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Soragami

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Everything posted by Soragami

  1. Sadly, it's not that simple (at least not in all cases). The reason for that is, that they're not just reducing the upgrade costs. They're changing them. So they can't just send everyone the materials they would've saved. They would also have to take all items that will be needed for the upgrade after the patch. And that's not possible, because not everyone will have those materials ready at that time. In your example, what if someone doesn't have enough SS/MS/SC/EC which will be needed to upgrade the Soul? The only thing that would work for everyone would be a revert/downgrade. But not everyone would want that, so they can't do that either.
  2. I'd expect it to work like the Earring. Whenever you crit, you deal 200% of your AP as extra damage.
  3. It wasn't like this with Aransu. When Storm Dragon/Exalted 7-9 got released, the path-swap to Aransu cost way less Hive Queen Hearts than the raid-path. A few patches later, they changed it and added a ton of Hearts, making it similar to the upcoming Shadow-/Skyforge 7-9 -> GC 7-9 swap. Fun fact: This was part of a so called "cost reduction" xD Here's the Google Sheet from back then: https://docs.google.com/spreadsheets/d/1AU5CoIsMGLqvPW8x7cWZSVvUNl0Fxab0z0OX8UA9Hro/edit#gid=0 Sure, looking at the whole thing it IS a cost reduction. But changing the cost from 25 Hearts to 96 (for stage 9) was definitely not what people where hoping for.
  4. @Cyan I saw that Shadow-/Skyforge Stage 6 -> 7 uses the Murk Drake Weapon as an upgrade offering and I assume that this weapon will drop from the Murk Drake in Moon Refuge. Is it correct that this will be a "new" weapon drop added to an "old" boss, so we can't farm it in advance and will have to wait for the patch? Edit: Why do the upgrades from Shadow-/Skyforge 7/8/9 to Grand Celestial 7/8/9 cost so many Steels? Each stage adds 24 Steels to the path-swich-cost, which is only 1 less than the raid-path. Meanwhile the path-swich at stage 6 only costs 24 steels, instead of the 45 steels the raid-path would cost (for GC 3-6). In other words: Why did you decide to almost completely remove the steel discount for the upper stages (7-9)? It doesn't make any sense to me.
  5. In the last patch notes, there was this "promising" sentence: Today I encountered this Merchant of Wonders in Sandstorm Temple: Dear NCSoft Do you guys have any idea, how much these are actually worth? Because it sure doesn't seem that way. Buying these Soulshields from a Sellraid would cost max. 50g per piece. Nobody would ever pay 280g for a Soulshield that isn't even BiS anymore. While this is one of the more extreme examples, there are dozens of items from that merchant, which are way too expensive. Please try to adjust these prices to make them at least remotely reasonable. Because AFAIK the Merchant of Wonders was supposed to offer items at a discounted price. And that is definitely not what he's doing right now. Thanks
  6. According to today's maintenance notes, this problem should've been fixed. I don't know if we'll actually get the new boxes during double-loot-time (since it's not Friday yet), but what I do know is that all the boxes I farmed during the last weekend are still the expired ones and didn't get replaced. Is this intended? And is there any chance of getting them replaced with the new ones?
  7. They fixed the icons on the right side, but also swapped the backgrounds of the icons at the top. It looks kinda weird and would be nice if that could be fixed too ^^
  8. You transmute the event items/tokens by spending the listed materials.
  9. 6. Leech The buff description (from Siphon granted by Leech) mentions a 20% Critical Damage bonus, which is also applied. This is missing from the skill description. The Step In Time talent is supposed to grant immunity to Snares during Siphon, but doesn't (just like the Speed Demon talent, as described in my previous post). On a side note: The awakening patch apparently messed something up with all kinds of Snare related effects. From skills not snaring anymore (even though they should, according to their descriptions), over Snare imminities not applying, to Bosses suddenly being immune to all Snare effects (e.g. 1st Miniboss in TT). Please have a look at that. Thanks.
  10. What exactly do you mean by that? Are you talking about the fact that over 75% of the time Leech doesn't cast because we're busy spamming our rotation (same with the new Talisman btw)? I'm not sure, but maybe this problem has to do with the 0.1 sec cast time of Leech.
  11. That would be another very simple way to fix this. Good thinking ^^
  12. Since the addition of the new Talisman, we are no longer able to see the complete gear in the Character Info Window at once. Checking the Mystic Badge (which is done pretty often to check e.g. if someone has BW or not) requires us to scroll down every time. For that reason I suggest a slight increase of the height of the Character Info Window. That's an extremely simple change, which would make all of our lives a bit easier.
  13. "113,900 time remaining" doesn't make any sense. "Time" is not a unit and therefore cannot be quantified. If you replace "time" with a suitable unit, for example seconds, then the statement is just incorrect. This is not a timer that shows when the Daily Reputation Limit will reset. This is the amount of Reputation I am able to gain today. Then I'll have to wait for the daily reset of the limit. So a correct statement would be: "113,900 Reputation remaining until the Daily Reputation Limit is reached" Do you get my point now?
  14. It might not be a functional bug, but it's still an error within the game. Where else should I report that? There's no forum/thread for localization errors, that I know of. Also the description of the Bug Report forum says "Report an issue that you encountered within Blade & Soul here.". Is this not an issue?
  15. How does "113,900 time remaining..." say that I am able to obtain 113,900 Reputation today? Because that's what it means (or at least should mean).
  16. Oh, you're right. I didn't see the tabs on the right side, because I only have one. That is indeed quite confusing.
  17. In the new Splendor Stone Refinement UI some texts are overlapping, which makes it really hard to see what's going on:
  18. In the new Unity System window there's this fancy little text, which doesn't even come close to saying what it's supposed to: What it actually means is that this is the amount of Reputation I'm able to obtain today, until the daily limit gets reset.
  19. I don't notice anything wrong with the Spec-Icons. A voodoo-doll for Scourge, the curse spec. Something that looks like a Dragoncall disappearing in some kind of portal for Distortion. What exactly is wrong with that?
  20. I've been testing Distortion Warlock for a few days now and noticed that there are quite a few things that aren't working properly, or at least not according to the skill descriptions. I hope that you'll fix most of these bugs / description errors soon. 1. Way of Distortion (passive) The level 55 passive Way of Distortion doesn't work at all! Please fix this as soon as possible, because it's an insanely strong passive that literally doesn't do anything right now. 2. Speed Demon (talent) + [Awakened] Bombardment Using the Speed Demon talent removes the line "Decreases Cooldown of Dragoncall by 3 sec. On hit" from Awakened Bombardment. The CD reduction effect is still working, but the description is wrong. The Speed Demon talent adds the line "Decreases Eclipse's cooldown by 1 sec. on a Bombardment hit" to both Bombardment and Awakened Bombardment. The actual effect isn't working properly though, as only around 1 out of 10 Bombardment hits actually decrease Eclipse's CD. If the effect is working as intended and actually has a certain proc-rate, please mention that in the description. Getting 5 stacks of the Movement Speed Buff from Bombardment does not provide immunity to Snares 3. Spatial Warp (without Speed Demon talent) Spatial Warp (without the Speed Demon talent) isn't supposed to deal damage, but does. It also has the "HP Recovery"-tag, without actually providing any form of healing. It also mentions a 1.7 sec cast time, but the only version of this skill that actually has a cast time is the one when using the Speed Demon talent. The Step In Time talent adds an effect to Leech that is supposed to shorten Spatial Warp's cast time. This makes no sense, since the Spatial Warp version used with this talent doesn't have a cast time anyway (as described in the section above). 4. Enthrall Enthrall is supposed to snare/root enemies, but doesn't. This was working fine before the patch and there were no changes to this skill. How did you manage to introduce this bug? xD 5. Temporal Collapse (previously called Obliderate) Renaming Obliderate to Temporal Collapse caused the damage increase from the Demoncaller Soul Shield (from VT) 3-Set Effect to no longer apply to this skill.
  21. Just in case you don't find another solution: You can save your character appearance using the Photo Gallery ingame and then create a new character that looks exactly the same.
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