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Smo

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  1. thanks for the reply, freshening the costumes would be great! although a full overhaul of the costume monetization would be much much better. my second post in this thread (and Nemesis replies too) explains that in more detail than my first so I hope you read it!
  2. except it doesn't help to sell the less wanted ones. if people don't like it they don't buy it. honestly I think they do it because they think it creates an incentive for people to buy them while they are there for a limited time. But with the sheer amount of costumes, what actually happens is people see tons of costumes they want in wardrobe, but come to the realization that at 2 costumes rotating per 2 weeks that it could take years before the ones they like are available, so people just say "screw that, i'm just going to play something else instead of waiting year
  3. I really don't get it, why not just make all the costumes available? the demand is there. When it comes to a business and making money, a central part of success is for supply to meet demand. It makes no sense to create an artificial lack of supply when it comes to costumes. NCsoft is literally sitting on a massive resource with over 1000 costumes, and they aren't taking advantage of it at all. They only rotate a few costumes every 2 weeks. The same static costumes have been in F10 for years now. it makes no logical sense. @Hime you guys could be cashing in like crazy f
  4. as long as you didn't delete the character who has the appearance you want, you can still save the appearance ingame. just go on that character ingame and go to the esc menu and choose "picture gallery", in the picture gallery there will be a "save appearance" option which will let you save the appearance of an existing character, which you can then use in character creation/alteration.
  5. no. you misunderstood what I was saying. I never said anything in my post about damage calculation. the way the game client works right now, basically every input you do sends the data of that input to the server, which processes it and does a check to make sure conditions allow it, then it sends that data giving the go-ahead back to your game client, which your game client processes and does its own check to make sure conditions still allow it, and then the input actually happens. It was originally setup this way to make the combat as reactive as possible for low-ping competitive
  6. @Nico there's two parts to the performance issues currently and I'm worried that one might be getting completely overlooked. So for NA/EU as well as other regions, a big part of why the games performance feels so bad a lot of the time isn't only the FPS performance. It's the lag due to how the netcode for combat functions. Sure, if UE4 solves the FPS issues as well as making the game look better, it will be great, but if the netcode for how combat functions isn't changed then the game will still *feel* like crap even if it looks amazing and runs smooth. Unlike pretty mu
  7. @Cyan there tends to be a new raid and soul shield set every 6 months or less. nobody in their right mind is going to save up 600 days of koldrak scales to use them on a soul shield set that will become obsolete within half a year or less. there needs to be a way to either transfer the psyches to new soul shields or the whole system is just kind of pointless to even exist in the game. please forward that feedback to the devs.
  8. honestly the orb requirement for entry should just be removed. There's no logical reason or sense behind gating a competitive mode behind people being able to buy orb fragments. All that should matter is how well people can actually complete the challenge. The dungeon itself gives nothing aside from the end of season rewards so what the hell is the point in limiting how much people can attempt it? There isn't very much to do at endgame, everything is so unrewarding that nothing is worth spending time on farming. If there was no orb requirements for challenge mode it
  9. is this an out of season april fools joke?
  10. That's a change nobody wanted (except you guys I guess). may as well just say you made the change because of laziness. But even that doesn't make much sense, it's not like it takes much extra effort at all to just provide more options for people to choose from. I mean you guys already supposedly chose 11 "finalists". if anything choosing another 5 "finalists" out of those 11 only does the opposite of what you're saying, it makes stuff less simplified and more complex if anything. Reducing the options people can choose from doesn't simplify anything, it doesn't change any of the process for how
  11. sucks we couldn't vote from the top 11. out of all the weapon skins and outfits, no offense to the artists but only one weapon really appeals to me, and all of the outfits are too family-friendly for me to even want a single one of them. it's like ncwest is doing whatever they can to manipulate a select few to be winners already. and seriously I saw a lot of good outfit entries on reddit which I would've voted on, but can't because apparently they aren't 8-year-old-friendly enough to be finalists. please remind me why we have to enter our age to access the website for this game? 'cause apparen
  12. it's a comment from this thread. " wariatu 10 points 6 days ago From what someone posted on discord: About the EU vs KR performance comparison, a lot of the lag comes from the way they handle translations. After seeing the translation files it's clear that KR uses hardcoded strings, while the EU client goes though a "filter" that maps the KR strings into EN strings. Even with a hashing function/table that will take a lot more CPU power than using simple english keys (KR symbols use up more bytes than simple english letters)." NCWest should know if that's true or not, it s
  13. Smo

    Resilience bug

    yeah I noticed this as well this bug was around before too and they fixed it, so seeing as they fixed it once already before hopefully they can do it again quickly lol
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