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Eckogen

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Posts posted by Eckogen

  1. On 6/19/2019 at 5:06 PM, Drizzeh said:

    Thanks for the effort of putting this together.

    However I've something very bizar going on, I can fish without any problems on the fishing spots in Fishbelly pub and Moon Refuge. If I try to fish in Dasari Palace Garden it keeps saying that I need to be on the dock in order to fish, but I'm standing right next to all other ppl fishing on the dock and I have no clue why it doesn't work there. Maybe u have an idea? (or anyone that reads this)

    In case you're  wondering:
    -I've tried every position on that dock
    -I've tried all 3 different baits
    -I tried restarting/relogging

    Nothing worked.

    It was figured out. BnSBuddy VFX mod causes conflicts with the Dasari Fishing Grounds. You need to disable it.

  2. I think I prefer these Trove like boxes over the traditional RNG boxes. No benefits of Trove, but for every 10 you get 1 free box. I tried 100 boxes and felt my RNG was much better with these than previous boxes; however, RNG is RNG so maybe I got lucky this time. 

     

    Gambling is promoted in any game that offers loot boxes. It's an unfortunate thing that has become the norm and won't go away for a good while. You can see my results below:

     

     

  3. This is the TLDR list of the nerfs for VT and TT.

     

    https://media.discordapp.net/attachments/459989602921611265/565007531722670080/image0.png

     

    What's your thoughts on this matter? Personally, I don't agree with mechanical nerfs. What was the point in coding all that just to undo parts/all of it and potentially introduce new bugs? Sure, it helps out the community gear up for the next content, but long term it doesn't teach people the complex mechanics. For instance, groups that clear TT after the nerfs will be hitting an omega wtf mechanics wall when they attempt ET. From a walk in the park to full on mechanics; groups will have a hard time adjusting. Basically, nerfing = brain dead content.

     

    Nerfing health makes more sense. It's much easier to apply without changing much coding + mechanics are intact. Keep content interesting. Don't dull it.

     

    #BringBackMechs

    • Like 4
  4. Aside from any major QoL suggestions that may never happen or is a huge undertaking; here are some "minor" QoL much needed changes.

     

    1. Remove loading portals within dungeons. We already loaded the dungeon, and now we have to load other parts of it? The work around - is to walk backwards into the portal to avoid load screens.

     

    2. Remove loading screens upon pressing 4 to revive. For example, if someone is dead in Mushin's Tower and they press 4. They are forced to load the zone again for some unnecessary reason.

     

    3. Received Items - multiple items from system rewards need to be received all at once. For example, retrieving 30+ HM xp charms from the 6 hour login reward makes them receive 1 at a time, spamming 30+ lines of text in my chat and actions are locked until complete.

     

    4. Increase the amount of mailing item slots from 3 to at least 6.

     

    5. Reward boxes in quantities of 2 or more cannot be opened while moving. Try it yourself. When opening a single stack chest reward while moving, it's fine. But once you try opening 2 or more  while moving it says "unable to socket"? Not sure how opening multiple boxes = attempt at socketing, and why the system prevents us from opening multiple boxes when one is fine (during movement, non-combat).

     

    6. Option to open multiple boxes all at once instead of one at a time. I know BnS Buddy has this feature.

     

    7. A history tab added to Guild functions. Permanent historical information such as: X joined, X left, X donated, X crafted, X got guild item, etc allows transparency and makes it easier for leaders to manage their guilds. 

     

    8. Death in 6v6s + DC'ing cancels the prompt to rejoin the match (provided you didn't take too long to get back into the game and the match is still active). Sure, someone could ress you, but this shouldn't be required to circumvent the issue.

     

    9. When you DC and attempt to log back in it says "account already logged in" even though your friends can confirm you are offline and your character is gone. The message makes the game close, forcing users to relaunch the game, again. 

     

    What are some other QoL you would like to see?

    • Like 3
  5. The earliest opening of Shackled Isles is 12:00 server time, which is around 9pm in Poland I believe. 

     

    Sure, they could do an earlier time, but a good chunk of the community isn't active till evening 5-6pm EST. A good possibility queues would be dead early in the day. A majority of people have school or work day shifts.

  6. On 3/31/2019 at 12:12 PM, Selene said:

    Haiiii

    so..

    After quitting for..years?

    I decided to come back to the game, well to give it a try at least..

    and i wanted to know, how "friendly" it is for new players?

    For the most part - yes, it is friendly to new players. Lots of upgrade costs reductions, and added things to help new players. If you have questions you can join my public Discord: https://discord.gg/dBs5mdv

  7. Hello everyone,

     

    The journey in Blade & Soul has been wonderful. From my days as a Hongmoon student, slaving over a hot stove and making meals for Master Hong, to finally exceeding the Master himself; my journey here must come to an end. I been playing since CBT and the support from the community has kept me here since (the action combat system in this game is also satisfying as hell). From a fresh YouTube channel to how much it has grown over the past 3 years; I thank each and one of you for following and supporting me. 

     

    Where will my next adventure take me? That, I'm not sure myself. Perhaps I will join the mighty heroes of Azeroth. For the Horde?

     

    Farewell,

     

    ~ Eckogen

     

     

     

     

     

     

     

    APRIL FOOL'S

     

    I appreciate all the love and support though!

     

    • Like 2
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