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About Zekken

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  1. Overpowered Classes

    The majority of the discussion seems to revolve around 6v6 balance rather than arena PvP. The two modes are quite a bit different and require different steps in order to balance them. In order to balance arena, the focus needs to be on modifying skills for all the classes. For 6v6, the focus should be on how gear works with skills. Trying to balance 6v6 by modifying skills based on how gear interacts with these skills will be fine for 6v6, but will make arena even more unbalanced since gear does not play a role. PvP balancing should be tackled by balancing arena first and then taking a look at modifying how gear interacts with skills. The entire reason why certain classes are gods in 6v6 and garbage in arena is due to how gear enhances certain skills.
  2. I enjoy both Tera and Blade & Soul combat. I feel like Tera’s combat is more enjoyable in PvE and Blade & Soul’s combat is more enjoyable in PvP. Both styles of combat aren’t without flaws. Blade & Soul has limitations in regards to being able to use abilities (you need a target to use the majority of abilities). The skills are condensed into a limited amount of keys which can cause some issues when skills overlap on the same key. Tera suffers from clunky combat (unable to use some skills while in motion) and desync.
  3. This guy is right, all these murderers need to be put in front of a judge and sentenced to life in prison. /s This is the same tired argument that the media throws out there every few years that blames video games for youth/teen violence. While it may be a small contributing factor, I believe there are far stronger correlations with other variables. This event promotes PvP in a game that very well might send the wrong messages to young players, but.....the game is also rated mature. Young players with developing minds shouldn’t even be playing this game. It’s on the parents of these young players to determine if they want their kids playing this game or not. It’s not the game company’s job to shield children from this type of content. Players of age should have a mind developed enough to know the difference between what happens in a game and what happens in the real world. We’re surrounded by all kinds of media that promote violence and I’d guess the majority of consumers aren’t out in the real world committing crimes. You make a distinction that killing a NPC isn’t the same as killing a PC. I‘m assuming you point that out because a real person controls a PC while a NPC is controlled by AI. If that’s the case then your argument about violence against women kind of goes out the window as the majority of female characters are more than likely played by real life males. In which case, it would be male on male violence which you aren’t up in arms about. Your comment that equates MPK in a game to one of the worst events in modern world history, the Holocaust, is sickening and ridiculous. Millions of real lives were lost in the Holocaust and millions of other lives were affected by it. The only damage done by MPKing in a game is lost time and potentially hurt egos. Your comment about beating human bosses being okay because they are “KO’d” can also be attributed to when you beat a player. The player is able to get back up on their feet after being defeated, so they don’t actually die either... You mention that 6v6 and arena get a pass because people go in knowing they might die. How does this support your overall argument about gender violence? Violence is okay in these modes because people know what they are getting into? Not a very strong argument for your campaign against gender violence. I get that you don’t like this event but you’re reading too much into it and trying to force an argument about why this event promotes gender violence.
  4. You didn’t gain them for free. It cost you time to get those materials. You may not value your time at all, but it still holds value to everyone else. The majority of educated people in the world have the same mindset as me because that mindset is called basic economics which is: widely practiced, widely supported, widely accepted and recognized. People would still be crafting and transmuting because, to them, the positives outweigh the negatives. People who go to work and earn a paycheck know the value of their hard work. It still doesn’t stop some people from taking that paycheck to the casino or spending it on lotto tickets. The odds of winning are against them but they’re willing to take a risk for a potential payout. This will be the last response to you as it appears I’m wasting my time trying to educate you on basic economics.
  5. You didn’t gain them for free though. It took time to get those materials and time is a finite resource. By using those materials for crafting, you forego the opportunity to sell them for gold on the market. ”There’s no such thing as a free lunch.” I apologize for the original comment as it was a bit harsh. I should have worded it as I stated above. And yes, I am guilty of skipping a few classes from time to time.
  6. Most Toxic PVP i've ever seen.

    I’ll agree that class balance is terrible, but can’t agree with your other comments. Perma is short for permanent which means “lasting or intended to last or remain unchanged indefinitely”. I’ll stand by my comment that perma anything does not exist for any class in this game. If a sin is “perma” stealth, you are making too many mistakes. A sin can only get into stealth on its own with x stealth and blue buff. BD doesn’t have anywhere near perma iframe. If they spec for a third iframe, they have about 10 seconds of iframe. It is quite a substantial amount of time, but still a far reach from “perma” iframe. KFM only has two on demand stuns, z and v, which are on relatively high CDs. The other two stuns have pre-requisites that involve mistakes made by the opponent. I’m not as familiar with FM, but I thought they only had one on demand stun. The rest of their stunning capabilities involve frost stacks. If any class had any of these perma functions, they’d be unbeatable.
  7. That’s not how it works....go take some Econ classes, come back, and revisit your statement.
  8. Reason why your game failed in the West

    WL is undoubtedly still one of the strongest classes in PvP. While their aerial damage got nerfed, 40-50% untabbable damage is still quite substantial. Pair that ridiculous damage with being able to reset key skills on command and you’ve created a beast of a class for PvP. Who cares about long cool downs when you can reset them? Some of the current best players on the server still have issues with WLs and you say that everyone has them figured out? WLs are still a key component in building a competitive 3v3 tournament team. I don’t recall any team making it to the finals at Worlds that did not have a WL on it since the format was changed. I don’t think you can make a claim for any other class in the game being as important as WL for competitive 3v3. I’d take the rankings these days with a grain of salt. There aren’t many people participating in PvP these days. Look at any of the class leaderboards and you’ll see that many other class boards are relatively small too. Less gold WL players does not prove that the class isn’t overpowered. There are others variables that could factor into those results such as PvP players not wanting to play overpowered classes or classes seen as overpowered by the masses. It could also be because people just don’t like playing WL in general. Disregard the leaderboards and base judgement purely on the WL toolset. It’s hard to deny that WL isn’t exceptionally strong in the current patch.
  9. Most Toxic PVP i've ever seen.

    There are many issues with PvP in this game, but perma stun/stealth/iframe isn’t one of them. There isn’t any class in this game with perma stun, perma stealth, or perma iframe. Pride/ego can sometimes get in the way of seeing things clearly. The issues you mentioned (perma stealth/stun/iframe) are due to your own gameplay mistakes not a broken PvP system. You talk about toxicity and then go on to discredit all the players who have excelled in PvP. You’re contributing to the toxicity.
  10. PvP Item Acquistion

    Regardless of what kind of player you are (aside from PvX players), I think we can all agree that being forced into doing one mode to progress in another is annoying. A PvE player should be able to progress in PvE through PvE and a PvP player should be able to progress in unequalized PvP through PvP. The fact that the game is designed around PvX is one of the many reasons why so many people have moved on to other games which do a better job at keeping the two modes separate.
  11. Arena boosters.

    There isn’t a large enough player base in PvP to have a nicely shaped bell curve. From my experience as an average skilled PvPer, I either steamroll my opponent or totally get destroyed. I rarely ever have matches that are relatively equal. I can’t blame top PvPers for rolling alts since queues at high rank are pretty much dead. At the same time, I get the sentiment of the average PvPer having to constantly play against top rank alts. The real issue is the lack of player base. You should be blaming the developer, not the players. There isn’t much incentive for PvE or PvX players to participate in arena. On the other end, there isn’t much incentive for the average PvPer to participate as much either because of how unbalanced the classes currently are. What’s left are the top rank players, hardcore PvPers, and the players that just want to get their PvP dailies completed. With that player base, it’s no wonder why new players trying out PvP quickly run away.
  12. Anyone ever mention how god awful PVP is?

    Your first mistake was going into unequalized PvP undergeared and expecting to have a good time. The game is balanced around arena PvP (which currently isn’t very balanced either).
  13. I’ve seen this topic pop up many times in previous games. Some of the games actually did wipe inactive character names after a certain period of time. The issue that came up after was when everyone rushed to snag names either to sit on them until they decide to start an alt (which might never happen) or those that grab popular names in order to try and sell them. Even if they wipe inactive names, people will still be upset if they aren’t lucky enough to grab the name they wanted after the names have been released from inactive characters. Also, people who paid for reserved names who decide to come back later on down the road will be upset that they lost their reserved name due to inactivity. Personally, I wouldn’t mind getting a chance to get a name or two for my alts. If it did happen, chances are that they’d wipe them during maintenance which would mean I wouldn’t have any shot of getting the names I want due to being at work after the servers come back up.
  14. You are mistaking what people mean when they say WL is OP. OP doesn't mean that the class is easy to play and get top rank. People are saying WL is OP because of how much damage they can do with their aerials which you cannot tab escape out of. Once you've been launched into the air, there is nothing you can do to get out of the combo. There isn't any other class in the game that can do that much free damage. I play WL myself (along with all the other classes) and can understand that WL players want to defend their class, but you would have to be blind to not see how powerful WL currently is in arena PvP. It's no coincidence that WL and groups with WL performed well in Worlds this year. I'd like to hear you tell all the pro players at Worlds who lost to WL and state how strong WL is that they are noobs. Let me know how that goes for you....
  15. Uh, DES and FM have two tabs as well. WL also has a second escape when thrall is up. Ground game against a gunslinger is so painfully easy due to the limited options that are provided to them when they are knocked down. 1 on knockdown is pretty worthless against anyone who has a little PvP knowledge. On knockdown, the gunslinger only has two options not factoring in tab escape: 1 on knockdown or F roll. 1 is rendered useless if the opponent continues to hit you after knocking you down. The opponent can continue to attack you because there is no threat of getting countered. All the opponent has to watch for is the F roll which can be tech chased. You might say that the same is true for SMN, FM, and WL. I'd argue that those classes have more options than 1 and F roll. SMN has the option to swap places with their familiar or could use their familiar to try to cc the opponent. FM has a second escape that they have the option to use if they get stuck in a knockdown situation and, to a lesser extent, the potential for targeting issues due to ice stacks inflicting root status. WL has the option to swap places with their thrall and use their thrall to cc the opponent while in the knockdown state. Sure, any good PvPer could counter these other options but it requires a bit more thought and attention from the opponent for ground game. Gunslinger seems to struggle most against BDs, BMs, SMNs and SINs. They have enough abilities to knock BDs out of their spin but, IMO, BDs have too much defensive abilities to simply outlast a gunslinger long enough to burn through all the gunslinger's defensive abilities and unload on them. BMs can pretty much turtle up the entire fight and wait for an opening because gunslinger doesn't have any abilities that break/seal defense. SMNs can pretty much have their cat harass the gunslinger while they sit back and laser the gunslinger to death. Against SINs, gunslinger only have two options, that I am aware of, to knock a SIN out of stealth: SS or V. The match up, to me, looks even worse than the SIN vs KFM match up. Gunslinger is a glass cannon. It is an offensive juggernaut, but has very little defensive capabilities/sustain. I imagine this might have been what was originally envisioned with the WL class.