Archess

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About Archess

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  1. 10/11 prem trans stones fail

    Doing it later wont change the RNG either, it will still be the same. I won 10 of those stones during the trove event and sold em, little did i know they would sell for so much later :/
  2. So soul fighter is a DBZ character?

    I personally will love to play it, as i personally love KFM, i just don't like the fact i get screwed over backwards on each encounter rigged for ranged classes, what would you like it see infused with FM + SMN + Pet class ? as if those 2 stand alone classes arent wreckingballs already....
  3. You need someone that also loves what you do, if you don't have much in comon it won't last.
  4. Unlock the Chi Master

    We still have people playing BD, SMN & Destro, i dont see why SF is any worse then those, this game is turning into Force Master & Soul anyways, KFM's will die out and Blademasters are still waiting on that dominant patch where they will rule it all, so they all died out long ago. All i see when i join a party with my KFM is FM, WL & SMN. So to those that say "but but SF sucks..." can go suck it...
  5. how ppl get legendary weap so fast

    i am personally waiting on SF, in the last 2 months i have not performed a single upgrade to my equipment and just saved my gold, i can not be assed to log on anymore to just pile some more gold onto the pile. This feels exactly like being maxed out and not porgressing anymore. Idd rather be deadbroke every upgrade so i can then set a new goal.
  6. Unlock the Chi Master

    My KFM skill threes have not changed for 2 months, one for pvp and one for pve, except for here and there a point, its rotation in pve is always the same, there are no good other builds, they are just weaker and diffrent then the best one. My pvp conists of waiting it out till the opponens blows 2 escapes then 3RF him 100-0, there are no other builds unless your name is Jaesung and you have been playing for 3 years. My FM build is also more or less the same except a point here and there, its rotation consists of LB + RB & F spam, with sometimes another button weaved into it. I don't see how SF is gonna be much worse, except for that i have a couple of ranged attacks now, for when i am idling standing waiting for the mob to finish its red aoe... SF is gonna be popular here because we have Patato servers that don't work well for pure melee's, besides everyone is already maining a FM, SMN or WL, so now us Kungfu players get an easy class to play too.
  7. New player here..... Just to share

    You what ? why would you need 1% damage on kill 12 npc quests ? There is a entire slew of 8-12 dailies you can do that give 65 silver ish each on completion.
  8. New player here..... Just to share

    They used to be really expensive at launch and are really allot easier to get now if you just concentrate on getting to level 50, at the time we hit 45, they were around 12-16 gold each and we made around 3-4 gold per day from our dailies, so to get 1 we required 4-5 days to buy one. If you get to level 50, just the silverfrost dailies net you 4-5 gold for 8 quick quests, so just doing those for 20 mins per day almost gets you pretty much 1 per day as opposed to our 4 days per Transformation stone. For your soulstones, do the Misty pvp quests everyday, except the 10 kills, takes 15 minutes for 14 soulstones on a lvl 46 char with 352 ap, so you should be good.
  9. Unlock the Chi Master

    It is not a threat, it is just like stating a fact, like voting with my wallet, i check back from time to time for SF class anouncements, but i will not be spending a single euro, nor am i still actively playing the game at this point. It might not make much diffrence, but most people that have posted in this thread have gone already and a bunch of em won't ever come back. They really should not have added fresh released KR content like infinity tower and not do the SF, if they are going to withold this class much longer i will most likely not give a *cricket* anymore when they do release it, at this point in time ive got a tiny bit of *cricket* left to give, not enough to log into the game, so just enough to get onto the forums at work.
  10. Melee VS ranged classes / disadvantage

    I am not looking to tank anymore for derp groups, there is a limit to how much abuse you can take from those toxic players that know it all. I Joined some groups yesterday and disabled all my threat generating abilities on my KFM and i was still tanking in every dungeon i did without losing agro, so most random groups are really bad at delivering their dps, so threat or no threat, just a pretty good execution of all your skills will make you keep agro, its just not going to be 100% secure at all times. If this game had less a-holes in it, i am sure there would have been allot more tanks around, but they either all jumped on the ranged bandwagon or got fed up to peoples inability to have a single ounce of patience and said *cricket* this and quit.
  11. Feeding pets to other pets......

    Because, easy coding!
  12. True ban players

    Ive never seen a cheater come and say, "yeah damn guys they got me, i was cheating" GG. I guess bots & cheaters don't excist then, since noone has ever done it... We really don't know, you can come on here and say you want OP, we cant verify what you did or didnt do.
  13. Melee VS ranged classes / disadvantage

    I play with 18ms, so it should be flawless without issues, but with lagspikes, skill delays on the EU servers, it is not playeble for a melee, the first 3 months i tought i had to git guud, then one day i installed WTFast and everything was instantly better, faster respones etc while having double my initial delay +- 32-46ms. Not sure why it happens as ive tried literally everything, even getting a new router and entire new internal network for my home. Like i said, my FM has an easier time iframing attacks in melee range then with the KFM, even while ive adapted to the initial Delay, i think it has todo with the animations on the KFM, they have to end first, then 0.3s delay, then iframe the attack, but if your Tripple kick animation takes 0.5 seconds, +0.3s iframe delay, the FM has short attack animations, besically just extenting its palm to fire, the KFM has animations you need to ride out before you can move again etc, so you are often too late to dodge as on my FM i can easely iframe opponents that are jumping to me in mid air, i can not do this on the KFM, i have a personal reaction speed of 180ms on average, but on the KFM i need to anticipate the jump, on the FM i just have to react. So in a nutshel as ive felt from experience, as a KFM you need to know what the npc is going todo and plan your attacks accordingly, with the FM you can just play on reaction speed to what you see and be fine. As for the low AP on my characters, i said i had 2.3k gold and ive got enough mats to bring one char to True Scorpio, but as it sits, i need to try out Soulfighter so i have not upgraded a thing since the start of the level 50 patch. If Soulfighter reacts like FM but has melee attacks, then RIP another Tank as i will just join the ranks of Pew Pew with some melee moves thrown in for flavor.
  14. Melee VS ranged classes / disadvantage

    I had just added this to my previous post, as i DO have a geared FM. Most ranged classes i group with just go derp deeps on a mob and whatever happens because of it, its the noobs tank fault anyways, all they have todo is DPS and thats what they did so how can it be their fault? I don't ussually die in groups as i am ussually the last one standing, but i can asure you that the only way for us to regain aggro is to counter, we have to watch out for melee attacks, AOE's, mechanics, it is not a far stretch to think that when a melee is pressured into the idea of having to regain aggro at all costs, he is going to burn abilities that he needs, mismanage iframes etc and end up dead to a mechanic or 2, while ranged classes can die from 2-3 hits, a melee is in that regard exactly the same, you east 3 fist sandwishes with 50k health as a melee, you die, same as a ranged class. In 4 man Yeti that we 3 man, i make one single "oops" due to a lagspike or an error on my part and i end up with 10% health left because of subsequent attacks hitting me that i can't evade, because of "mechanics" the F lags out to roll backwards and yer *cricket*ed. Personally, with the state of the server, the random lagspikes, skill press delays, obnoxious e-peenists that know your class better then you but play a ranged class anyways, i can't really give a flying *cricket* anymore to go into a group and tank it for them, every party i join has either 3 FM's, 1 WL & 1 SMN or a combination of those 3 with me as a KFM, So i started a FM, their iframes are easier to use then a KFM's, if you never played a KFM they feel delayed by 0.2-0.3 seconds as opposed to instant on the FM, whatever i am doing in a group, its always A-OK, i can watch youtube and LB + RB & F all day and noone notices. As opposed to on the KFM if i move to much to the left, its stop moving, if i make an iframe mistake, noob, if i loose agro, WTF WTF, and so on.... It is very tiresome and at some point, it stops being funny, then you roll a FM and the game is completely diffrent and fun.
  15. Melee VS ranged classes / disadvantage

    I dont think you know how most Melee's agro work. In my spec i have a ranged engage as a KFM to open up with that sits on a 12 second cooldown, this on its own does very minimal initial agro, we have an AOE on a 45s cooldown and we mainly gain aggro from our Counter skill, if you rip aggro from us before we got it locked down, this means we need to counter one or two times, if not well good luck, you can keep the aggro, because my next ability is 12 seconds out and will do hardly didley squat because you have the agro and are kiting it away from me. Since you are now kiting it away from me at full burn, i have a hard time hitting it as opposed to your 5-8-20k crits that all land from range, i cant counter any of its attacks because you are doing your utmost best to keep it facing away from me, even if i have my aoe attack that adds some aggro, by the time it goes off, the mob will have moved out of range, so i have to burn my iframes to get in front, miss-managing my cooldowns that i need to live through the fight, all burned to regain the aggro you are keeping from me. All you are allowing me to recover aggro from you is my 12s cooldown gap closer that deals 500 damage at best. So by the time you die, i will have burned through everything and now get smacked around by some unforseen or mistimed attacks because it was chasing you. Your definition of a good tank are those ones in your party who are lucky enough to open up with 1 or 2*24k Comet Strike hits to have enough initial agro to ride it out till they can Counter one or two times, then they keep aggro solidly through the fight. It is rare for me to ever lose aggro after ive countered once or twice. When you SS away from the Red AOE and mistimed it as a melee as in we have to pre-time it before it goes off, you are still within the AOE to get hit, you roll backwards and can often at times get hit by other attacks, if you are at 16m away as a ranged class and SS backwards you are free and clear of the AOE even if you mistimed it and any and all follow up attacks. edit: I know you are trying to sugar-coat it that ranged classes have harsher lives then melee with our "double amount of iframes", but i also play a Force Master @515 ap where my main KFM has 535 ap and after mastering my KFM, FM is just easymode, ive saved up 2.3k gold and am currently awaiting Soulfighter before upgrading anything else, i love playing Melee but the lag or framestutter coupled to melee range is hell and one lagspike can ruin a perfect tankrun.