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Everything posted by Slyce

  1. You can have 60k beans and BP now (up from 20k/30k).
  2. We usually get all changes of the second latest patch from Korea lately. But often we get a few changes from the latest patch as well. Last time we got the Soulburn cooldown reduction in advance, this time I have seen some of the latest changes for Forcemaster. I guess this happens when either the korean devs feel a particular change should be applied as soon as possible or when NC west feels players have complained a lot about a specific buff/nerf of a class.
  3. Keine Ahnung wie es auf anderen Servern ist, aber meine Erfahrung sagt, dass bisher unter der Woche SSP 2 Channel hat wovon immer einer in Mining Phase ist und der andere ohne Event. Und wenn man nicht sofort nach Grindtooth den Channel wechselt, kommt man nicht mehr rüber weils voll ist. Genaugenommen übervoll, da Partymitglieder den Channel begrenzt noch wechseln können wenn das normale Limit erreicht wurde. In einem vollen Channel hast natürlich auch wenig Chancen ne Kiste abzubekommen. Wenns am Wochenende 3 Channel gibt und Mining parallel läuft, wird der zusätzliche Channel weniger v
  4. Wenns um Nützlichkeit und Ersparnis geht und weniger um Gewinn: Pötte - Material für Verwandlungssteine (braucht Rezepte) und Entsiegelungstalismane Bagua - zum leichteren Aufwerten der Eigenen und für Verwandlungssteine Schmied - für Reparaturhämmer Erdseher - für Entsiegelungstalimane und Rückkehr Auf die Weise kann man nebenher viele nützliche Verbrauchsgüter sehr günstig herstellen und muss die nicht farmen oder teuer einkaufen. Der absolute Gewinn ist dabei nicht so hoch, aber man kann so sein gold für andere Dinge sparen.
  5. It's the other way around - frost armor for up to 5 and sheath the last 3. This will allow the party to iframe the jump after the stomps. A little lag will mess this up though and 5 stomps in Frost Armor needs good timing. Better get Yeti down to 5 or 6 stomps if you want the FM to save. Also unless your party is low dps, the FM can't pull that off twice in a row unless you have a WL to reset cd. As FM I usually try to get grabbed in the first two heat phases and spam Q or E while I stay on the gorund. If ppl want to get the heat buff they can run over. If not, the moment knoc
  6. Actually you can use the weapon you get from the story quest until you have upgraded your weapon to Profane. If you do the story in Silverfrost you will get a few gold which will then allow you to upgrade to at least Oathbreaker weapon easily. For necklace and bracelet you can also use the ones you get from the story quest until you get to a decent upgrade. If you can enter Labyrinth, do a few runs for the Soulshield. Else use Bloodshade/Supply/Moonwater Hero. Profane is ok for the story but you will need something better to start running lvl 50 dungeons.
  7. Go to SSP and do everything not related to the mining event. Picking flowers, killing 8 elite, killing the guard in front of the central tent (Heuk Bulmu if you are cerulean, can't remember the name of the cerulean guard that crimson has to kill), stealing intel from the enemy camp, meteors and injured soldiers. Thats 50-100 SS per day without having to mess with the mass of "miners".
  8. Mit L geht das entsprechende Menü auf. du kannst 2 Sammel und 2 Herstellenden Gilden beitreten und jederzeit austreten. Dabei geht alle Erfahrung bei der jeweiligen Gilde verloren, Rezepte bleiben aber erhalten falls du wieder zurückwechselst.
  9. Since the servers were pooled (more or less merged into 6 servers per region) no new server has been created and the pools are usually a mix of old and new so basically all servers can be considered the same age in that regard. 1v1 Arena is much less populated than before. So much that gold rank is where you will already meet really good PvPers. Many players and most bots left the arena. 3v3 is full of afk farmers so unless you have a fixed team of 3, don't consider that mode. 6v6 is not dead yet but close. It had a short revival during the last event as rewards were really
  10. Yes, Hell is clan based and we probably won't get that. The Hell Soulshield can be bought from the Battlefield Trader in Korea as a cheaper option to the legendary pvp SS we will get with Beluga. Etherial Battleground is the next faction area we might get. It's a limited area (like 24man zones) so the number of players per zone is capped and you can't switch channels at will. Actually i'ts even more restricted als you can only party up with ppl in your own channel (using the rightklick menu) so no "invite to channel 3 pls" so you can't go over the cap. You also can't un
  11. you mean buffed... Rosethorn stage 3 is the AOE/Heal which most summoners don't use so less damage is no problem You won't need HM Rosethorn now in PvE, as T4 will make Bees instant on hit which was the T5 effect before. Sunflower damage is nerfed a bit (5.5xAP to 5xAP/7.5xAP to 6.6xAP) but Bees are the better choice anyway - Rosethorn change makes it even better as with T5 you don't even need to hit. Then there is the slightly reduced bonus damage on Bees stage 3 from Seed Shroud/Petal Bomb but Awakened Rumblebees will make up for that. I wouldn't call that a
  12. Die Story geht weiter. Immer stückweise. Akt 4 war mal das Ende der Geschichte aber wir haben mitlerweile ja Akt 5+6 und in Korea gibt es Akt 7. Solange das Spiel in Korea erfolgreich bleibt, wird es vermutlich jedes Jahr neue Story geben.
  13. 5 legendary, 3 oblivion is a common combination even if the skill bonus is good. One of the reasons is that pieces 6-8 of the legendary are really expensive and the 3 pieces bonus of oblivion (or later sets) add damage to every skill. The usefulness of extra DD damage relies a lot on soul/mystic badges and skill patches. With the removal of awakened DD, it will become less useful but there is a badge (from Mushin Tower F20) that reduces DD cooldown by 4 seconds on each frost fury cast which will make it more useful again.
  14. You'll get about 650 AP with non-legendary gear (which is not that hard to get now with all the cost reductions) and about 1500 cdef just from pieces 1-3 legendary pvp soulshield infused with blue primers. Add 3 Sparring pieces infused with green primers and you are already done - actually you might be at 2500 cdef with that. I'm also not quite there but I still had some fun in 6v6 - even before the event with 500AP. During the event I upgraded to about 600AP and 1500+ cdef. Sadly I still need a few more wins so I can buy Offals or CFE with the Tokens I got from the event but I'm g
  15. I guess we will get the Storm Weapon or at least something similar. Korea has 3 legendary weapon options: Meteor, Comet and Storm of equal power. Meteor and Comet are primarily PvE weapons which are stronger but similar in effect to our Baleful and Seraph (with switched skins - offensive looks like seraph, defensive like baleful) The third is Storm which is meant for PvP and needs Storm pieces to get and level. Storm pieces are also used to buy the Legendary PvP Soulshield. They are similar to our Bravery but cost 250BP each in Korea. The Soulshield has a good a
  16. Above lvl 20 it's possible to solo it, but it requires a lot of practice. You are better off just finding 2-5 other players to run it. Use F8 or ask in faction chat.
  17. In Korea ist das aber auch leichter zu erreichen. Da braucht man viel weniger XP. HM12 ist etwa das, was bei uns HM5 ist - das Endgame Einsteigerlevel nach der Mainstory wo man mit grinden anfängt. Ein HM10 bei uns hat die gleichen XP wie ein HM13 in Korea. Ein HM 20 in Korea wäre bei uns HM17.
  18. The skill delay ingame ist not a "ping meter". It does not make a simple echo request (like ping does) but counts the actual skill delay including computation time on the server. So the 100+ms shown ingame are the time from you hitting a skill button to you seeing the damage you dealt on the screen. Actually you need to add a bit for your own PC to handle it... but it's close. That's why it only shows up in combat everytime you use a skill. ICMP roundtrip time (ping) is only a part of that and the rest is mostly the time the gameserver needs to decide what effect your skill
  19. I don't know where that page got the stats from. Korean wiki (powerbook) still lists the 10 AP at 5pc. set and one skill for 3pc. and 8pc. each. While a few things are outdated on that wiki I guess a change that relevant would have been updated within half a year. http://bns.power.plaync.com/wiki/%ED%99%98%EC%83%81%EB%B3%B4%ED%8C%A8
  20. Ich spiele EU (Servergruppe 2) und die Abkürzungen sind bei uns im Chat alle so gebräuchlich (bis auf lanlan vielleicht, was man immer seltener sieht, weils seit lvl 50 nicht so oft gelaufen wird und nicht mehr so viele ex CN Spieler unterwegs sind) Auf den deutschen Servern bei anderen spielen etablieren sich die englischen Kürzel oft auch, daher hab ich die mal so gelistet. Es ist ja außerdem nicht immer klar ob deutschsprachige Spieler auch auf den deutschen Servern spielen. Bei uns seh ich auch sehr viele Deutsche rumlaufen. Bei mehrdeutigen Kürzeln muss man halt au
  21. For many stats there is also no viable way to increase them. - Evolved attack/defense can't be raised with gear and is based on your normal attack/def. - Concentration is a mob only stat - players always have 0 - Mastery has 5 levels but you can only get a max. of 2 currently by using lvl 45 pvp gear wich will lower your other stats by a lot. It can be nice for some classes (more in pvp) but usually it's not woth the loss of other stats. - Willpower also can not raised with gear currently - Debuff Defense also has no gear In PvE offensive gear is prefer
  22. Die Möglichkeit Gegner auf dem Weg stehen zu lassen ist oft durchaus vorgesehen - ich fände es seltsam, wenn z.B. für BSH die Fähigkeit Wände hoch und entlang zu laufen nur deswegen erfordert würde, weil man aus dem Bossraum raus muss. Da war schon geplant, dass man über die Kisten rennt/fliegt. Während in Asien die Spieler, meiner Erfahrung nach, generell etwas hilfreicher und weniger auf AP ihrer Teammitglieder bedacht sind, wenn sie nur ihre Questen machen, ist es zumindest in Korea auch ein Wettbewerb die Dungeons noch eine Sekunde schneller zu durchlaufen als zuvor. Das aber dann nur
  23. Blade and Soul OST - Taro Iwashiro - Track 18 "Final Conflict"
  24. Da F8 hier für den Dungeon Finder steht ist das noch verwirrender. Ich kenne leider nicht die deutschen Namen von vielen Dingen aber hier mal mehr Kürzel. Die Kürzel stammen oft aus der englischen Version oder sogar aus den asiatischen Versionen und inoffiziellen Übersetzungen. Kürzel basierend auf ihrer Taste: F5 - Marktplatz (z.b. wenn jemand fragt wo man Dinge herbekommt) F7 - Gruppensuche Channel F8 - Dungeon Finder F10 - Cash Shop Kürzel für Dungeons/Orte : POH/Lanlan - Versorgungslager der Schwarzen Ramme (vom Boss Pohwaran)
  25. Exactly. The "fullscreen" mode in options is just a screen-sized borderless window. As ALT is a functional key in the game, you have to hit ALT and ENTER at the exact same time to make it work. Holding ALT and then pressing ENTER won't work as pressing ALT will automatically focus the game window, making Windows commands unavailable.
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