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Everything posted by JayP

  1. It's basically a single boss dungeon that you can do once a day or can pay a TINY amount of gold or HM/NC coin to reset it for that day. There is no gear (a sellable breakthrough item) that purely comes out of it that you're going to miss out on, it is mainly materials (which are sold for gold anyway). So please stop crying that its "behind a paywall". This isn't the same as a farmable dungeon for Soul Shields or other gear, it is purely a mats thing similar to a daily treasure trove except its a boss.
  2. Huh? you can't buy those things at all.
  3. Please look up the definition of P2W. Paying money for previous level 45 materials isn't even in the same zip code as P2W as the OP states. You can't currently buy level 50 materials and even if you could it wouldn't be P2W since they are attainable in game. P2W would be NCSoft adding a gem you can ONLY get in the store for NCCoin. Until that point none of this is P2W (it is pay for convenience/less grind) and those that say it is just come off like whiners.
  4. Best lvl 50 dungeon to grind

    Yeti4 is best to farm and its not even close. It is the fastest 4 man (with a good group) and you need 100 runs to get the 7 ap achievement bonus stat. It also drops a skill book along with Necro4 but that takes significantly longer. My advice would be to learn how to i-frame the Yeti fight since once you do the Yeti4 is trivial.
  5. Yeti 4 man Red Warning Circles

    So what if the tank gets frozen, its not the end of the world. They don't even come close to one-shotting people and add a random, minor element to the fight. I see no problem with them. The BSH blasts were different cause they stunned and cause you to get chained by the next blast if you can't escape out of them.
  6. TLDR Summary of thread... Low geared people are tired of not getting into 500+ ap fast dungeon runs to get carried but don't want to state it like that and instead come up with dumb arguments to hide their belly aching. Summary of my thoughts: 1) You don't NEED to join these groups, stop making people play exactly like you think they should be 2) Geared players have already learned the fights and done the work to gear up, now they want fast/successful runs, stop blaming them for it. 3) Yes 500+ AP isn't needed for content but its the best proxy we have for determining that people know and have done the fights, is it perfect no but it generally works. 4) Create your own no AP requirement group and teach new players instead of complaining that not everyone likes to teach and hand hold people like you 5) PUG's aren't the best place for new players to learn the 4-man fights, guilds and youtube videos are better, you shouldn't force other players to teach and hold your hand.
  7. 4-man RNG drops

    Outside of the Honorary Ornmanents which are more common, the RNG related drops from spellbooks to costumes in 4-mans is WAY TOO LOW. What is the point of releasing a dungeon that will last 2 months with super rare costume drops that 5% of the population will get only to then release a 50 patch which has vendors for all this stuff? All it does is make people not want to run the 4-mans since on 95% of the runs they drop less than the 6 mans do for much more effort and difficulty. IMO 2 things should change and its relatively simple: 1) 4-mans should drop EVERYTHING that 6 mans do plus bonus items, not NOTHING plus a tiny chance at bonus items 2) Unless a dungeon is supposed to last 6+ months, 1 costume piece should be a guaranteed drop plus a small chance at a bonus so people know what to expect as a reward. An alternative would be to move to a token based system similar to Lab artifacts for costume pieces so the rewards are more spread out among group members. I think we can all agree that doing 30+ runs of BSH4 without receiving a single costume piece or spellbook is the exact opposite of what the Dev's SHOULD want. If you're one of the couple classes with 300-500g spellbooks good luck, I also doubt the Dev's want that to be the economy of some of the classes especially since classes like Warlock are crap without them at endgame and that seems Pay2Win to me which the Dev's have been pretty good at avoiding so far.
  8. 4-man RNG drops

    I don't think you actually read the post. I have no problem with super rare drops in content that is supposed to last a while, like level 50 content, but all this 45 content is only lasting another month maybe and then level 50 comes out. If its only supposed to be relevant for 2 months, rather than a year like it was in TW/KR, why make the drops super rare just to eventually put them in a vendor when 50 comes out? All it does is make people not want to run them and just wait for the vendor also it makes the game WAY more pay to win when a Warlock or BM has to pay 3-400 gold just to get the skillbook when it will be at a vendor in a month. As long as NA/EU are on the accelerated release schedule, the drop rates should be increased accordingly so the same % of people end up with the drops versus the 6-12 months it was available in other regions. Besides, judging by the number of Lab4 runs going on at any one time versus Lab6, I'd say the rewards should be tweaked a little, just because it went on in TW/KR doesn't make it gospel in NA/EU. The Wind/Thunder adornments are stupid rare when nobody will be running the dungeon in a month.
  9. 4-man RNG drops

    Maybe not in a month if it we go the same way as other regions then yes, eventually all the 45 costumes are available via vendor either directly or indirectly in the 50 zones.
  10. 4 Man Labyrinth Loot

    Yay another 4-man dungeon where < 2% of players will see anything good come out of it. At least they give out artifacts more liberally. I'm surprised the spellbooks didn't also drop from Lab seeing as it is twice the challenge than BSH (for most group comps).
  11. 4-man RNG drops

    Yes and I'm saying the current setup doesn't make you WANT to run 4-man. If the dungeons are only relevant for a couple months at the most (unlike TW and KR) then why make the drop chance minuscule as it is? Your own personal story is fine, that works for you, but IMO I shouldn't get more rewards from 6 than 4 98% of the time. 4-man Lab at least has the right idea where it drops artifacts more liberally in 4-man. What's the point of having a 0.3% drop chance on the Twins masks if nobody will be running the content in a month and can buy the costumes from vendors? All it does is frustrate players and make them not want to run the content until its available from a vendor. I'm not saying ALL the costumes should drop 100% of the time just that there's a big difference between that and running a 4-man 40-50 times and getting ZERO drops at all. I like the challenge but I also think challenge should be rewarded versus the no-challenge that is 6-man.
  12. 4-man RNG drops

    This was my point, it seems like an easy knob they could have turned knowing that Poh/Bsh/Lab would only "last" for a few months and to increase the drop rates accordingly. Even long term dungeons probably shouldn't be SO RNG based for drops. I'd much rather have a long grind gathering tokens that always drop for a costume rather than a 0.5% chance per run since then people give up faster running that content.
  13. Moonwater 4-man removal in Level 50?

    How does the removal of 4-man achievements work? For example, the 4-man Lab is tied to 3 AP bonus stats so does this achievement then turn into a 6 man requirement or something completely different and we may lose the 3 AP?
  14. I'd really like to see NCSoft's opinion on this, do they really intend for skillbooks to cost the average player 4-500g or weeks/months grinding a dungeon? The same goes for the 4-man costumes, nobody runs them anymore because they drop LESS than the 6 mans on an average run and the costume chance is SO LOW, it makes zero sense.
  15. Don't get discouraged with 4 mans

    There's no reason 4 mans should EVER drop less than a 6 man run, that's why nobody is doing Lab4. Every 4 man should drop at least one costume or very few people will have even half the costumes even if they do nothing but grind the dungeons. I can understand spellbooks and Ornaments being rare but when there's 4-5 costumes per dungeon and they're being released every couple months, nobody does them cause 95% of the runs you get NOTHING not even what 6 man offers.
  16. @players asking for 400 attack power for a dungeon?

    So because your one run went perfectly, group leaders who are putting in the actual work of forming a group should let in any random person and not ask for gear requirements? For every one run like yours theres 20 runs full of randoms that gets stuck at Clown and wastes a bunch of people's time. If you don't like them doing it then you are free to form your own 4 man with 371 AP requirement (or none).
  17. 4 man Dungeon Rewards = crap

    People are getting bogged down in specifics, I really doubt NCSoft meant for skillbooks to be SO rare as to cost 400-500g or 100-200 dungeon runs. The other point is that costumes in 4-man are WAY too rare, how is a 4 man group supposed to farm for them when I've literally gone 20-25 runs in a row without seeing a single costume drop when 3-5 are needed per dungeon per person and dungeons are coming out once every couple months. Nobody is running Poh4 and Bsh4 anymore cause it is such a waste of time to farm for the costume due to drop rates.
  18. For as difficult and tedious as 4-mans are (compared to 6 man difficulty), costumes drop WAY too seldomly for them to be worth running. I have literally done the BSH and POH dailies as a 4 man group and not seen any costume pieces in 2 weeks and have NEVER in my 40-50 runs of BSH seen any of the masks or hair drop from Twins. How are 4 people supposed to get anywhere close to a reasonable collection of the costumes with RNG being so heavy? I can see why the spellbooks are rare in BSH though I think Lab 4-man should also drop them, but when costumes are the ONLY reason to run the 4 mans, why are they so so so rare as to be a total waste of time so that nobody wants to run the dungeons in 4 man after the first week or so. When dungeons are being added as fast as they are, why isn't a single costume piece guaranteed per run so that players know they will at least get something for their time by running it with reasonable confidence.
  19. 4-man dungeon costumes WAY too rare

    So you got it once and therefore drop rates are good? Ornaments are not costumes and drop in 6 mans, I'm talking 4-man rewards.
  20. @players asking for 400 attack power for a dungeon?

    Summary of thread ... people won't let my un-geared character into THEIR runs and instead of looking at it from their point of view as to why or just not joining their runs at all, I'm going to cry on the forums about it.
  21. Your answers are coming off as troll'y and hard to take seriously. Can you explain why using Fire Fury is lazy but not using it and instead gaining them through something like LMB is not?
  22. Windstorm T2S2 dafaq?

    No we have we just realize in a burn build your Blaze Beam hits harder on a burning target so there's no reason to ever Windstorm.
  23. Burn Builds VS Auto Detonate

    Its all over the forum or check the top threads in BnS Dojo forums.
  24. Burn Builds VS Auto Detonate

    No it really doesn't, yes the 5 stacks are applied very quickly but that just makes the problem with auto-detonate worse because it means that EVERY LMB you click will auto-detonate and if another FM impacts right after it is wasted dps and sanity for that FM. I don't trust your single FM damage numbers but I can totally see how piggy backing on other FM's ember stacks can increase your personal dps at the expense of their dps. You will get booted from 4 mans I'm in (and it sounds like others to) if you use that build in my group.
  25. Burn Builds VS Auto Detonate

    Something is wrong with your testing or you're just making up numbers. The math and testing has already been shown on this forum and on FM "pros" Youtube videos and auto-detonate does not even compete with ice dps let alone a 15% difference with the burn build, that's gigantic and unbelievable.