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CorrosionWhite

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  1. Thanks for the info, I'll be sure to keep an eye on it. Sorry that you lost your remnant though.
  2. I honestly thought you misunderstood so you really didn't need to take offense but that is what it is. Anyway, thanks to you I realized what was happening. The icon for the "Armory Remnant" is basically the same as the one for "Ebon Realm Remnant" so if you don't actually click on it you can't tell that you can use all the other remnants for the exchange. That's why I thought that exchange was only for Ebon Realm Remnant.
  3. I think you're misunderstanding the exchange there. I see where you can use Call to Arms Tokens to purchase Den of the Ancients Remnant, Nightfall Sanctuary Remnant or Scarlet Conservatory Remnant. What I am asking is the reverse of that, use the remnants to purchase something else (aside from keys). And this question, again, is in reference to all Remnants besides Ebon Remnant. I see where you can purchase Call to Arms Tokens with Ebon Remnants, I just don't see any where you can use all the other Remnants as currency outside of keys. And I want to make sure that is truly the case before I discard them, I've made mistakes like that before. And typically event currency gained through Daily and Weekly challenge in this game are usable by any character that earns them. This event seems to be different in that regard where only the character you got the Call to Arms Bundle on can utilize the event currency gained through dungeons.
  4. Tips for anyone who got a 3-slot weapon: Use the given materials to upgrade it to stage 3, each upgrade has a chance to open a gem slot. Join Radiant Ring Crafting Guild Send any Ore from other characters to your character with the weapon Place an order for Special Ore If you have any Ore on hand, Order the maximum amount of Guild Supply boxes Max out your Radiant Ring Guild level At max guild level you can order account bound legendary gem hammers My character had 4 slots after upgrading to stage 3 so I don't know the legendary gem hammer requirements for slot 4 but: Slot 5 = 15 legendary gem hammers Slot 6 = 21 legendary gem hammers Slot 7 = 22 legendary gem hammers Slot 8 = 22 legendary gem hammers Crafting legendary gem hammers in Radiant Ring: 9 Hammers - cost: 94 Special Ore, 31 Rare Element, 48 Soulstone Crystal, 12 Moonstone Crystal, 48 Sacred Crystal, 12 Elysian Crystal, 3 Gold 21 Hammers - cost: 220 Special Ore, 72 Rare Element, 112 Soulstone Crystal, 28 Moonstone Crystal, 112 Sacred Crystal, 28 Elysian Crystal, 7 Gold This is the most cost effective way to get legendary gem hammers if you're unlucky on slots. I do have a slight warning for impatient folks: If you have no Ore to start with it will take awhile to get the necessary amount of Ore to not only craft the Guild Supply boxes to max out your Guild Level but also to craft the hammers themselves.
  5. The only exchange I have seen is for the Ebon Remnants, nothing for the Daily and Weekly Challenge Remnants which is what I was clearly asking. But thanks for your reply.
  6. Well no, it's not obvious that a melee would move further away from their starting point. There are clearly perimeters set within the auto-hunt function to prevent that. Otherwise your character wouldn't return to it's starting position. And I did state that I had considered that melee had a wider distance than ranged classes. I discarded the idea because it is unlikely that the devs would have designed auto-hunt with multiple perimeters. It is far more likely that there is only one base set of perimeters for all.
  7. Hi all o/ I checked Dragon Express and the NPC vendor in Ebon Realm but I just want to make sure Daily Challenge Remnants, Weekly Challenge Remnants, ect. are useless on characters you didn't get the Call to Arms Bundle on before I discard them. Thanks in advance.
  8. So I checked out Ebon Realm a little on my main yesterday and farmed my blooms this morning on the character I opened the box on. Both happened to be ranged classes. I was NOT AFK for either visit. Both times there was a melee class farming relatively close to my starting position. What I noticed was that my characters would only hunt mobs that were approximately 20 meters away from my last kill or within approximately 50meters of my starting point. What I kept seeing on both characters were the melee classes auto-killing mobs much further away from their initial starting point than either of my ranged classes. First thing I did was check to see if there was any setting in options that let you manipulate the range of the auto-killing, there wasn't. Then I thought that maybe melee classes had a wider search perimeter than ranged classes. But after thinking on it more, perhaps it's the gap closer abilities. I'm not entirely sure what the distance settings are for the auto-killing, and honestly I don't care enough to test it out, but let's say you auto-hunt mobs within 20-30 meters of your last kill and if that takes you outside of the maximum distance (I estimate 50 meters) from your starting point, then you automatically return to said starting point once the target dies if there is nothing within range. At least that is the standard behavior I have witnessed on my two characters I went in with. However melee classes gap closer abilities seem to be allowing them to auto-hunt outside of the maximum range. Let me just say now that I could be entirely wrong in that. It is a fact however that both my ranged classes had their starting spots consistently invaded by melee classes attacking well outside the maximum range that either of my classes would go. This is not a complaint so much as a heads up. If you want to AFK in Ebon Realm you might want to consider what type of classes are close to your location. The Assassin by my Warlock decided that both spots were his and killed me even though their starting spot was clearly quite a distance from mine. But since I wasn't AFK, and I'm vindictive, I returned to the same exact spot. They killed me a couple more times but then left, I win \o/.
  9. I agree with most of these ideas. The only one I think should be different is Step 4. While I do agree that access to outfits account wide would be nice, I'd rather if it wasn't limited to just outfits. I mean, we finally after how many years got more storage (though it's behind premium wall) and it's about time too cause we've needed that for awhile. But I wish they would add a tab to the vault that's account accessible. I mean how freaking annoying is it to mail 3 items at a time between characters. They could also add a tag to dungeon drop outfits where they can't be stored in the account wide tab of the vault (like they do with gear/gems and the secondary tab that's already there). They could also create a unique currency to open the rows. Players could salvage/transmute (whatever) outfit delivery stamps and unneeded dragon trade pouches(why these aren't account bound after so many years is also beyond me) for this new currency.
  10. I agree, there definitely needs to be some kind of revamp of the faction system. Faction content capped at skypetal, how many updates ago was that? Too many. Whether removal of the faction system is even possible, I don't know. I don't even really care if they do anything to the faction system per say. There are two things I would like to see in regards to factions though: - an all inclusive chat channel. Keep faction chat but add a world chat channel for all factions. - and as someone mentioned earlier, unlock clans from factions. And revamp clans and clan crafting.
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