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  1. Would be nice as mentioned, though I'm still just even waiting for them to make pet packs account bound. Especially with the new exp charm recipe driving up prices over 50% on pet pods now...
  2. Yeah doesn't matter. The only thing is of course with 2 stacks, the person will get the stronger DOT on them they have to keep healing through, so preferable to stay at 1 stack just for survivability.
  3. Yeah I think I'm going to go ahead and work on it. Personally, seems to me too good to pass up as melee and for even more broken aerials. I do get the argument one of my friends gave though on him sticking with BT since some ranged classes don't rely on CCs as much as melee classes do in order to output damage still. So he says in that sense, he rather would stick with BT for more sustained dmg across the board.
  4. I've looked around and haven't really seen many discussions on these. I was contemplating finally working on the Hellion Earring sitting in my stash for a while now, but it seems kind of like the response to the Skypearl Earring at launch was underwhelming. Looking at the stats, it doesn't look like it would be that bad, least strictly for PVP and maybe TOI of course. Is it even worth switching from an Awakened Stage 3 BT earring to just like a stage 6 Skypearl Earring? I feel like it would be since the elemental dmg seems to be less important when not using PVE weapons for the bon
  5. You must not play very much 6v6 at higher silver at least to see times when 1 gunner can literally shift a while fight. When you can engage in a team fight and all it takes is one gunner off to the side that people are letting walk around while they're engaged with the other teammates ends up popping deadlock + tab F and take down half the team in 5 seconds, and then spam hooks away once the other people start chasing them. And yes while other classes have def/parry pierce skills, usually they're not some major burst skill that takes no effort to use from long range like with gunners.
  6. That's not just gunner, that's any class including BM and KFM when you have to tank. Tanks have to block/dodge the most attacks, and that time having to block/dodge = time not spent DPSing. The point really is that with enough player skill, knowledge, and gear, any class can tank including gunner. I have a clanmate who's a shadow gunner who has tanked Raven King several times. Also that video is a terrible example to even try to compare DPSs with. The mechanic for Hive Queen is that the 3 people in the center blue circle are the highest ranged DPS people in the group, because those
  7. Class/character balance is always going to be an endless topic in most games, whether it be MMOs like this, gun balance in FPSs, active/recovery frames and hitboxes/hurtboxes of attacks of characters in fighting games, etc. It will always be difficult to avoid some subjective bias depending on how different people perceive what makes a game "balanced." Guess more than 2 cents now, but I'll throw this out there back more in favor of the "balanced" side of things. People arguing for that gunner is a "DPS" class needs to remember one thing. With how the style and structure of this gam
  8. I stopped reading anything else you said after you said summoners have highest mobility. I've yet to see any summoners do far mark in HH, which a "high mobility" class is required for. From what I asked summoner friends, they said summoners don't have enough mobility to far mark. Going to leave my 2 cents. They're aiming now in KR to look at balancing classes. As is, gunner (at least fire gunner) = low risk & low effort class to play for high reward with dps. They have plenty of mobility and i-frame tools as well. Gunner needs effort as well in gearing to get the same DPS as hi
  9. So just alienate the other half of the player base like me who are in the middle of working on pvp accs and gear like me right now is your mentality then? Good way to kill off half your player base then. When these accs, and even the King Gloves and PVE versions of the ring/earring added need 900 soulstone and sacred crystals for breakthroughs to max alone, using these mats with any of the other 2 options gets to very high amounts of mats required. The 2500 soulstone crystals and 2000 sacred crystals I had gotten up to while farming nothing but 1200 moonstone crystals to max out my
  10. As per the Fire and Blood System Changes update posted today on 3/13/18, "Reduced the cost of Legendary Element and Legendary Jewel from 30 Soulstone Crystal, 15 Sacred Crystal, and 10 Gold to 15 Soulstone Crystal, 7 Sacred Crystal, and 10 Gold." For those of us who wants an apples to apples equivalent of just buying elements/jewels like the old method of just buying for 20g, once again, as per the other option of exchanging 10g + 5 element/jewel, this comes out to be more expensive again than 20g. As per current NA Yura server pricing at the exact time of this writing,
  11. No it doesn't because it's false advertisement at that point when you take that route of buying everything. You get price gouged a lot more than before for something that's a supposed cost reduction. I already posted in another topic about it below, but I already did all the calcs the week this update came out. Making an apples to apples comparison of buying everything, at the time of that writing, 60 elements I was looking at would have cost me 2000g worth of materials, weapons, powders, transmute, and exchange fees. 800g more compared to just buying 20x at the old 20g price. 33.3
  12. The main issue with them removing the old 20g options is that gold is the MOST UNIVERSAL item you can farm for or acquire. These new options are completely bottlenecked by soulstones and powders in order to make progression. When it comes to making gold you have a variety of options on how to do it such as: -Dailies and DC -Farming 6v6 for moonstones and soulstones to sell -Farming Arena for soulstones to sell -Running DGs like EC HM for elysians to sell, or other mats -Spamming runs like SSM, HH, or DD for the minimum 100g chest drop or the money people bid on
  13. So your solution is to basically FORCE people to play an alt in whatever faction to make soulstone farming most efficient. What about players like me who basically only focus on one character, and don't want to play alts since we like to focus on just gearing up 1 character to it's max potential? Sure there's other options, but nothing else is as time efficient than SSP, which isn't an option. You said to farm Ceruleans then? Not everyone can god mode and go 1v50 in a group and expect to get out alive once you start attacking others there. I remember because I tried doing it back t
  14. So care to share what kind of hacks you use to farm as mentioned a rate of at least 11 soulstones/min? /sarcasm I already went through the 1200 moonstone, 12 PTS, 72 HQ wing, and more hell of farming for a disappointment with my stage 10 nightfrost necklace. That took weeks to farm. In that time getting those moonstones, I only got up to about 2500 soulstone crystals. Too bad I nuked most of them alone working on my stage 10 subjugator bracelet which took about 2000 of them alone with the rest of the jewels and mats I had on hand. So here I sit needing another 1500 more
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