Jump to content

Eckogen

Members
  • Posts

    444
  • Joined

  • Last visited

Posts posted by Eckogen

  1. 1. You do the main story line quests and you are level 60 with freebie gear.

     

    2. HM levels aren't meant to be maxed out easily. It's not even something you need to focus and devote your energy towards. Just play and gain HM levels.

     

    3. Essentially, the newest dungeons have the latest gen of gear. 

     

    4. Don't worry about awakening stages (after stage 10). Upgrading is guaranteed and not RNG like other upgrade systems. For example, +10 a ring with a 20% chance to succeed, 80% chance to fail and within that 80% failure a 20% chance for it to downgrade or 10% it breaks. 

     

    5. The main material (Divine Grace Stone) drops from VT raid, or you can buy them from market.

     

    6. Again, awakening is nothing you need to worry about. Awakening = end game whale with nothing else to upgrade.

     

    7. Psyche is end game and not needed to do content.

     

    8. There has to be that need of something to do, otherwise there's no play incentive for end game players with max gear.

     

    9. You get lots of gems from completing the main story and Hepta/Octa gems are reasonable easy to obtain (Heptas drop in Cold Store for example). Max gems vs Hepta/Octa isn't a huge difference. Your gear contributes more to damage than your gems.

     

    10. Multiple sources to get full 8 set soul shields, at least for BT and VT. 

     

    11. Sure, RNG is a pain to get the "perfect" rolls.

     

    12. Not hard to do.

     

    13. I don't even use Masterwork grade. Artisan is just fine, till later.

     

    14. Select the length of time, have the ingredients. Forget about it. Pick it up later. Crafting is so passive. 

     

    15. You put HM points in Offense and HM Focus. That's the gist of it.

     

    16. What's wrong with 2 paths for character builds? You pick one you enjoy and have fun playing with. You get choices.

     

    17. Talent load out for different situations (pvp, pve). There are guides. 

     

    18. Skill enhancement points earned by completing achievements (level 60, and unlocking HM skills). 

     

    19. The costume bonuses collection is negligible. 

     

    20. Sure, doing a dungeon 300 times can be mind numbing and achievements should be account wide.

     

    21. The talisman at lower levels is a small boost. If you forget to trigger it, it won't hurt your DPS.

     

    22. Eat food. What MMO/other games doesn't have some sort of healing/buffing system?

     

    23. Same as #22.

     

    24. Same as #22.

     

    25. Same as #22.

     

    26. There's combat regen (depending on gear/items).

     

    27. The antique system tells you what can be "thrown away". It's an MMO, you're suppose to be grouped with people to chat with and share knowledge. 

     

    28/29. You get bloodstones from non-pvp sources as well. For ex. do events and exchange the event currency for it.

     

    Games are constantly adding new systems and mechanics. If everything was simple, it creates the problem of being too easy/boring. Yes, things can be streamlined and should be. It's like saying if you were to start playing WoW you should know how EVERYTHING works within your first hour of playing...

     

    • Like 1
  2. 6 hours ago, joenator said:

    what is the min AP requierement according to you?i want to try hard it with 730AP hm10 asura pizza part, is that possible if i transform into pve lord?

    You have 6 minutes to deal 6 million damage. Other important stats such as crit % and crit damage take more into account. You probably could do it, but it'd have to be a perfect run or like if you said; if you became a PvE overlord.

×
×
  • Create New...