KR got both soul fiesta and the battlepass together with UE4, while we got nothing. While I understand that KR is way more ahead in terms of content/gear, we still should have received at least the battlepass since the dungeon rewards are so blatantly obvious that they were designed around the battlepass.
The loot pool for all dungeons is too homogenous, you are effectively not incentivized at all to run different dungeons on harder difficulties because you can get for example uzume gear in Sandstorm Temple, which does not make sense. Everyone is just running the easiest dungeon for NM/HM respectively.
The rewards for running those dungeons is also too low, since the battlepass would offer you a large amounts of mats, you wouldn't have to run the dungeons so often to upgrade your equipment. Easy mode gives no scale fragment boxes while NM only drops two boxes that give a very low amount of scales and only ONE person can get it. I was told that getting scales from HM is a lot easier but how are people supposed to run them when it's so difficult to acquire the materials necessary to upgrade your gear?
I understand that changing the battlepass' rewards for our version takes time but at least a temporary fix should have been put in place. NM/HM dungeon dynamic quests should reward you with at least scale fragments.
In the current state of the game, only casual players benefit from it. You get a decent amount of fragments for your dailies but if you are a more dedicated player you are forced to spend a lot of time farming dungeons for very low gains.