+ ping EU servers have that i just cannot play and have avoided arena for the past 5-6 days except tag. When your wins rely on perfectly playing out your cc's and the sudden 2 sec spike makes u hit into a parry spin instead of him you can just go afk and cry. On another note: *cricket* assassin's. I'd rather have my balls cut off then having to play them in arena.
  4. I wonder if he has the hongmoon skill unlocked.
  5. I'm actually gonna try and do some math. Charge 2 sec (stun) Shoulder charge 3 sec (Daze) Anklebiter 2 sec (knockdown) Raid 2 sec (Stun/daze/knockback depending on what u use it on, let's assume stun) Kick 2 sec (knock down) Lunar slash daze (3 sec) Lightning retribution 2 sec (Daze) That is the amount of cc we have. On paper, it sounds like incredibly much but in reality, it's barelly enough. 1 stun get's tabbed 1 daze get's f'd 1 knockdown gets 3'd. Let's assume the perfect rotation: Z - charge (they tab). Kick (They 3) Anklebiter (they F) Shoulder charge (Now we have momentum) (Shoulder Charge) - |A| - RMB - RMB - (2) - RMB - |E| - LMB - (Lunar daze) - LMB - LMB - LMB - |A| - LMB - RMB - RMB - |E| - (Kick) - Backroll/3. ^ This entire combo is worth around 40% hp if executed perfectly with no gaps, this also means that you have absolutely no cooldowns left and are exceptionally vulnerable for the next X amount of seconds. this is also based on my own experience where people insta tab on the opener, not taking into account when they do it mid combo when you have just regained chi with LMB nullifying a shitton of damage. I'm not gonna count lightning retribution because it all depends on circumstance, you're not gonna blow your flock/call out of the blues and you won't have bladecall against 4 matchups where u can fit in another 2 sec daze for a few more RMB (LBD/Destro/Summoner/Assa) With Tab down, bladecall, an additional daze from retribution it is still not enough to kill someone. that's the absolute best case scenario. There's 2 classes with lots of cc less and much less rotation involved that can 100-0 in such circumstances. The above situation is if every single thing you do (we are talking 8 cc's) connect PERFECTLY using the duration at it's fullest potential. I also just realised that LBD's get more RMB's through with 1 stun during draw stance that also hit for more damage. The more i think about it, the crazier it gets.
  6. Before the season ended, i managed to hit platinum on BM, this patch i'm struggling to stay out of silver. Blademasters were supposely really good this patch, but i'm feeling the additional 5 skillpoints has helped other classes way more then us. The reason i made this thread was to see if we should wait with judging untill we have the full 11 points and hongmoon. Assassin: It was already a hard matchup, but it feels like it became harder. They have something to stop you from using charge skills, smoke bomb openers are more consistent and they also have lotus on top of that. How we supposed to beat this? The amount of mistakes they can make feels like doubled. Avoiding their opener is very hard, and it'll already chunk you for 30% hp or so. Destroyers: Haven't played much against them this patch, but still lose 80% of the time. They can spin 10 times, if u hit into their parry block once you are absolutely *cricket*ed, it either forces you too tab a followup, or take a nice 50% hp. 1 mistake after that and it's game. I even lose against destroyers who have absolutely no clue how to ani cancel, and they still do retarded amounts of damage (or i'm just used to BM hitting like a girl). LBD'S: I have played vs LBD's that popped tab after an aerial knockdown for absolutely no reason and still lost. This class is badly designed. They have no cooldown of aerial combos, a free 5 sec immunity which u can only iframe 2 sec of, and apparently got a way to stop us from blocking now during the 5 sec window. You have to perserve your tab for draw stance if you fail to 360 degree block it. Seriously, who gives a class a stun into draw stance with barely any chi cost that hits for more then 3 chi RMB? FM: Haven't seen them much, they feel much stronger and not as one sided as before, i have won against bronze-silvers, but barelly managed to beat gold fm's. Maybe i'm missing something. KFM: Their Iframes > yours, it's simple as that. They can walk to you while spamming block, and there's nothing you can do. Once in range, they can iframe forcing you to iframe and that's basically a losing battle for a BM. Superior damage and better ways to deal with blocks. Summoner: Still the same as before, nerf or buff, they have always been our worst matchup. We simply lack the damage to DPS them down before the cat gets a 2nd or 3rd ground cc off. Maybe if you play this perfectly, and the summoner has no idea how to press A on cat with bladecall.. you might be able to beat a few here and there. I wonder, what exactly does our hongmoon change, is it good enough for the lack of dps? I've found that performing a perfect combo is extremely unrewarding. You dump out 5 cc's with a ton of RMB and the guy just sits at 60% hp. After that, you have no fuel left for a good amount of time. I've managed to train my reflexes pretty well, manage to pull off a lot of valuable plays, but it still doesn't feel like it's enough.
  7. Tag match madness

    You can bet your ass that once one is gripped/grappled either the sum/destro will tag in with red buff to dps. Cancel out the grip and try to get as many tag ins as possible so you can 1v1 them. Honestly, most platinum destro's in tag aren't good, they win by team synergy and lack of communication in the opposite team.
  8. Yeah i just read, rofl! that's probably one of the biggest buffs we can get, it's actually nuts. Will we still play with 4 points in breeze? I assume you're gonna use your bladecall window of opportunity like you right now, but with extra points available i'm gonna assume our dps is gonna be much higher aswell? I wonder if we are capable of killing someone in a good bladecall combo without tab available.
  9. UnBalanced Classes

    I'm a BM aswell. Assassin is a favoured matchup, but it's by no means as bad as people make it out to be. Learn to know when to block and not, cancelling body swap is very important. Check your debuffs. The butterflies make it so you can't block and that they can port behind you, SS this. Five point strike is strong when you see them block, instead of going stealth you will continue chasing them and knock them out of stealth. Kick into their woodblock for a free stun.
  10. Siren Illusion Weapon Skin

    What mats exactly do you need? I'm interested because i might dedicate doing it.
  11. Siren Illusion Weapon Skin

    Can anyone explain why they are at 50+ gold?
  12. It is very strange indeed, the amount of times my shoulder charge / kick miss on a target who is hopping and right in my face is pretty insane. It's very costly when things like that happen
  13. They don't need a nerf, other classes just need a few more answers. Summoners are really bad in korea atm and it should not be happening to NA/EU either. I'm a blademaster.
  14. It is actually balanced, you get a ton more opportunity to RMB aswell. Imagine LBD with our CC only needing 1 focus per. Holy ... I honestly believe it's just to have some variety in gameplay.
  15. Very hard changing your strategy when options are very limited though. that's my point. playing against a summoner who knows your skill somewhat will make you eat dirt. Needless to say, i do enter my games with a very optimistic mindset because even if i'm at a disadvantage, i have a ton to learn still and that's what's most important for me right now. I'll take on any match against any class/player.