@Nico there's two parts to the performance issues currently and I'm worried that one might be getting completely overlooked.
So for NA/EU as well as other regions, a big part of why the games performance feels so bad a lot of the time isn't only the FPS performance. It's the lag due to how the netcode for combat functions. Sure, if UE4 solves the FPS issues as well as making the game look better, it will be great, but if the netcode for how combat functions isn't changed then the game will still *feel* like crap even if it looks amazing and runs smooth.
Unlike pretty much every other game that exists, BNS requires two-way processing between the game client and the server for every input to actually go through. This results in our ping for our inputs in combat being more than doubled from what our ping to the server is, due to how many routers handle two-way traffic differently than one-way traffic. Someone with 60 ping to the server could be having close to that ping on inputs if the netcode was just designed differently (like literally EVERY other game lol). But instead, someone with 60 ping to the server, will end up having an average of 150+ ms on their inputs instead just due to the poor coding design for the combat.
Essentially more than doubling the ping on all inputs may not cause much issue in korea, where the country is so small and has a much better internet infrastructure than NA/EU, but it is a HUGE problem for NA/EU. Especially for NA due to the large geographic distances and generally inferior internet infrastructure here.
All of the classes in the game are balanced around the low ping that korea has, and for faster attacking classes/specs they get affected very hard by the higher average ping that other regions have compared to korea. This makes a lot of those classes/specs hardly an option for many players here, and those who still choose to play them experience a handicapped version of what the class/spec is meant to be like.
NCsoft is upgrading to UE4 to fix the FPS and general performance issues, but the other side of the coin for performance issues is the lag/delay.
And for many of the players in NA/EU, the combat delay is a much bigger problem for them than the FPS.
And honestly it's a much simpler issue to fix than the FPS issues.
@Nico can you please let us know if something is being done with the upgrade to UE4 about how the combat is coded, to make it require just one-way processing like basically every other game? Because if nothing is being changed with it, I hate to say it man but no matter how good UE4 makes the game looks, it will still feel like crap if the combat netcode isn't changed.