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About Racingwind

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  1. PvE/Raid Necklaces

    Here is what's under the hood: crit rate formula: (96.98717421*crit rate)/(crit rate+5402.894138) crit dmg formula: 125+((291.14854*crit dmg)/(5581.165185+crit dmg)) ele dmg formula: 100+(ele dmg/(31.93134035+0.003438223475*ele dmg)) Here is an example of the three formulas for prophecy neck (they are divided by 100 to convert into %): crit rate: ((96.98717421*B19)/(B19+5402.894138)+6)/100 (+6% from true tiger soul w/ 50% up time) crit dmg: (125+((291.14854*B20)/(5581.165185+B20))+22+19+10)/100 (+22% from TT5 set, 19% from true tiger soul w/ 50% up time, and the flat 10% from prophecy neck buff) ele dmg: (100+9+(B21/(31.93134035+0.003438223475*B21)))/100 (+9% from true tiger soul w/ 50% up time) AP before normalization: 1652 Normalization formula: AP * [(crit%) * (crit dmg) * (ele) + (1-crit% * (crit dmg) * (ele)] / 2 AP after normalization: 3160.656 There shouldn't be a need to look at individual skills, as skill damages are a function of AP. For example basic sunflower dmg formula is [4.8*AP] compared to awakened sunflower at [10*AP]. The only variable in there is AP, and this is true for every skill. By normalizing AP, I am effectively calculating what each hit of sunflower should do, factoring in crit, crit dmg and ele dmg.
  2. PvE/Raid Necklaces

    I'm curious to see where you got the "prophecy is much better than VT neck" conclusion, wanna read up on the source. In the maths I did there is one instance where prophecy is indeed better, and that's if the crit dmg % buff is a stacking buff. Otherwise as indicated, its draw back is the fact that crit dmg depends on you getting a crit, which prophecy has a lower % to do so, but also the massive elemental damage that you are losing by using prophecy. But of course, there certainly are alot of assumptions I've made which aren't backed up by data, but one does what one can do. And I've heard conflicting thoughts outside of my own maths that prophecy and VT is about the same, which agrees which the maths. Nonetheless, I'm curious to see where is the data for "prophecy better than VT", will help me in another venture that I'm currently working on.
  3. Question about hive queen wing

    Dasari gardens there is a vendor beside the dragon express storage guy.
  4. Improving my specs to make game smooth on Ultra

    Have you tried in a full party raid? Which was my focal point, which I didn't specify, doh! Performance drops in raid from what I can tell. When I'm not in a raid, even on my dinky little 1060 I can do around 65~75 fps. But in raids, like VT hive queen for example, it goes down to like 25~35, making me a very sad panda. Something about being in a raid really chunks it out, but it seems to be ok on those weekly raids / msp. As to why, I have no clue. The optimization is all over the place. But I am curious as to what numbers you got, it's interesting to see maths. I can get some numbers for ya after I get back tonight, I have a VT raid so I can get some hive queen numbers too. And I don't wanna be a grandpa.. I'm old, but not that old.
  5. Improving my specs to make game smooth on Ultra

    Actually, I just realized that we didn't define what resolution we're talking about, because that's important! 1080p res, 1070 ti should get decent frames, around 65 or so, depending on your cpu. To get higher than that in raids will need 1080 ti (no point for a 1080 cuz 1070 ti OC is about that grade). 1080p is probably what you are thinking of. I on the other hand, forgot that I run 1440p monitor, so my requirements on gpu will be higher, doh!
  6. Improving my specs to make game smooth on Ultra

    The gpu can get pegged when you've properly configured it like the video that was linked. And when I said people are playing on high / ultra with over 60 fps, I mean exactly that. I don't mean they lower their settings, they have everything maxed, it's possible, you need to configure things properly though, and hardware wise needs to have everything lined up properly in terms of cpu / gpu combination. Oh and also I said that my gpu, which is only a 1060, gets pegged, doesn't mean a 1080 ti gets pegged out. But you do need that caliber of gpu to get decent fps at max settings.
  7. Improving my specs to make game smooth on Ultra

    There are people who can get higher than that with a gtx 1080 ti. So don't know what's happening with your system. Not sure what the BS is for, like my gtx 1060 pegged out? or me getting 30 fps on medium during raid? Or that I said you can play at high / ultra with reasonable fps?
  8. NPC improvisement.

    Great idea, but 99.99% it won't get implemented, as it "costs money but generates no revenue". Feature requests like these will have to come from the korean crowd, as that's where the dev of bns focuses on. NCWest moves feature requests primarily depending on if it can generate revenue. It's just business, after all, to them.
  9. Improving my specs to make game smooth on Ultra

    Why xeon? You want fast single core performance, Xeons are slower per core compared to core i series. Unreal engine 3 doesn't use more than 2 cores (threads). one for physics, one for everything else. And GPU does make a difference, his gtx 1050 is choking to even run the game at medium. It doesn't make sense to have a monster CPU and a dinky old GPU, You are just changing where the bottle neck is.
  10. Improving my specs to make game smooth on Ultra

    I have a gtx 1060 3gb and it's pegged out when the graphics setting at medium at 30 fps in raids. You need not just a beast of a cpu, you also need something like a gtx 1080 ti or a rtx 2080 for high / ultra.
  11. Realmrift sooo brainded now...

    That's good, I was afraid my bale 1 alts won't be able to do those.
  12. PvE/Raid Necklaces

    I am curious to know which part you feel it's off. I'm by no means immune to mistakes, and there are alot of assumptions that I've made, which I've included, and they may or may not be correct. So constructive discussion is welcome. And yes I applied all the buff bonuses, as stated in the opening line of each calculation. I assumed those are always active as well since I don't have data of their trigger rate.
  13. PvE/Raid Necklaces

    Ok I did the maths I'll put the TL;DR or for people who don't care about maths. ET neck > VT neck > prophesy neck. Now before you go all crazy about how that's bullshit, I'll list my work down below, you can decide for yourself after. *Warning* maths incoming!! *Warning* Normalized damage is what's ultimately important. Basically the higher the normalized damage, the better. Using my own character's stats (after taking neck off, since we want to check how our dmg changes after putting on each neck) I have the following: As displayed in f2 Atk pwr: 1401 crit rate: 59.92% crit dmg: 279.21% ele dmg: 140.25% Using rating formula (we need to since all these buffs have a mix of fixed % and ratings increase): crit rate: 59.91236% crit dmg: 279.2164% ele dmg: 140.2578% Accurate to within 3rd decimal, good enough I'd say. I didn't bother with piercing and accuracy changes. I am assuming just gearing normally we are already doing true damage to bosses, which may or may not be true, but I didn't bother looking that up. I am also assuming 22% crit dmg from TT5 and true tiger short cd uptime of 50%. VT awk 3 with full buffs up time (assuming self and target debuff is always up, I don't have the data on triggering % chance on any of these necks, so ya...) Atk pwr: 1584 crit rate: 68.27% crit dmg: 312.38% ele dmg: 163.22% Normalized Damage: 3166.857 Prophecy awk 3 with full buff up time *NOTE* I read the prophecy "+40ap +10% crit dmg" buff as a NON-STACKING buff . (there will be one later on that assumes it's a stacking buff) Atk pwer: 1652 crit rate: 65.91% crit dmg: 334.24% ele dmg: 150.41% Normalized Damage: 3160.656 ET neck with full buff up time (not including skill mods since I can't generalize those) Atk pwr: 1649 crit rate: 65.91% crit dmg: 320.00% ele dmg: 165.42% Normalized Damage: 3341.778 Prophecy awk 3 with full buff up time + vt neck slaves (also full target debuff up time). One thing to keep in mind is that just 1 person can't keep VT neck debuff up 100% of the time. Atk pwr: 1652 crit rate: 65.91% crit dmg: 339.46% ele dmg: 150.41% Normalized Damage: 3203.418 Prophecy awk 3 with full buff up time + ET neck slaves (same condition as above) Atk pwr: 1672 crit rate: 65.91% crit dmg: 344.75% ele dmg: 150.41% Normalized Damage: 3286.043 Prophecy awk 3 with full buff up time and +120AP and +30% crit dmg, no neck slaves! (Someone who has prophecy neck wanna confirm this buff stacks 3 times?) Atk pwr: 1732 crit rate: 65.91% crit dmg: 354.24% ele dmg: 150.41% Normalized Damage: 3485.428
  14. mess in the classes

    Giving more races access to more classes is always a good thing as it opens up more options. More options = good. It may not be the race that you want, but you can't deny that it DOES open more OPTIONs. You aren't losing anything by lyn getting a new class (btw, I don't like lyn race either, they filthy rats). You don't gain anything, but that's no excuse to whine about someone else gaining something. More options = good! (even if I don't like lyns, damn rats, they should get rid of them) If we're talking about balance, the one that really needs some love is Yun. they have the least classes available, and not a single race specific class, where every other race has one. Not that I'm saying we should single race lock a class, in fact I think every class should be open to every race! But unfortunately because of "budget" they can't do that.... which is..... ya......
  15. PING .... EVERYDAY!!

    From the article you linked, it says, "In example 2, we see high packet loss and latency at the final destination. This is your cue to inspect the rest of the route." That's what I mean by you need to use trace route. I was under the assumption that your final node (bns server) is experiencing problems (high ping as displayed from your in game client, but this turned out to be not true). So therefore we use trace route to see what nodes we are passing by on our way to the destination. After we figure that out, we ping each individual nodes to see what the problem is, as described in the article you linked. I suppose I wasn't specific enough in my previous post, my bad! If you are using a tool like ping plotter, it does all that for you. You linked a command prompt ping test, which is why I thought you didn't use any tools, and that's where people frequently make mistakes in testing methods and interpretation of the data they get. But ya, the server does have some issues, I agree with you on that front.