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DieBaumchen

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  1. It would be nice if we could get a Class Change Bundle soon 🙂
  2. Completely understandable. Imagine how I felt when I spent 750 Sacred Vials and 125 Sacred Oils to get 1(!) upgrade from +12 to +13. Meanwhile a mate one tapped it from 12 to 13 for 14 Sacred Vials (3% chance). That's a difference of 736 Sacred Vials and 125 Sacred Oils. The RNG span is too big, the pity system a joke (it didn't even fill 100%). We are grinding a dungeon with RNG drops for RNG class accessories with RNG stats with RNG upgrade chances that use RNG materials.
  3. Small update from the support: "final compensation" while the calculated rewards are so obviously wrong. I got a compensation on NA while not even playing on that server. People who don't even play the game anymore (and didn't do anything aside from logging in on his main 5 times) got 2x the compensation compared to what I got for playing 14(!) characters. Can we have any feedback that this is being looked into? This topic getting ignored would seriously make me consider quitting, so much troubles just getting the rewards the game promised you, it's like you're actively getting punished for even playing this game. I'm so tilted rn
  4. There are currently a lot of wardrobe skins which are not offered to be exchanged for their correct counterpart (while the counterpart does exist). It even includes some cash shop skins I paid actual money for which you can't exchange (and don't get notified about not being changed as well). All the support did was redirect me to the forums when I asked: So yeah is there any plan to be able to exchange weapon skins (for at least the weapon skins from the cash shop or the ones not obtainable anymore). I currently have 43 not usable swords in my wardrobe while I'm playing destroyer now. In case anyone asks: I exchanged every possible weapon which was offered to me during the class change process. I even triple checked it.
  5. I asked the support and they replied with the "compensation" I was supposed to get (and got ingame). I even got a compensation on NA while I don't even play in NA, most I did was login for 2(!) days there, how do you even get to that compensation? I went through all characters, did a full list of the materials I got from Soulboost, a list of what I would get with the current rewards and calculate the difference and the only response I got was Really not "kindly understanding" that response, while this is the difference I calculated for for my characters: Total difference of all characters: - 3+3+3+0+3+3+3+0+0+0+0+3+0+0 = 21 Premium Transformation Stones - 4+4+4+0+4+4+4+0+0+0+0+4+0+0 = 28 Empyrean Spirit Stones - 3+3+3+2+3+3+3+3+3+3+3+3+3+2 = 40 Premium Silversteel Support Chests - 2+2+2+2+2+2+2+2+2+2+2+2+2+2 = 28 Silversteel Support Chests What I got as compensation so far: - 9 Premium Transformation Stones - 12 Empyrean Spirit Stones - 6 Premium Silversteel Support Chests - 1 Silversteel Support Chest Difference between missed rewards and compensation: - 12 Premium Transformation Stones - 16 Empyrean Spirit Stones - 34 Premium Silversteel Support Chests - 27 Silversteel Support Chests please fix the rewards, like how the ???? did I even get a compensation in NA, I don't even play there ??? And also f.e. a friend who doesn't even play anymore and did not a single character on Soulboost got a higher compensation than me with 12 Premium Silversteel Support Chests, like how?
  6. Yes the compensated amount is completely wrong. I completed all stages where you get Premium Transformation Stones on all 14 characters before the fix. So I missed out on 14*3 PTS. I got compensated exactly 6 PTS from the Premium Silversteel Support Chests??? In comparison a friend who did Soulboost on only his main character and didn't even log onto his alts got 12(!) PTS from the Premium Silversteel Support Chests. He didn't even play any other character aside from his main and got more compensation than me when I reached Stage 34+ on literally all 14 characters??? This doesn't make any sense at all. The first response of the support didn't even know that the compensation was already distributed: And the second response after writing that the distributed items are literally called Soulboost Compensation Bundles was not really helpful either: Please look over the compensation again I'm still short 36 PTS from IA accessories and 12 PTS from TB->IA weapon as well as 16 Empyrean Spirit Stones which I should have gotten. The amount of Snowspire Weapon Evolution Stones doesn't match up to the missing amount as well. PS: And while we're at it, the fix for the Champion's Heart Evolution Stone and Everwill Soul Evolution Stone got reverted again with the last fix for PTS, currently the amount of Evolution Stones is bugged once again.
  7. Since I can't edit my old post anymore... - suggestions for new items -> Mythical Accessory chests(Aerodrome, Substratum, True Poharan Soulshields) for 3* crits (200-500g) -> Poharan Soulshields (legendary) to 2* crits (50g) -> current Psyches (Aerodrome, Substratum, Poharan) for 2* crits, maybe even Grand Psyches in 3* crits (50g normal, 500g grand) -> possibly also Soulboost Psyches (which are not obtainable else) for Soul/Heart/Pet/Talisman in 2* crits (100g) -> Challenger Tokens for 2* crits (300g) (at least I'd "farm" trove for those alone) -> Blackmoon Badges in 3* crits (500g) -> Blackmoon Amulet in 3* crits (1000g) -> Blackmoon Weapon Material in 3* crits (500-700g) -> Pet Gems (Tri/Square/Penta) in rare 2* crits, maybe guaranteed Penta as with fuse gems in 3* (500g) -> Synthesis Stones (from 1-2 in 1* crits to 300-500 in 3* crits) (which would still only be 3-5 upgrade tries for high end players with a 6% chance, maybe even more, see the upgrade problem/low gold problem from Mesmer in the forum for reference) -> Fusion Stones in 1* crits -> Insignia Chests (from blue in 1* crits over blue in 2* crits to Legendary/Mythical in 3* crits, Aerodrome, Substratum, Poharan, Master types) -> Divine Splendor Psyche Chest in rare 2* crits (500-1000g) - suggestions to replace items -> Ordinary Experience Charm (10k exp) - replace with Special Hongmoon XP Charm (1m exp) -> Excellent Hongmoon XP Charm (100k exp) - replace with Special Hongmoon XP Charm (1m exp) -> Special Hongmoon XP Charm (1m exp) - replace with Premier XP Charm (5m exp) -> Premier XP Charm (5m exp) - replace with Cricket's Hongmoon Quick XP Charm (10m exp) -> Prime Reputation Charm (1k rep) - replace with Exceptional Reputation Charm (30k rep) -> Superior Reputation Charm (5k rep) - replace with Outstanding Reputation Charm (50k rep) -> Sterling Reputation Charm (10k rep) - replace with Magnificent Reputation Charm (100k rep) -> Exceptional Reputation Charm (30k rep) - replace with Sparkling Unity Pearl (500k rep) -> Outstanding Reputation Charm (50k rep) - replace with Sparkling Unity Pearl (500k rep) -> Magnificent Reputation Charm (100k rep) - replace with Sparkling Unity Pearl (500k rep) -> replace ET Soulshields with legendary Poh Soulshields (not true poh) and move them to 2* crits -> Brilliant Ascension Stone Chest - replace with Sparkling Ascension Stone Chest -> Brilliant Radiance Stone Chest - replace with Sparkling Radiance Stone Chest -> Triangular Hongmoon Gems - replace with Hexa Gems (they got added to trove when Square was max, keep it 2 tiers below max) -> Square Hongmoon Gems - replace with Hexa Gems (still 1 tier above what's easily farmable in the current content) -> Burnished Grandmaster's Etching Stone - replace with Searing Grandmaster's Etching Stone (you get enough Burnished from Soul Boost, no need at all to get more from trove) -> Liberty Tokens - replace with Tribute Tokens, Liberty Tokens are currently useless ingame, while I'm still trying to find Liberty Tokens, which are currently unobtainable in the game to fuse an old badge which still has usage in the current content (extend grab by 2 seconds f.e.) -> Blackmoon Soulshields - replace with Selection Box and move to 2* crits -> something from the costume 2* crit with gold chests or exp, quite a few times the best you can pick is 1 fusion stone which is really annoying for a 2* crit and doesn't feel like a 2* crit
  8. I troved a lot more in earlier times because: - you could get current items out of trove crits, not stuff multiple tiers below the current tier. F.e. you can get ET soul shields, we have ET -> HoI -> IA -> BM -> Poh -> True Poh, that's legit 5 tiers below the most current tier (aside from being able to farm Poh easily with ~15-20m dps already). With how rare 3 star crits are I want them to be actually useful, but you get also f.e. ET weapon materials (ET -> IA -> BM). Replace them with the current tier so people can actually go for 3 star crits, right now aside from the gem crit, the true thunder/divine spark soul/true dauntless heart crit and the 25 Sterling Scale crit all the 3 star crits are useless to players on close to max gear. There are also f.e. Hexagonal Garnets/Obsidians in crits with current max being gilded hepta you'd only need this crit 2187 times to finally have a max gem, no thanks. - rarity of some "special" crits Aside from the soul/heart crit, which I've never seen in the game before with more than 20k keys used in my bns life also the gem crits are waaay less often than earlier troves. You could actually trove to max your gems with like 4-5k keys, with current proc rates you'd probably need 50-60k or even more keys to max your gems. You get 200 Keys for ~100€, to max your gems with the gem bundles you need ~90k NCoin, so ~1120€ which would translate into 2.2k keys, it's just not worth it. Increase chances for some rarer items, bait them with useful crits into spending more money. - unrewarding 1 star crits I know not everything should be a win, but when the best pick out of a key are 30k exp with a single mob in ad stage 71 (where you'd farm exp) is 300k it just feels bad and wasted. Spent money shouldn't feel worse than killing a single mob in a dungeon. Even stage 51 would be double the exp you'd get from spending money in trove. - completely outdated items -> Brilliant Radiance Stone Chest (you get purple from normal daily quests already, not needed imo) -> Brilliant Ascension Stone Chest (you get purple from normal daily quests already, not needed imo) -> Steelbreaker Attack Charm -> Conservatory Attack Charm -> Steelbreaker Resurrection Charm -> Conservatory Resurrection Charm -> Dokkaebi Souji -> Steelbreaker Dumpling -> Conservatory Dumpling -> Hongmoon Special Tincture -> Liberty Token Fragment -> Warrior's Fragment Selection Chest (CC scales...) -> Octagonal Obsidian Garnet Selection Chest (lowest tier you can get is Triangular currently) -> Master's Upgrade Selection Chest (IA tier max) -> Master's Scale Selection Chest (HoI tier) -> Master's Fragment Selection Chest (HoI tier) -> Master's Core Selection Chest (NS tier) -> Hexagonal Obsidian Garnet Selection Chest (lowest tier you can get is Triangular currently) -> Heptagonal Obsidian Garnet Selection Chest (lowest tier you can get is Triangular currently) -> Throne of Oblivion Reset (legit not needed anymore with Poharan dungeon) -> Liberty Token (you could replace it with Tribute Tokens, they are not obtainable ingame anymore but still needed for older badges) -> Tranquility Emblem Fragment -> Mewtineer's Coin Piece -> Lunar Twilight Flower -> Alpha Emblem Fragment -> Alpha Emblem (you get amulet from soul boost already, not needed for any kind of main imo) -> Sealed Grand Celestial Steel (TT -> ET -> IA -> BM, 4 tiers behind) -> Whirlwind's Psyche (let's be real PvP is kinda dead content, can't see anyone making PvP gear right now) -> Volberus's Psyche (2.5 year old content oof) -> Ruken's Psyche (2 year old content oof) -> Numok's Psyche (2 year old content oof) -> Nova Core's Psyche (PvP dead) -> Jurupo's Psyche (3 year old content) -> Captain Mookwan's Psyche (2 year old content) -> Beluga's Psyche (PvP dead) -> Amara's Psyche (2 year old content oof) -> Divine Grace Stone (you get all badges in the first day of Soul Boost already, seriously no need) -> Illusion Charm (seriously haven't used or seen anyone use it since I play aside for joke reasons) -> Scion's Maze Key -> Hongmoon Persistence Potion -> Sealed Thornwind Accessory Chest (3* crit and not current tier, current Mythical Accessories are way stronger and you don't have to upgrade them as well, no main will need this) -> Sealed House of Idols Treasure Chest (3* crit and 2 tiers below current tier, same as Thornwind) -> Thornbreaker Soul Shield Selection Chest - 5-8 (5 tiers below current tier) -> Thornbreaker Soul Shield Selection Chest - 1-4 (5 tiers below current tier) -> Sun's Ascension Accessory Selection Chest (legit Story Quest reward, 5 tiers below current tier, f.e. Ring H0->HoI->IA->TC->AD) -> Hongmoon Gilded Triangular Gem Selection Chest (we get Penta from the current dungeon, current dungeon gives 2 tiers above a 2* crit every 10-15 minutes) -> Hongmoon Gilded Square Gem Selection Chest (we get Penta from the current dungeon, current dungeon gives 1 tier above a 2* crit every 10-15 minutes) -> Hongmoon Accessory Selection Chest [Power Potential: 300] (current tier is 380, 2 tiers above) -> Classic Agitator Accessory Selection Chest (Upgradeable) (3 tiers below current gear) -> Ascendant Accessory Selection Chest (1 tier below current gear, but no main will ever need it aside from freshly starting out of story) -> Emperor's Tomb Reset Chest (TT -> ET -> IA -> BM, very very old raid) -> Yeoharan's Accessory Exchange Ticket (required for TC gear which is already useless) -> Sealed Scarlet Empress' Stalk (ET tier, you get IA from Soul Boost pretty early) -> Sealed Scarlet Empress' Oculus (ET tier, you get IA from Soul Boost pretty early) -> Sealed Scarlet Empress' Fond (ET tier, you get IA from Soul Boost pretty early) -> Legendary Jewel (not needed for current tiers, mostly bought just for selling it for 5g profit) -> Transmitter (IA tier, you get the same from Soul Boost pretty early) -> Steel Array (IA tier, you get the same from Soul Boost pretty early) -> Silver Sheath (IA tier, you get the same from Soul Boost pretty early) -> Raid Revival Charm (not even usable in ET as in the description, only usable for VT which is 6 tiers below current raid, completely useless) -> Legendary Gem Hammer (you get a loot in Soul Boost, not needed imo) Every time I see those items I think it's another waste to trove since all of those items are all not useful for any kind of main (or are even main story quest rewards lol) - milestones were easier to "farm" when the first soul/heart/pet/talisman psyches got released we only had a 300 milestone, making it possible to reach 3 of those psyches in 900 keys. Then they decided to add 2 more milestones up to 800 giving me only 1 of those psyches you actually do want instead of 3 for the same 900 keys. I don't even need the 500/800 rewards since I already exceeded that tier. Basically a 500 key waste of milestone rewards. Put those 500/800 rewards in some crits for people who still need it, make milestones more farmable again. To summarize it: - Remove all the outdated/useless content from 2*/3* crits - increase chance for 3* crits, so it's worth "farming" trove. Getting one 3* every 300-500 keys is annoying as hell, especially if you get the 3* crit with useless content (last trove I didn't get a single useful 3* crit and nearly all 2* crits were better than my 3* crits...). - increase gold from trove (we had 1 trove where people actually gained gold instead of spending more than gaining and that trove got ninja nerfed without any kind of announcement in a regular maintenance), we are currently burning so much gold with the accessories without generating any gold. - increase exp/reputation from trove (a single mob which takes 2 seconds to kill in exp farm gives 10x more exp than some trove exp rewards...), also some people weren't there on the hongsil event still needing to grind up reputation, make it easier to catch up with some trove rewards - increase tier of obsidians/garnets aside from the fused hexa the next tier is square (no penta at all, no "non-fused" gilded hexa version for f.e. more likely crits aside from the rare hepta fuse gem crit) - use f.e. 1.000.000 exp charms, Materials(Material Chests, Skystealer Crystals, Skystealer Crystal Pouches), Scales (not needed for the most current tier but maybe people still need it for lower tiers), Reputation Charms in 1* crits (if people want to spend 100€ for 200m exp, which is ~45 minutes of farming in Aerodrome, that's fully fine in my opinion). Just make it not feel like wasted money in 90% of the keys you open. - remove 500/800 milestones and add those rewards to the crits, so we can "farm" the 300 milestone again - just my personal opinion (and maybe unpopular), but I'd like more of a variety in the different keys so I'd actually prefer not everytime the same type of selection chests but would rather prefer sometimes f.e. directly Elysian Crystals instead of the selection box with the elysians in there. Just for some "what will I get, what will I get" feeling Trove got more and more unrewarding over time and felt like recycled content (which it literally was most of the times, costumes got replaced and else it was literally the same trove a lot of times).
  9. Live HMC rewards are even more nerfed than written in patch notes. For example in patch notes r1 and r2 both got 5k hmc, ingame it's now 5k and 3k...
  10. I actually had a decent amount of stuff to do by ranking alts in Demonsbane, I ranked 14 alts with multiple grinded up into top 100 with stage 42+. Kept me fully busy for 2.5 weeks of grinding daily. Guess what? I'm not even gonna touch my alts with the removed hmc from Demonsbane. I even stopped doing soul boost on them since it'll be useless to play them anyways (someday we'll get the daily train gold reward eventually as well, but we already have a main rotation set, one main carries all the other alts resulting in 1 daily train in 12 minutes, so no need to even gear up alts). My main problem with the game is, that there is literally no goal to grind for. Before you could grind and gear up for the next raid, to reach the min dps for the raid (and to make progressing the raid easier). But what do you grind for currently? To do the literally same dungeon again? Ye no thanks. I honestly was glad when they removed a lot of the party buffs thinking they'd make it easier to build parties since you didn't need sb/td/ac/bb/astro anymore which filled 5 out of 6 party slots with buffs (17% decrease). But nope the next dungeon they release they decrease party size from 6 to 4 man (33% decrease). With how unbalanced the classes are an instant slap to the face, party composition is now more important than ever (and some non buff classes don't even have a decent breaker or even any break at all, like wtf?). Give us some content we can grind for, grinding one dungeon to run the very same dungeon again feels unrewarding af and now alt gaming is fully dead (for me at least) as well, there is nothing to do ingame....
  11. that's actually primarily NA server. In EU fm/wl/gun top 100 started at stage 47, for top 500 you had to clear stage 22. Most dead ladder in EU was archer (same as in NA) and we had to clear stage 35 for top 100 while it was stage 11 in NA. It kept me really busy the last 2.5 weeks to rank all alts safely (nearly all of them had to climb to stage 22) and push a few alts in top 100 with the help of a main. But I also agree that removing hmc from top 500 is a really bad move. I had fun learning how to play my alt classes properly, testing stuff out, spent way more time in the game for running the dungeons since they declared to not make any new raids. But now there will be no reason to spend my time on alts, hell there is not even enough content for my main to spend time on. I'm currently struggling in the off season to even stay online 3 hours for the login rewards and am spending more and more time in different games. And this will not get better if they remove any reason to play your alts (and no honing oils or 140g per daily train is not enough reason to play them)
  12. It's okay for one character, but I finished main quest with 13 characters before they updated the quest rewards, I play 2 of the twinks actively, so I would "only" have to upgrade 11 times from storm dragon 3 which you got from the quest when it got updated to gc3, which is still a substantial amount. At least more than I want to pay for something I'm supposed to get for free from the main story. The merchant in Mushin was selling the Raven weapon when the main story gave you a Raven Weapon, why not update the merchant there? Why sell a weapon there which is lower than the main story weapon you are supposed to get? I even asked the support about the changes and all they answered was: Wow, nice consumer practice. "Yes we've updated the main quest rewards but people who actually did it already won't get anything, get ❤ ❤ ❤ ❤?"
  13. just because you don't have a decent compound and you can't/don't want to do hm trains doesn't mean it's irrelevant.... Say any reason why the page shouldn't be changeable in Cross Server Dungeons....
  14. 3.1k mystic and crit dmg gives you quite more damage compared to hp + debuff dmg/debuff def... (15% less Mystic Damage Rate and 10% less Critical Damage Bonus), I'd guess actually ~10-12% damage loss. And for hm trains you definitely want to actually have your gear equipped or are you having fun playing hm dungeons without your soul/heart etc equipped? Probably not, because you could simply equip it. Why can't you switch it in cross server to begin with, I don't see any valid reason why you shouldn't be able to switch compound pages in the cross server dungeons...
  15. Why can we still not change compound pages in f8 even after getting a second page? I made a pvp compound page but after joining a daily train (which 99% of the groups are running in Cross Server Dungeon) I saw that I still have the pvp compound page active. But instead of being able to switch it like every other part of my gear, I'd have to leave the group, go back to the server, change it there and try to rejoin the party. If we have multiple pages (and I assume it is for PvE and PvP pages) please let us be able to switch it everywhere including the Cross Server Dungeon. Is there any reason at all why we can't switch it in Cross Server Dungeons anyways?
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