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Raiya

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Everything posted by Raiya

  1. Seriously though the game isnt going to last like this and honestly it's both dissapointing and laughable because all the ground work is there to make it reasonably succesful. The truth is the seem to lack an actual competent leader who can turn around to management and basically say strait to their faces if they actually want a sustainable buisness they either need to make the game far more approachable and to stop with the whale wars and escessive nickel and diming and actually balance the game to be more welcoming. New players and returning players tend to be more willing to part with their money if they feel the game is enjoyable to play, right now you cant do most of the stuff in the game except obsolete content because once you finish the story your presented with a 1000 ap wall and left with gear so low you cant even do easy mode dungeons unless you pretty much get carried by more charitable players. Theres far far too much needless grinding and imbalance in the game and there needs to be a serious rethink. Sadly all we ever seem to see is a whole lot of silence and hiding, the representatives here say very little but in all honesty its not their fault but their managers and superiors who refuse to take onboard feedback and listen to their players. They seem to only care about a short term profit not a long term growth plan. It's 2021 not 2010 the model they seem to be addicted to relies on whales to bankroll them but less and less people are willing to part with that cash expecially as so many games like Bless have crashed and burned hard on the same tactics and its showing as their profits are shrinking.
  2. Noticed the lamp has a long CD with my CTA box as well, dunno why the share timers like this.
  3. Alot of dungeons as well don't even have drops except a useless Jyansei box, they even removed the costumes from them. Anyone able to reverse these so we can farm em at least?
  4. Yeah but lets be honest I got like 4000 gold atm and honestly very little to buy right now, alot of my roadblocks are down to being unable to aquire the likes of onyx scales and other untradables and besides those costs can easily be absorbed in other ways, but moving gear between your own characters isnt one of them.
  5. Honestly just eliminate all cross character mailing fees or set em at 1 copper, it makes no sense to charge players gold for moving their own non tradable items between characters.
  6. The honest problem seems to be that upper management in these games are stuck in a mindset from 10 years ago or thinking that the mobile gacha element of thinking is sustainable. It's not. People have changed, playstyles have changed. Yet here we are with the same problem's still in the basic presentation of the design that repels people. I can list multiple things that could rectify the current problems. ATM I'm running into the same issues as from several years back finding I cant use my alt's because the AP I have is far too short of the AP the playerbase requires, I get burned out and eventually quit back to FFXIV or another game because I just lose interest from being stonewalled in any sort of way to progress in a reasonable amount of time. The honest to god problem with Blade and Soul atm is that as soon as you finish the main Epic Quest chain right now your having multiple artificial walls put up in front of you with alot of difficulty in progressing to do any of the content available. You come out with something like 1300 AP on an average new player at the end of it but to do any of the content you need to have 2k AP at least. There's nowhere to reasonably farm the materials required for upgrades. There is literally dozens of older instances that could be retuned to 60 and should be no more difficult than Naksun in Mushin's Tower. Many of these still drop items from upgrade paths from older weapons and which are redundant in the current game. Hell all it would take here would be to add NPC exchanges that let you buy account bound items by exchanging things like poharans perfume etc at reasonable 5 or so items for an onyx scale. Have these instances drop lower tier weapon gems in decent numbers so people can upgrade easily and quickly. Make all account tradable items 1 copper too, why are people paying gold to transfer things between alts, encourage people to play alts by making it easier to gear them up too. Rebalance the upgrade paths so that it's easy and reasonably quick to upgrade your initial weapon and accessories all the way up to the last 6 to 10 upgrade stages easily, if costs or inflation is an issue rebalance this so that upgrade costs are always front loaded so only the latests and most recent weapon upgrade is a significant grind to update, this also would have the second effect of closing the gear gap to a reasonable gap and allow more people to play the newer dungeons outside of Hard Difficulty, the current gap is ridiculous and reinforces a closed mind mentality in the player base that shuts out newer plays and these eventually get bored and quit in frustration because they cannot participate in any instance due to the required AP needed by players being far higher than most new people have. (eg you come out with 1300 AP but players seem to require 2000 or MORE or they wont let you join). Change the 6v6 Battlegrounds Training Mode to Equalised Stat mode as well that allows people to complete quests for these places. NOONE uses training mode. Ever. However if it allowed people to complete quests/dailys while offering a fighting chance it would fix a huge problem with the current BG system. Putting newbies in with veterans is not smart or sustainable, it's just an anti competitive mechanic that kills peoples interest in it. People should also avoid blaming Hime or that too much, they're only community managers they're not the one's who make the decisions as well, the real blame needs to be directed at those who direct and manage the game and who seem to either not realise, not care or are not seemingly interested in the long term growth of the game as well, there's too much reliance on whales in games like this and it's not sustainable because it means a small playerbase as a result. The game could potentially grow more if there was less a reliance on outdated P2W mechanics and more focus on getting people to subscribe and sustain player growth. Those at NCwest need to seriously look at how FFXIV is growing it's playerbase by drawing people in. There seems to be either no understanding of this here OR executives still dont realise just HOW much player's interest's have changed. People will be more encouraged to part with money if they primarily focus on good balance, cosmetics and reign in the excess p2w elements in favour of offering people consumables and resources simply by playing the game. If they just try to aggressively nickel and dime people are put off or they just quit and go play FFXIV or other games where they feel appreciated and developers value their time. They need to change their approach to how they do buisness otherwise this game will eventually die because it drives off anyone interested with hostile mechanics and insurmountable ingame costs. No game can sustain itself if it's core designs are unwelcoming and it repels new players.
  7. In all honesty I subscribed for a month to see if BnS was any fun with the UE4 update but I really feel like I'm hitting excessively artificial walls to my progress and am being severely limited in what I can do. Probably going to go back to playing FFXIV at this rate unless NC has some useful changes planned to fix the situation a bit.
  8. The problem is that there's a serious power gap between what completing the Main Quests give and players should be. Sadly the game right now is extremely hostile design wise to new players, if you want to enjoy the main story yeah its great but most of the side content wants you to have at least 600 AP more than you actually have, the players wont help unless you have a nice clan and the items required to upgrade are hard to come by. Really is rather depressing to think about.
  9. I'm being honest the sheer amount of older dungeons just sitting there unused and gathering dust could easily be updated with updated drops and loot tables and converted into solo dungeons. Most of these should be adjusted to lvl57 or 58 with more recent ones set at lvl60 and made that anyone who has finished the epic quest chain can comfortably solo them and be able to farm up non tradable items to be used in weapon upgrades. At the same time they should adjust the upgrade paths so that people can reach at the very least the first final tier of the latest weapon and accessory with reasonable work and ease and front load the costs instead onto the last 10 steps. This would make the game more open to newer players as well as make the stat gap much more reasonable and sustainable. Right now the sheer gap between those who just finished the Epic Quest and those at the final stage is absolutely nuts.
  10. Honestly I'm of the opinion that there should be at least an equalised version of 6v6 OR a serious reevaluation as to how people are matched up in the battlegrounds. Your given quests/dailys/weeklys that push people towards this but lock them out by basically matching them up against DRASTICALLY more powerful opponents. There should be a capped tier of BG for undergeared/new players/alts and another uncapped tier with enhanced rewards for Whales and Leviathans. Otherwise it's a waste of time for many people. You can't even get on the ladder or play to gear up because of the absolutely insane stat difference between some players. As an added insult to all of this even if you DO try to play even if you cant win the system punishes you by denying you rewards and saying your not participating even when you've suffered serious amounts of pvp damage from overgeared players who are nigh untouchable. Your being insulted by the game being told your not participating yet here you have those your trying to fight insta-kill you while taking little to no damage in return. Why direct people into playing at all if your not even going to give them a fighting chance? It's being going on for year's but it's a joke how stuff like this has never been dealt with or at least reorganised to make it that such power gaps were reduced or eliminated. Some might argue otherwise but stuff like this actually STIFLES the growth of the player base because it pushes people who might be interested away from it.
  11. In all honestly the problem here is that there's not a separate whale or uncapped battleground for those who have the gear or the rating at least if they wish to compete. It's basically an epeen match with absolutely nothing to give for those who havent got the gear. Just tried the battleground and 3 matches I got no rewards from either win or loss purely because i "lack gear". I'm literally 1 or 2 shotted with no way to compete or fight at all and basically I'm being given quests and dailys to participate in a battleground, given absolutely no gear whatsoever, thrown into a match with others who have a massive power advantage and then denied rewards no matter how much I do try to participate because there a colossal stat difference between me and other veteran players with no way of getting around this that I can see. If gear is such an issue there should be 2 versions of the battleground, a stat capped version for newer players to participate and do their daily or weekly quests and an uncapped "hard" mode uncapped where it's go big or go home (with obviously enhanced prizes). People shouldn't be directed or pushed into participating in the battleground at all if this is not the case. Let's be clear the current setup for the battleground is a bad design and not fit for purpose and those who do participate should be at least getting something for trying not denied even basic rewards and treated afk because they're not geared well enough.
  12. Most of the bugs I've seen so far relate to the localisation or some of the cutscenes in the game that look to have broken when the client was ported over to UE4 Some of the examples I've seen are objects that should be moving in cutscenes not moving at all just frozen like the Iron Shadow takeoff scenes, Master Hong stuck in a T pose when your doing the purple quest to unlock talents, the VA in Act 4 like the grain mill broken (an example being that the bomb guy at the grainary is using what seems to be a "stock" VA when originally it had an actual proper VA, you also see some bugs with SoHa using her "old" VA in the ice cave or Junghado using the "leerok/kahn" VA instead of his actual VA. The VA also seems to be broken with Dochun duing the intermission act too.
  13. All I'll say is that when it comes to anti cheats they're wortheless if they're something like Gameguard or Xigncode simply because anything that is tied to the client WILL be neutered by those who are cheating to begin with. That's what makes this an issue. In the end this software also tends to cause problems on end users, as an example people who are using windows 11 can't play PSO2 atm because gameguard crashes the client the moment it's booted up. The only useful anti cheats that could possible work are those that are based on the server end, it just doesn't work otherwise and ends up causing issues until they end up uninstalling the software again.
  14. I'll be honest what should have been done is rather than remove the blue quests, rewards should have been added to them that people could use later on like upgrade materials or a few extra Dragon Trade Pouches to open up the inventory a bit more. Would have made them more worthwhile. It's nice of the Main Questline to to be so efficient but it's was hardly worth deleting so many side quests they do add to the story of the game and these things are never a good thing. Look at the mess that Aion is right now after they decided it was a good idea to start burning large sections of the game out of existence after 4.5.
  15. Yun are like gamers: You can kill us today but well just be back again tomorrow! :P
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