Cogbyrn

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  1. So what if one class takes more time to master than another? That's almost necessarily always going to be the case for video games. Are you jealous of the fact that another class can find success faster than you? If that's what you care about, play the easy class, get easy rating, and enjoy yourself. If you want to play a more difficult class because you feel rewarded by putting effort in and seeing results, then play your more difficult class, work on getting better over time, and enjoy yourself. People concern themselves so much with everyone else's experience. So Blade Dancer and Summoner are easy. Ask yourself why that matters to you. If you absolutely cannot deal with someone else being a higher rating without putting as much time into the game as you, then I don't know how you'll ever be happy in any game.
  2. Yes, Jaesung could destroy people with any class. However, that alone should tell you something about how skill factors into this game. Especially in a 1v1 balanced game, pointing to someone who is succeeding and say "Look, it's possible, now get out there and achieve" is, I think, perfectly legitimate. The fact that it isn't legitimate to say "Look what skill can do" in a game people complain is supposed to be about skill but isn't because of OP is, in my opinion, really disheartening. I love gaming, and I fear for the future of it if this is the mentality that is prevalent among gamers. People have had idols to help inspire them to greatness since forever, whether it's sports, music, etc. Why can't that happen in a game, too? Why don't we care about how much skillful players can wreck in this game?
  3. That analogy applies if people are complaining about the regulation size/shape/dimensions of the football to the NFL. If you ask them to change because you (the general 'you') can't throw very well in your intramural league, that's the analogy to asking NCSoft to rebalance the game because you haven't yet acquired the skill to use the classes at a competitive level. Why would they listen to you if you haven't put the time and effort in to master the game/train yourself to throw a football well?
  4. I have yet to see 75% of my health bar disappear in one combo, which suggests to me that in order to do something like that, you need to pull off a long sequence of moves that probably involves something like tech chasing or other skillful play to keep the chain going despite the other player's actions (as I don't think I'm at a very skillful rating right now). I'm not saying it can't be done, but if I haven't seen it, I'm guessing you have to reach a certain level of play in order to do it. And isn't that sort of what people wanted? A game that required skill to pull things off? I'll grant you, typically while you're in these combos you can't control your character, but it makes me question what people think skilled play involves. Two people spamming their highest DPS rotation at one another until one falls over? Throwing one CC out, which can be countered by a trinket so you never lose control of your character? In a 1v1 situation, what are people looking for? Now don't get me wrong, I think you're correct. Taking it one step further, I don't think Western audiences are capable of handling a competitive 1v1 MMO en masse. I think this was going to be a niche game from the start, with a crowd thinking it was what they wanted and realizing it isn't. And I think that's OK. Niche games are wonderful, because everyone has different tastes, and it often means a group's individual tastes are satisfied much better than a lowest common denominator game like WoW could ever achieve. The only unfortunate thing, imo, is how people are going out of their way to trash the game on their way out because they don't like it. That's just bad show.
  5. Why are BM so crap in Arena?

    It sounds like if you level BM, you might be in for frustration and a tough road ahead. However, if players are reaching top 10 on the class, it obviously has potential to excel. You just have to really put the effort in, and if you find that rewarding, then I think you should still level BM. Honestly, the "wait until 50" mantra is something I don't condone, because all it does is support the "Things Get Better" mentality of waiting for the game to change for you. I can't say that I know exactly what changes at 50 with other HM skills, but you'll still have to deal with many fundamental mechanics people are complaining about, so I say find a playstyle you like and stick with it.
  6. I'm tickled pink at the fact that basically nothing changed in the game, but now Destroyers aren't the "spin2win" imba they used to be only a few weeks ago. If only people would realize this scenario as a lesson when complaining about a game. I'm not saying Destroyers are weak or strong, but it almost seems like people figured out how to beat their "meta" build, and now collectively Destroyers need to move away from what they have been doing and find something else that works. People are just more likely to abandon a bandwagon class than actually try to make it work.
  7. Instant Escape needs to be changed

    I actually agree this is the best way to do it, but I'm not sure BnS designed their systems from the ground up to support something like this. I don't see why they couldn't, or wouldn't necessarily because it's an important feature for MMOs, but if they have no way to force a character to channel any abilities despite current state, they're a bit SOL. I think Aion might have been better prepared because the Z-axis was a well-traveled thing with actual flying. You can't hover and cast in BnS, so they might not have the actual systems in place to support it. Unfortunately.
  8. Actually, my biggest complaint right now is not being able to collect/turn in my quests because Ceru is farming all of our NPCs on every channel. It's difficult enough completing the quests, why does it have to be sometimes impossible to pick them up/turn them in, too? And if your (general 'you', not you specifically, @Whargoul) answer is "PvP game" or "clear them out of your base with your faction", I question how much PvP is happening because I'm waiting on the tower to collect my quests instead of being out around the area doing them. And my faction is basically a ghost that can barely muster a half-defense of one channel when someone tries really hard to organize them, so that's also simply out.
  9. Destroyer's VS Assassin is a bad joke.

    If you get knocked up once, isn't that enough until you actually give birth? #pregnancyjokes #i'llbehereallweek #i'llseemyselfout
  10. Instant Escape needs to be changed

    Recounted my tale of earlier to an old friend of mine, and he mentioned that you can't use the unstuck/escape command in WoW unless you haven't taken damage for roughly 30 seconds or so. I think that's also an appropriate solution.
  11. Based on the forums, I would assume Blade Dancers spam spin while Destroyers spam Spin, and whoever spins the other to death first wins the match-up. Is that not how the game actually plays?
  12. "Practically"? After Cerus gang-jump me, one of them almost always whispers me now to ask me if I want to kill trade. I always respond with an affirmative, that I'll be right back there, then I intentionally never show up.
  13. BnS P2W now?

    If you aren't winning without your HM skill right now, you aren't going to win with it. For FM, it is the difference between your Inferno auto-critting on a stunned/dazed opponent, and your Inferno maybe critting on a stunned/dazed opponent. Then again, I don't think it's P2W for PvE either, because you don't win anything. You just finish your gear-up journey faster, and all PvE is in most games is the journey. If anything you're spending money to sell yourself short. Any competition in PvE is imagined, really, so it's only P2W if you make it your business to be the most geared person on the server.
  14. Instant Escape needs to be changed

    I'd be intrigued to know if this is something they can actually determine in-game, as in if they keep track of your combat state relative to who is in combat with you directly. I would assume there's some sort of connection, but it's one of the more reasonable suggestions I've seen, personally. If they don't already have structure in place to keep track of who you're in combat with, they might have to design a framework for it, in which case I don't think it's a very viable option.
  15. Instant Escape needs to be changed

    As much as I don't think it's a good thing to be able to instantly escape, I'll admit I used it today in my favorite way possible. I was sneaking a Waido kill amidst a sea of Cerulean channels on Poharan, and an FM came and tried to kill me when Waido was at half health. Not to be discouraged, I dropped some Divine Veil, kept focusing Waido. Was thrown a few times, but just kept focusing Waido. After a second Divine Veil, I was able to kill Waido, then pop Frost Sheath, throw out a choice childish capitalized insult, then Escape back to the tent. After having to deal with barely being able to even accept my quests to start doing them, this made me incredibly happy. I think this needs some sort of change, but until it IS changed, I'm going to make the most of it.