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DragonClaw

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  1. I'm certain that every Quest Letter (purple training quests included) was automatically displayed in Quest Log and you could accept them by clicking on the icon in the Quest Log instead of Quest Letter tab in Quest Journal. That was however back in 2016, when those quests were relevant in teaching new players some important game mechanics. As I mentioned above, after the Martial Tome overhaul they no longer hold true and you are asked wait for enemy after-image that never trigger, or to use ability that is not available yet at that level. For that reason those purple training quests are no longer automatically displayed in Quest Log. To avoid confusing actual new players. They should be accepted only if you know what you are doing, and know how to complete them even though you actually can't do as Hajoon say.
  2. What's probably the worst is the contrast between how easy you can get Dokumo Critical Soul Shield as well as First Step outfit despite the fact that Skittering Tunnels is more difficult than Hall of Ogong.
  3. Well I'm well aware there were several updates since I've played BnS last time. Unreal Engine 4, (which made great deal of model animations broken), being the most notable of them. Reason why I've started this topic was to ask whether there is a way to customize the settings to make it behave the same way as before, not just to say that the things were different before. Nonetheless it does not seems like there is a way to do that. I personally would rather remove Open Palm from "Contextual Skill Slot 3" category, to avoid knocking the enemy away by accident while trying to use Smolder/Cyclone Kick, instead of removing Sky Kick->Rising Kick->Falling Star from "Contextual Skill Slot 2".
  4. Yeah, the purple training quests are no longer displayed in Quest Log on the right edge of the screen. Instead you have to go to the "Quest Letters" tab in your Quest Journal ( J ). Problem is that those those quests are obsolete and depreciated. Hajoon often tell you to wait for some visual effect that is no longer present in that fight as clue to when you should use the ability, or even better, to use ability that you do not have yet, because after series of game changes, it unlock at much higher levels. I would say that those purple training quests are still available in the game only because of the story, as for the learning purpose, they were replaced by Hongmoon Training Room (F12).
  5. You stressed out several times that players should join the Crimson League instead of Cerulean Order, but I couldn't find any description about why is that so. Does Cerulean Order make you loose on some items or something or it's just because you prefer the Crimson League? Could you please elaborate on this? Why players shouldn't join whatever faction they feel more suitable for their character? What benefit does Crimson League give to the players that Cerulean Order does not?
  6. Why there are always few pieces of the set that have ridiculously low drop rate? I get it that is this Korean MMO game and grind is simply part of the game, but it only make sense if it's for the end-game content not some low-level junk that have no value in stats even for leveling up and the only purpose why it's still in the game is because it unlock the achievement. I'm currently trying to get "Shields of Moonwater's Deeps" achievement and for days I'm stuck in Hall of Ogong, trying to get the last missing 3rd piece of the set. I ran through the dungeon multiple times per day for last several days, and I'm about 99% sure that some pieces of the soul shield set have significantly lower chance to drop from both the boss loot chest and dynamic quest reward chest. This mean you already have double the chance to get the soul shield piece and yet it's still this hard to complete the set. I also had the same issue with Cinderlands dungeon soul shields up to the point where I was getting discouraged from attempting to get the achievement. Some pieces dropped dozens of duplicates while other only few and last two pieces from the set took me almost entire week of multiple dungeon run each day till I finally got them, getting sick of the entire game because of the grind. I would understand this for outfit, but all of this just for the low-level achievement? Am I the only one who think the difficulty to unlock those low-level achievements is just absurd?
  7. From your description it seems like controller related issue. The problem is that even if you have "Gamepad Mode" disabled, the game still receives input from left analog stick to rotate the camera around the character/move cursor in the menu and right analog stick to zoom in and out, just like the mouse wheel scroll does. If the older used controller does not have it's dead zone calibrated properly, it can pick up the input even from the "default" center position. Otherwise I would suggest to check for any software or connected device that could sent input to your system that would be recognized as "Analog Stick Rotation" by the game.
  8. Not sure if I ever get any answers here, but as I mentioned it was so long that I can't remember this clearly. Maybe it was actually only the Sky Kick->Rising Kick->Falling Star that was in "Contextual Skill Slot 2" used by holding RMB and Guiding Fist was "Contextual Skill Slot 3" bound to "F Key", I'm sure however that it was certainly not used by pressing "2" on the keyboard. All I can remember is that it was already after the changes to the game where they removed skill tree that allowed you to make your own build and split the KFM Marital Tome into separate sections for Dragon Fist, Flying Kick and Iron Claw instead. This leads me to question if the skill enhancements trough Talents are even worth the Martial Tome Page Expansion, or all the Page Expansions I got back then are wasted money on NC Coins now. Nonetheless, back to the main topic. The only conclusion I can get to on my own is that this change was made because aerial attacks are very unpopular in PvE as it prevent some attacks to reach the enemy, thus breaking the max DPS rotation, so they moved the aerial attack to other key where it's less intuitive to use and I probably should learn to not use the Sky Kick at all, with some possible exception in PvP.
  9. From what I learned about "simple mode" it apply basic rotation to RMB. That is not what I meant. I had normal manual skill use with Straight Jab/Quick Kick on LMB and Roundhouse/ Dragon Claw on RMB but after knocking the enemy away with Counter, the RMB turned contextual and I could use Guiding Fist->Sky Kick->Rising Kick->Falling Star by holding RMB. I think the "Simplified Combat Controls" was not even present in the game back then when I played BnS last time, or at least I was not aware of it and can't even check if it does make the game behave similar to what I was used to, because the option is unavailable to me. pressing "Shift+F3" does nothing. Only thing I could figure out in setting is to modify "Right-click Action" under Mouse Settings, but if I change it to anything else than "Contextual Skill Slot 2", I can't use Roundhouse/Dragon Claw by pressing RMB anymore. To me it seems like those attacks were simply removed from the "Contextual Skill Slot 2" category for some reason and can be used only by pressing "Skill Slot 2" button.
  10. I returned to playing BnS and I can't use Guiding Fist->Sky Kick->Rising Kick->Falling Star chain combo or Footwork/Shadow Dance->Triple Kick by pressing "RMB" on my KFM. This got me bit confused that now I can use those attacks only by pressing the "Skill Slot 2" Button. It's been so long that I can't tell for sure, but if I remember correctly, it was "RMB" not the "Skill Slot 2" that was changing the used attack based on situation. Is there some way to change the "RMB" behavior to work the same way as before or it's hard coded change and I just have to get used to the new position under "Skill Slot 2" for those attacks?
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