its still doesnt change what i've said regarding BnS ( and i know they changed a lot of things to speed up the progression of the early level, i know BnS since a lot of time ^^, i even played on a private RU server before it even was finaly confirmed for the west )
Still, imho the issue with this game compare to most mmo, is the no open world, so even with the full story you never go back to the old map because there is no reasons to, the whole game is build like a SP linear game.
back in time you just was running somes old dungeons because of upgrade mat but that's it.
most of the time you just feel trapped in tiny maps, Even the "new big maps" are just annoyingly empty, and even more annoying to travel into with that slow #ss stam recharge speed ( i still dont get why they didnt just set the sprint as infinite everywhere, since its disabled once you enter into combat... so why the upgrade just increase the stam amount, instead of ( also?) upgrading the recharge speed... )
Tbh as much as i love BnS, that part is pretty bad, and not that engaging after after a moment because you just only see dungeon lobby till the end of the times.
That's why i got very quickly bored of Vindictus, you just have dungeons and nothing else, and BnS give me that same feeling, in a mmo, personaly i want to feel free in a open world, so travel, so visit.. etc.
Like as much as Black Desert have an horribad casino gamedesign for nearly everything ( so many failed way to manage nearly every single of their system, which make the game just bad ), the base ( i insist on the "base" ) of their open world management is actualy really great ( so wonderfully mapped )
You can develop your character without doing any single quest, you can spend your gaming life "doing" life skill, or do the insane amount of main / side quest etc.