Arcsine

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Everything posted by Arcsine

  1. I would also add a notable degree of laziness among the community. A big example of this actually being why the cross-server lobby is still being used despite it being completely unnecessary ever since the last server merge. People just seem to be too lazy to know where dungeons are located on the map or to even use CTRL+J and click Windstride even though F8 results in about twice as many load screens. F8: for every dungeon you get about 4 load screens: load into gateway, load into dungeon, load back into gateway (if same party for entire train), and back to lobby In server: each dungeon only contributes 2: windstride to location, load into dungeon (can windstride directly to next dungeon after boss dies) Not to mention F8 is very short-sighted since you're stuck waiting for people to join your party or for someone who's better "recruit bait" to recruit for the dungeon you need with nothing else to do that doesn't include alt-tabbing until you're able to enter. Meanwhile if I was doing the same thing in server I could farm solo dungeons or go fishing until I have people. I was doing an Ice Box run earlier with a party that only seemed to be doing it in server as long as someone was super fast at getting to each dungeon, about halfway through half the party was like "quick, F8 now" almost like they were just flat out rejecting an optimal run. Similarly I've lost track of how many MSP runs I've seen slowed down all because of people leaving Elder Woodfiends up because "Turtle up", resulting in having to manually clear more Moonlight Monstrosities (ideally you only have to do this 3 times at the beginning)
  2. Elite Dragon Box

    it's not DPS that you should be looking at, it's cumulative damage that determines what box you get. Every time I got an elite box it's because I did at least 250M damage.
  3. Doesn't even matter whether they're character bound or account bound, you can just buy them in Dragon Express.
  4. Any recommendations on a good beginner dungeoning guide

    I put a post on Reddit some time ago summarizing how to tackle each dungeon and raid, try this out: Pre-BT Weekly challenge 12-mans: Dawn of Khanda Vihar, Fallen Aransu School, and Snowjade Fortress can all be done pretty much immediately provided you've done the corresponding orange questlines up to almost the end (the actual end requires a clear of the corresponding raid). Do these every week if possible since it's easy gold and materials. There should be 2 more of these coming in the near future but not sure exactly when. Silverfrost dungeons are really old content and therefore really easy by comparison, not much reason to run them these days unless you insist on getting your Hongmoon skills through PvE or you need a quick finish for your daily challenge. There are some solo dungeons throughout various points of PvE progression, these are a little harder to place since none of them require top gear but can prove to be quite tricky in terms of mechanics especially if it's your first time attempting them. More recent ones do require more gear but in the worst case scenario it stretches out into Pre-VT levels. Koldrak's Lair is an instance you can get into at certain times of day, the major item of interest here is the Garnet gem, its usefulness depends on your class. While you can queue in with friends you cannot form a party in the instance so you're stuck with your solo performance for this boss. Draken series dungeons: you can identify these by the chest you get after every run that gives a Draken Core, you trade in 200 of these for the accessory that drops from that dungeon. You'll need some runs across all of these to get your first Legendary Bracelet, Necklace, and Belt in roughly that order (you can ignore the Destiny Ring unless it happens to drop and you get it for free, no point in upgrading it). Consider getting a Xanos Earring and Black Dawn Ring for your element while you're there depending on how fast you're progressing. After some farming of the above you should be ready for Skybreak Spires (referred to as Black Tower due to Korean translations). You can only do this once per week but you want the ring and earring for your element. If you get into a group that regularly kills Raven King you can get a weapon catalyst (the one you use depends on your class) that allows you to from from Seraph/Baleful 10 to Raven 1, if you haven't been lucky with this part but have gold to spare you can get a sealed version off the marketplace. Not only here but for all big raids you'll want a set of the soulshields that drop (for most classes it's the full 8-set but others are justified in keeping a 3-set from the previous raid). Post-BT / Pre-VT Hellion series dungeons: similar to the Draken series dungeons but more difficult. The Legendary accessories from this dungeon are mainly for PvP but some classes seem to like using the PvE versions. The real must-haves for PvE from these are the Gloves, Belt (replaces the old one but can be pretty much lowest priority if you don't have trouble staying alive in dungeons), and Bracelet. You'll also want some runs of some of these dungeons to get an item you can trade in for Obsidian gems which gives AP and Elemental Damage. At roughly the same time as farming Hellion you can start trying to get experience in Temple of Eluvium/Scion's Keep, also known as Vortex Temple. Also a weekly lockout here but with a little flexibility in the sense that you have 2 instances here. For these your goals are the elemental necklace for your class, a Legendary Mystic badge, and a catalyst that allows you to transform a Raven 9 weapon into an Aransu 3 weapon. Post-VT Most of the dungeon content that would go here we don't have in NA yet but it should follow a similar pattern. Since I'm making this post so close to the Eternal Night patch I might as well mention the upcoming raid Nightfall Sanctuary (most likely referred to as Twilight Temple) which offers replacements for BT accessories. This patch only gives half the raid resulting in 8/12 new accessories, the other 4 come from the 3rd boss and weapon catalysts off of the 4th boss that works the same but with Aransu 9 weapons. This raid should only be attempted after at least a couple months of VT clears and is the pinnacle of endgame content even in the Korean server. Dungeon and raid guides: https://drive.google.com/drive/folders/1DbHgNlej01lkqgJJQJr8pOv0ikSz5xr9 As far as consumables go, experiment with crafting on as many characters as you have since at least 3 crafting guilds give you some form of consumable but you're only allowed to be in 2 on a given character at the same time. It would be best to try getting into a helpful clan when it comes to most of the PvE summarized above since the minimal gear needed to actually clear certain dungeons is far below what is commonly requested in cross-server.
  5. The raid necklace is as expensive as it is because it's best-in-slot for the foreseeable future in every region. There's no possibility of a replacement until some new raid after Nightfall Sanctuary comes out. Farming the moonstones to upgrade it isn't that much of an issue anymore since just about everything gives you account bound materials these days. The benefits of the elemental necklace are kinda dependent on your attack speed and ability to get critical hits. This is why classes like BD can use it as soon as stage 3 but most classes don't use it until stage 6. A maxed out Darkstorm effect is 16 AP and 500 Crit Damage with just about 100% uptime, the stage 10 effect Atrophy is a random proc on hit but if you haven't been ignoring your Accuracy and Crit Rate you should be seeing that extra 500 Crit Damage.
  6. How does buying DGS work?

    I'd say don't worry about it, with this upcoming patch having "too many" Divine Grace Stones isn't gonna be a thing for a while.
  7. Best Way to Farm Navigator's belt?

    You don't even need the Navigator Belt to work on Skybreaker. Consider the alternate path where you crux an Eternity 10, that allows you to skip the breakthrough where the Navigator Belt would otherwise be needed. I ended up seeing a huge difference on the miniboss in Nightfall Sanctuary because with it. When I was using Eternity 10 the more unfortunate knockbacks would kill me (all my CC resistances and iframes on cooldown), but when I got my Skybreaker 9 I stayed alive under the same attack albeit with about 2k HP remaining. The stats themselves are all better except for one, the effect has a PvP component that you can ignore in PvE as well as a stronger version of Eternity's effect. I'll admit you do need to be a couple breakthroughs in to really see the difference.
  8. Nightfall Sanctuary

    If you're fresh out of the yellow and orange quests the first step is to start with dungeons that drop Draken Cores (Desolate Tomb, Ebondrake Citadel, Naryu Foundry, and Naryu Sanctum) for a Legendary Bracelet, Necklace, and Belt (also see if you can get a Black Dawn Ring and Xanos Earring for your element for the time being). In addition you should be doing your weekly challenges as often as you can since the 3 12-man instances you should now have access to are fairly easy (Dawn of Khanda Vihar, Fallen Aransu School, and Snowjade Fortress). At the same time you should also run Silverfrost tier dungeons (anything older than Desolate Tomb that shows up on the daily challenge list) for now so you can finish daily challenges and start accumulating materials to upgrade your Baleful/Seraph weapon The main raid you'll be preparing for at this point is Skybreak Spires (commonly referred to as Black Tower) for the Legendary Ring and Earring for your element as well as an item that allows you to turn your weapon into a Raven weapon. This raid is also old enough content such that when you're ready you should have no major problem finding people to run it with.
  9. Storm Dragon/Exalted Weapon Path

    They did say there's no crafting recipe yet, so I'm expecting that to come in a much later update (maybe when we get the rest of Nightfall Sanctuary) Aside from that I don't expect a steady way of getting Blood Pearls until we get the 2 supplementary raids for Nightfall (Snowjade 2.0 basically)
  10. Destroyer vs SF

    Shadow's just fine at endgame. The main issue is that you can't even dream of doing decent DPS until you get Dragon Bracelet and Pulse Mystic Badge so there's a bit of an early wall to overcome. You also go raid weapon no matter what but that's just fine with the cost reductions to Raven. The main reason I see people bashing on it these days is because Earth is considered the "sexier" build despite it being absolute hell on your mouse hand. Shadow's not just meant for high ping players it's all around more relaxing to use and has its roots in sustained damage (if you use an Axe you're a Destroyer, enough said). It wasn't until a change to Dragon Bracelet that Shadow got some nice burst potential especially with Soulburn (in my case I'm up to almost 1.1M DPS burst on Amara and technically not even max gear.) With post-VT gear, Shadow requires more skill to play than with pre-VT. This is mostly due your Galeforce resets being tied to a buff on Execute called Shadow Storm. You're forced to keep 3-set BT soulshields because of the cooldown reduction on Execute but you can further optimize Shadow Storm uptime with some clever use of Limitless Soul Badge and weapon resets resulting in some pretty good sustain. Dragon Bracelet's the better choice particularly if you're raiding but at the cost of an imbalance in your solo parse vs your raid DPS, it's basically a "trust me, this is an underestimate of what I can do" moment although if you go far enough that problem is fixed with the Sandstorm Temple Bracelet which would trade in some of the burst from Soulburn for more sustain.
  11. Eternal Night

    We're only getting the first 2 bosses with the patch so I think you can get away with post-VT gear (Aransu 6 or better, Awakened Cosmic Soul or better, stage 10 or better VT necklace) for now. If push comes to shove we can farm for the new bracelet to complement learning the 2 bosses (the new bracelet replaces the old one so you can just crux it). I know we'll need Spirit, all raid members tending towards Aransu 9, and maybe even a few clears of the first 2 bosses for accessories by the time we get part 2 of the raid. The new items from these first 2 bosses are analogous to bosses 2 and 3 of BT respectively so only Earth and Ice builds can get both accessories until part 2 comes out so it's pretty much on those players to be working on upgrading the new accessories a lot more than those that only get one new accessory from part 1. First 2 bosses are clearable with a top 6 spread between 250k and 517k DPS although for boss 1 that's cutting it close based on some initial clears from TW. Somewhat works for boss 2 as well but that crossing mechanic messes things up. The last 2 bosses are gonna require a lot more but hopefully NA get some time between raid patches.
  12. The triple Acrimors, my hypothesis is that the hit that should put up the sheath kills you anyway such that it acts similar to a soft enrage, you're better off relying on HM Block or Stealth anyway since they technically activate before the hit goes off. This should also hold true for when Volberus tries to cleanse the fire buff, the hit that would activate the sheath only recognizes the fact that you're not already in an iframe and inflicts freeze anyway. It's not really an issue with the attacks, it's the fact that party sheath is the only type of party protection that requires getting hit to activate. HM block goes up as soon as the skill is triggered, even party stealth skills technically go off on cast although from what I've noticed require more precise timing. You get pushed even when in sheath on Numok and it doesn't really do much damage, so anyone that uses it there is wasting effort. Cats and Thralls are just a crutch method for that boss though. You're best off keeping people in the bubbles since the bubble absorbs the pull for them, allowing them to CC.
  13. Someone needs to brush up on the difference between Arena PvP (stats normalized, HM level doesn't really make much of a difference as HM skills do, used for every e-sports tournament) and Battleground PvP (gear dependent).
  14. Shadow VT Gear with dragon bracelet or tiger?

    Dragon's just fine if you're still consistently raiding because of how it scales with Soulburn (I still sustain among the top DPS in VT and dungeons with my clan using Dragon Bracelet and I'm not necessarily better geared than them), not really any point in making a switch to Tiger unless you're obsessed with consistency in your rotation or mainly stick to solo stuff since we're getting a new Bracelet with Sand Temple anyway. Even though you don't use Magnum anymore Fury's not your only source of Wrath uptime, I actually use Wrath/Galeforce with usually 1 Long Division at the end if someone else in my party is grabbing. Dragon: 1200% AP bonus on Galeforce for 4 seconds after a successful Wrath Earthly: 10 second buff on successful Execute that gives 200% AP bonus to Eradicate (should be on Repulse too) and 800% AP bonus to Galeforce
  15. Those 'red books' next to my skills

    Some HM skill items grant new effects, more damage, etc. for most classes specific skill items take priority over others such as HM Block or SF's heal. Some items are harder to get than others mostly due to how some content has aged (although PvP is technically an option), a prime example is HM Block since that requires farming half a book from Awakened Necropolis (next to no one runs this anymore) and the other from Avalanche Den. There is one extra HM skill for each class that no one can currently get even in KR such as DES and BD grab as well as BM Lunar Slash, no idea if the devs are ever gonna put in an item to unlock it.
  16. Clan Battle the best Meme

    They already added a 1 week no-6v6 period when joining a clan in KR months ago, it's only a matter of time before we get it here
  17. Destroyer Legendary Soul Badges

    As Shadow, your badges effectively dictate your rotation. As your gear and raid progression goes on, your DPS will go up (I have been able to keep up with a clanmate of mine that plays Earth despite having less gear) but it feels like you re-learn how to play when you transition into your best in slot badges. Pre-VT: you'll still have Pulse badge at this point, the best pairing from what I've noticed in terms of DPS is Magnum (especially with Dragon Bracelet) because of how useful your Eradicate casts already become. You will also have roughly 100% uptime on Willpower with BT soulshields and using Move 1 of Emberstomp and Typhoon. Blue Moon is mostly useful when you need to give up either of those skills for a defensive version. Shadow has no ideal fusions at this point (by ideal I mean utilizing both effects of the fusion) unless they start mixing ideas from post-VT with the intention of getting into a raid or at least eventually getting Dynasty. Post-VT: When you start using Dynasty, all your Galeforce resets are now under Shadow Storm buff but the damage buff is now more than double under Pulse. There are 2 decent approaches to handling this change since now your Willpower uptime won't matter as much. One way to handle this is Transcendence + Magnum = Arcana since it offers fewer changes to your rotation but unfortunately not much increase in DPS because no more Pulse results in less than 100% uptime on Galeforce resets. The more popular and DPS-friendly approach is Alluvion + Sagewood = Limitless which focuses on lowering Execute's cooldown on command therefore more uptime on Shadow Storm. The downside here is this uses badges that cannot be obtained with Solar Energy, you're stuck buying Courage tokens off the market for Alluvion but can farm ToI for Sagewood.
  18. Soul Crystal drop rate?

    I used 45 essences the other night and got 32 soul crystals, so I think 6 weeks is more than enough time if you're on a fairly civilized channel.
  19. Earth or Shadow?

    Your main evidence is gonna be in the form of translated patch notes from the KR server. Those are readily available on bnstree. The change to raid weapons is already live in NA, we just don't have Aransu 9 yet. https://bnstree.com/news/Hy-ZMtxEb/6.28-kr-patch-summary
  20. Grab Skill vs Lightning

    As far as I know, HM Grab has yet to be released in any region and there's no telling if the devs ever plan to make that final missing skill active in the first place. However the skill would most likely function like this. Non-Hongmoon: When your target is grabbed it applies restrain allowing party members to use restrain-damage skills. Hongmoon: Restrain is applied without actually having to grab with the CC being extended to compensate, you no longer get the stacking buff that comes from attacking a grabbed opponent. In exchange you're able to use your own restrain-damage skill on your own grab. In short, you would get all the benefits of a restrained target without losing DPS or the awkwardness of the grab itself which would be a dream come true to higher geared Destroyers.
  21. way to the west chapter 1 help

    You get "stuck" because the end of the story hasn't been written into the game yet, it's still ongoing even in Korea. Even they only got Act IX back in December.
  22. NCsoft are crooks

    if it's a relatively new card it can take up to half a day for everything to go through, after that it takes only up to a couple minutes based on the amount charged. I remember them noting this issue on stream a long time ago with how their system involves some sort of background check
  23. just wait until NA/EU get the new Spirit equippable, you'll be seeing a lot more hard mode runs then
  24. Earth or Shadow?

    Both elements are viable as long as you're willing to put in the effort for the right gear. In the end it comes down to the play style you're more comfortable with. Earth is more of a burst based style due to their reliance on minimizing their Fury cooldown and maximizing Wrath uptime where your DPS to an extent is based on your ability to ani-cancel until you have the gear to consistently spam Cleave. Some downsides include: harder to move while doing damage, demanding a lower ping, and most of your damage doesn't come into play until getting Primal Force Soul Badge and Skyrift Mystic Badge. You do need Tiger Bracelet at some point but you don't get nearly as much out of it without badges. Earth doesn't lose much if anything with Riftwalk but a part of me still thinks it isn't at its best until we get Haesin weapon which is literally just Riftwalk with elemental damage stacking. Shadow goes more for sustained damage since for the most part ani-cancelling isn't nearly as important but with the right gear offers a burst comparable to high DPS classes which is then taken to a whole new level with party buffs. It's possible to move around while maintaining damage with Shadow build and you can maintain said damage at a much higher ping but at the cost of more importance on getting Magnum Soul Badge, Pulse Mystic Badge, and Divine Dragon Bracelet. It's also arguably more complex to play since you have 2 major rotations to maintain (maintaining Willpower buff as well as a DPS rotation) that depend on what gear you have. There's an interesting experiment with going Riftwalk but ultimately the raid weapon (Raven/Aransu) suits Shadow best. Keep in mind this only applies until Vortex Temple, a lot changes with the Legendary Mystic Badges. Both elements are still viable at that point but Earth arguably gets it easier than Shadow. Aransu badge and VT 8 set mostly just play into their strength while Shadow's new rotation with Dynasty badge gets a bit clunkier until they get Limitless Soul Badge while at the same time the cooldown reduction on Fury isn't necessarily worth giving up the cooldown reduction on Execute. Fortunately as a Shadow user my damage still went up a modest amount as a result of getting my badge and I can still burst on par with people that have True Transcendent Soul when I have Cosmic 5 but the change in rotation makes it feel like I have to re-learn how to play the build until I can get my fused badge.
  25. That why I hate server merge -.-

    In retrospect, it was probably better to get the crafting system overhaul with the recent patch since that's supposed to make quartz and water obsolete materials. For those disheartened by the huge inflation in Quartz and Silverfrost Transformation Stones that's going on it might be better to take it easy until we get that although I'm pretty sure it won't be until October at the earliest.